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Export / Bake Rigify > Unity
- Optional export Just animation to Unity, (just those meshes with shapekey tracks?).
- Options to export just NLA or loose actions.
- Optional export full face rig/just eyes and jaw
- Optional export/bake(NLA) shapekey actions.
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Meta Rig
- look at palm bones meta-rig positions, align with fingers, could fix finger spread ik control...
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Unity
- carry hue saturation parameters for skin and eyes forward into unity (add them to json)
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Any materials that have a diffuse colour modifier should write these back to the json on export...