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main.go
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main.go
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// Copyright 2020 Max Godfrey
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"flag"
"fmt"
"os"
"github.com/maxgodfrey2004/mines/game"
)
const (
DifficultyDefault = "medium"
DifficultyDesc = "The difficulty of the game [\"easy\"|\"medium\"|\"hard\"]"
)
var (
gameDifficulty string
gameWidth int
gameHeight int
gameNumMines int
)
// flagInit initialises all command line flags.
func flagInit() {
flag.StringVar(&gameDifficulty, "difficulty", DifficultyDefault, DifficultyDesc)
flag.Parse()
}
// checkFlags ensures that all command line flags fit their desired constraints.
func checkFlags() {
switch gameDifficulty {
case "easy":
gameWidth = 8
gameHeight = 8
gameNumMines = 10
case "medium":
gameWidth = 16
gameHeight = 16
gameNumMines = 40
case "hard":
gameWidth = 30
gameHeight = 16
gameNumMines = 99
default:
fmt.Fprintln(os.Stderr, "game difficulty must be [\"easy\"|\"medium\"|\"hard\"]")
flag.PrintDefaults()
os.Exit(0)
}
}
func main() {
flagInit()
checkFlags()
minesweeper := game.New(gameWidth, gameHeight, gameNumMines)
minesweeper.Run()
}