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double.c
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double.c
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// from the OpenGL Redbook
// simple square with mouse interactions
#include <GL/glut.h>
static GLfloat spin = 0.0;
void init(void){
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void display(void){
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glRectf(-25.0, -25.0, 25.0, 25.0);
glPopMatrix();
glutSwapBuffers();
}
void spinDisplay(void){
spin = spin + 2.0;
if(spin > 360.0)
spin = spin - 360.0;
glutPostRedisplay();
}
// define coordinate grid (2D for now)
// handles recreating/drawing the window when moving/resizing
void reshape(int w, int h){
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void mouse(int button, int state, int x, int y){
switch(button){
case GLUT_LEFT_BUTTON:
if(state == GLUT_DOWN)
glutIdleFunc(spinDisplay);
break;
case GLUT_MIDDLE_BUTTON:
if(state == GLUT_DOWN)
glutIdleFunc(NULL);
break;
default:
break;
}
}
// request double buffer display mode
// register mouse input callback functions
int main(int argc, char** argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(250, 250);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}