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Need to be careful about pausing and starting though, when it comes to that. Perhaps we need our own system clock, that only updates if the game isn't paused.
The text was updated successfully, but these errors were encountered:
Just found out about this, makes it easier than storing counters everywhere:
http://developer.android.com/reference/android/os/SystemClock.html
Need to be careful about pausing and starting though, when it comes to that. Perhaps we need our own system clock, that only updates if the game isn't paused.
The text was updated successfully, but these errors were encountered: