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We should have blocks that only collide if the entity is moving in a specified direction. That is, blocks that you could jump through on the way up, but not while you are falling down. This shouldn't be very hard to implement
The text was updated successfully, but these errors were encountered:
We should have blocks that only collide if the entity is moving in a specified direction. That is, blocks that you could jump through on the way up, but not while you are falling down. This shouldn't be very hard to implement
The text was updated successfully, but these errors were encountered: