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114 changes: 114 additions & 0 deletions
114
packages/mermaid/src/rendering-util/rendering-elements/shapes/curlyBraces.ts
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import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js'; | ||
import intersect from '../intersect/index.js'; | ||
import type { Node } from '$root/rendering-util/types.d.ts'; | ||
import { | ||
styles2String, | ||
userNodeOverrides, | ||
} from '$root/rendering-util/rendering-elements/shapes/handDrawnShapeStyles.js'; | ||
import rough from 'roughjs'; | ||
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function generateCirclePoints( | ||
centerX: number, | ||
centerY: number, | ||
radius: number, | ||
numPoints = 100, | ||
startAngle = 0, | ||
endAngle = 180 | ||
) { | ||
const points = []; | ||
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// Convert angles to radians | ||
const startAngleRad = (startAngle * Math.PI) / 180; | ||
const endAngleRad = (endAngle * Math.PI) / 180; | ||
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// Calculate the angle range in radians | ||
const angleRange = endAngleRad - startAngleRad; | ||
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// Calculate the angle step | ||
const angleStep = angleRange / (numPoints - 1); | ||
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for (let i = 0; i < numPoints; i++) { | ||
const angle = startAngleRad + i * angleStep; | ||
const x = centerX + radius * Math.cos(angle); | ||
const y = centerY + radius * Math.sin(angle); | ||
points.push({ x, y }); | ||
} | ||
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return points; | ||
} | ||
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export const curlyBraces = async (parent: SVGAElement, node: Node) => { | ||
const { labelStyles, nodeStyles } = styles2String(node); | ||
node.labelStyle = labelStyles; | ||
const { shapeSvg, bbox, label } = await labelHelper(parent, node, getNodeClasses(node)); | ||
const w = bbox.width + (node.padding ?? 0); | ||
const h = bbox.height + (node.padding ?? 0); | ||
const radius = w * 0.05; | ||
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const { cssStyles } = node; | ||
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const points = [ | ||
...generateCirclePoints(w / 2, -h / 2, radius, 20, -90, 0), | ||
{ x: w / 2 + radius, y: -radius }, | ||
...generateCirclePoints(w / 2 + w * 0.1, -radius, radius, 20, -180, -270), | ||
...generateCirclePoints(w / 2 + w * 0.1, radius, radius, 20, -90, -180), | ||
{ x: w / 2 + radius, y: h / 2 }, | ||
...generateCirclePoints(w / 2, h / 2, radius, 20, 0, 90), | ||
]; | ||
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const rectPoints = [ | ||
{ x: -w / 2, y: -h / 2 - radius }, | ||
{ x: w / 2, y: -h / 2 - radius }, | ||
...generateCirclePoints(w / 2, -h / 2, radius, 20, -90, 0), | ||
{ x: w / 2 + radius, y: -radius }, | ||
...generateCirclePoints(w / 2 + w * 0.1, -radius, radius, 20, -180, -270), | ||
...generateCirclePoints(w / 2 + w * 0.1, radius, radius, 20, -90, -180), | ||
{ x: w / 2 + radius, y: h / 2 }, | ||
...generateCirclePoints(w / 2, h / 2, radius, 20, 0, 90), | ||
{ x: w / 2, y: h / 2 + radius }, | ||
{ x: -w / 2, y: h / 2 + radius }, | ||
]; | ||
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// @ts-ignore - rough is not typed | ||
const rc = rough.svg(shapeSvg); | ||
const options = userNodeOverrides(node, { fill: 'none' }); | ||
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if (node.look !== 'handDrawn') { | ||
options.roughness = 0; | ||
options.fillStyle = 'solid'; | ||
} | ||
const bowTieRectPath = createPathFromPoints(points); | ||
const newCurlyBracePath = bowTieRectPath.replace('Z', ''); | ||
const curlyBracePath = rc.path(newCurlyBracePath, options); | ||
const rectPath = createPathFromPoints(rectPoints); | ||
const rectShape = rc.path(rectPath, { ...options }); | ||
const bowTieRectShape = shapeSvg.insert('g', ':first-child'); | ||
bowTieRectShape.insert(() => rectShape, ':first-child').attr('stroke-opacity', 0); | ||
bowTieRectShape.insert(() => curlyBracePath, ':first-child'); | ||
bowTieRectShape.attr('class', 'text'); | ||
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if (cssStyles && node.look !== 'handDrawn') { | ||
bowTieRectShape.selectAll('path').attr('style', cssStyles); | ||
} | ||
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if (nodeStyles && node.look !== 'handDrawn') { | ||
bowTieRectShape.selectAll('path').attr('style', nodeStyles); | ||
} | ||
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bowTieRectShape.attr('transform', `translate(${-radius}, 0)`); | ||
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label.attr( | ||
'transform', | ||
`translate(${-w / 2 - (bbox.x - (bbox.left ?? 0))},${-h / 2 + (node.padding ?? 0) / 2 - (bbox.y - (bbox.top ?? 0))})` | ||
); | ||
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updateNodeBounds(node, bowTieRectShape); | ||
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node.intersect = function (point) { | ||
const pos = intersect.polygon(node, rectPoints, point); | ||
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return pos; | ||
}; | ||
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return shapeSvg; | ||
}; |