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Design level : .png VS .json #117
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Where should we get this .png from? Create it ourselves? Placing pixels in an image might not be faster than writing the x, y in a json. A level editor would be nice, but building a level editor might take as much time as just creating the levels in json. 😎 |
indeed it could be an image made in photoshop for example. See with Paint. Unlike JSON is that we don't need to know how to coordinate them but just make a drawing with a color by type of element. This makes the construction intuitive on a drawing software and quickly correctable without having to look in the JSON for the right brick to modify. A level editor would be too expensive in time but it is true that it would be even better ... but here I just suggest a parse of image. |
hum... we may think about it as the game renderer with no move (vel=0) and the camera following the mouse moves. A mouse click could display a square around the targeted tile and a choice of keyboard keys could allow us to do actions.... |
yes it's a good idea and not incompatible with the recording mode image 😉 |
use the pixels of a .png image to build the design of the levels. for example a red pixel for a brick and a blue pixel for a turtle. With image analysis rather than level json
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