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Instead of just being an interact button, the button should be a context sensitive action button. Depending on the use, the icon should change and in some cases, an on screen icon should also be displayed.
Some examples:
When you're on a wall, you can press it to grab or let go (instead of automatically sliding). This might make it less confusing.
When you're near a chest, press it to open the chest. When you are over a chest or another thing that can be opened, maybe an icon should hover over the chest to show the player what they can do.
When you're near a door, an open/close icon will hover over the player. If the door is locked, the hovering icon should show that the player needs a key.
In the general case, the icon could be an "attack" icon, allowing the player to use their currently equipped item.
The text was updated successfully, but these errors were encountered:
Added double jump - the player can now jump twice! I reduced jump height
though, so it's more reasonable. Fixes#3.
Fixed the trigger system that I broke. Fixes#23.
Added simple enemies - the most basic AI walks in a straight line,
changing direction when it touches a wall. Refs #16.
Added a simple weapon/projectile system. As is par for the course,
everything explodes when things get touched. Fixes#13. I also changed the
interact button's behavior so that it acts as an attack button if there is
nothing to be interacted with. Lots more can be done here, refs #27.
Did a bit of code cleanup, but lots of work remains to be done here...
Here's the idea that I have:
Instead of just being an interact button, the button should be a context sensitive action button. Depending on the use, the icon should change and in some cases, an on screen icon should also be displayed.
Some examples:
When you're on a wall, you can press it to grab or let go (instead of automatically sliding). This might make it less confusing.
When you're near a chest, press it to open the chest. When you are over a chest or another thing that can be opened, maybe an icon should hover over the chest to show the player what they can do.
When you're near a door, an open/close icon will hover over the player. If the door is locked, the hovering icon should show that the player needs a key.
In the general case, the icon could be an "attack" icon, allowing the player to use their currently equipped item.
The text was updated successfully, but these errors were encountered: