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We need a trigger system to make interesting levels. The system should be hierarchical (that is, triggers should be able to trigger other triggers).
Area triggers: Triggered when an entity which passes the trigger's filter goes through the area.
Interaction triggers (ie. switches): Triggered when an entity interacts with it.
Timer trigger: Triggers after a count down finishes.
Periodic triggers: A timer trigger which pulses, that is, triggers every fixed interval.
The text was updated successfully, but these errors were encountered:
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We need a trigger system to make interesting levels. The system should be hierarchical (that is, triggers should be able to trigger other triggers).
Area triggers: Triggered when an entity which passes the trigger's filter goes through the area.
Interaction triggers (ie. switches): Triggered when an entity interacts with it.
Timer trigger: Triggers after a count down finishes.
Periodic triggers: A timer trigger which pulses, that is, triggers every fixed interval.
The text was updated successfully, but these errors were encountered: