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Create awesome particle engine #14

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mdkess opened this issue Apr 13, 2012 · 0 comments
Open

Create awesome particle engine #14

mdkess opened this issue Apr 13, 2012 · 0 comments
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@mdkess
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mdkess commented Apr 13, 2012

We'll have two types of particle emitters.

One will be a standard libgdx particle emitter - it emits particles, they zoom, rotate, and fade, but don't interact with the world in any way.

The other will be used to create physical game entities. This way we can have, for example, a fountain of bouncy balls, and it will be excellent.

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