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Thanks for your contribution of using monocular cues to supervise 3D GS. I am trying to reconstruct the Tanks&Temples Auditorium scene with your code and compare with the results from monosdf. Unfortunately, I found the mesh reconstruction from your code is inferior to monosdf. I am not sure if I followed the same setting as your paper.
The first video is from your code and the second video is from monosdf.
I also attached the rendered depth map and the normal map from DN-Splatter. The depth map looks ok and the normal map is not smooth. Any idea why ?
Thanks.
Experiment setting:
mono depth supervision with ZoeDepth, aligned with SfM sparse depth
Hi author,
Thanks for your contribution of using monocular cues to supervise 3D GS. I am trying to reconstruct the Tanks&Temples Auditorium scene with your code and compare with the results from monosdf. Unfortunately, I found the mesh reconstruction from your code is inferior to monosdf. I am not sure if I followed the same setting as your paper.
The first video is from your code and the second video is from monosdf.
I also attached the rendered depth map and the normal map from DN-Splatter. The depth map looks ok and the normal map is not smooth. Any idea why ?
Thanks.
Experiment setting:
mono depth supervision with ZoeDepth, aligned with SfM sparse depth
surface normal supervision with Omni data
command for training
ns-train dn-splatter --max-num-iterations 30000 --pipeline.model.use-depth-loss True --pipeline.model.mono-depth-lambda 0.2 --pipeline.model.use-depth-smooth-loss True --pipeline.model.use-normal-loss True --pipeline.model.normal-supervision mono coolermap --data Auditorium --depth-mode mono --load-normals True --normals-from pretrained --normal-format opengl --load-depths True
gs-mesh dn --load-config Auditorium/config.yml --output-dir Auditorium
3dgs.mp4
sdf.mp4
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