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buttons.go
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buttons.go
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//
// Copyright (c) 2023 Matthew Penner
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
package view
import (
"context"
"errors"
"log"
"sync"
"github.com/matthewpi/streamdeck"
"github.com/matthewpi/streamdeck/button"
)
// Buttons is an implementation of the View interface that allows setting the
// displayed content of individual buttons.
type Buttons struct {
sd *streamdeck.StreamDeck
buttonsMx sync.Mutex
buttons []button.Button
}
var _ streamdeck.View = (*Buttons)(nil)
// NewButtons returns a Buttons View capable of displaying multiple static
// and/or animated buttons.
func NewButtons(sd *streamdeck.StreamDeck) (*Buttons, error) {
if sd == nil {
return nil, errors.New("view: streamdeck cannot be nil")
}
return &Buttons{
sd: sd,
buttons: make([]button.Button, sd.Device().ButtonCount()),
}, nil
}
// Apply updates the displayed content for all buttons on the Stream Deck.
func (b *Buttons) Apply(ctx context.Context) error {
b.buttonsMx.Lock()
defer b.buttonsMx.Unlock()
for i, btn := range b.buttons {
if btn, ok := btn.(button.Animated); ok {
i := i
btn := btn
go b.animate(ctx, i, btn)
continue
}
if err := b.updateButton(ctx, i, btn); err != nil {
return err
}
}
return nil
}
// Set sets a Button on the view, it will not render the image on a
// Stream Deck, a separate call to View#Apply or Buttons#Update is required to
// actually apply the change(s).
//
// This method is safe to call concurrently.
func (b *Buttons) Set(index int, btn button.Button) *Buttons {
b.buttonsMx.Lock()
b.buttons[index] = btn
b.buttonsMx.Unlock()
return b
}
// Update updates the image displayed on a StreamDeck using the Button set on
// this view.
func (b *Buttons) Update(ctx context.Context, index int) error {
if index >= len(b.buttons) {
return errors.New("view: button out of range")
}
b.buttonsMx.Lock()
btn := b.buttons[index]
b.buttonsMx.Unlock()
return b.updateButton(ctx, index, btn)
}
func (b *Buttons) animate(ctx context.Context, i int, btn button.Animated) {
fn := func(ctx context.Context, v []byte) error {
return b.update(ctx, i, v)
}
if err := btn.Animate(ctx, fn); err != nil && !errors.Is(err, context.Canceled) {
log.Printf("failed to animate button: %v\n", err)
}
}
func (b *Buttons) updateButton(ctx context.Context, index int, btn button.Button) error {
var v []byte
if btn != nil {
v = btn.Image()
}
return b.sd.Device().SetButton(ctx, index, v)
}
func (b *Buttons) update(ctx context.Context, index int, v []byte) error {
return b.sd.Device().SetButton(ctx, index, v)
}