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todo.md

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14 lines (11 loc) · 615 Bytes

TODO

  • Export / Bake Rigify > Unity

    • Optional export Just animation to Unity, (just those meshes with shapekey tracks?).
    • Options to export just NLA or loose actions.
    • Optional export full face rig/just eyes and jaw
    • Optional export/bake(NLA) shapekey actions.
  • Meta Rig

    • look at palm bones meta-rig positions, align with fingers, could fix finger spread ik control...
  • Unity

    • carry hue saturation parameters for skin and eyes forward into unity (add them to json)
  • Any materials that have a diffuse colour modifier should write these back to the json on export...