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(Request) Disco Science compatibility #75

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PaladinOne opened this issue Apr 18, 2022 · 4 comments
Open

(Request) Disco Science compatibility #75

PaladinOne opened this issue Apr 18, 2022 · 4 comments
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other mod problem is caused by other mod or mod interaction

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@PaladinOne
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I'm in a Seablock pack run, which uses SCT, and I noticed that only the most basic lab (the tweaked vanilla lab) uses Disco Science's visual effects.

As Disco Science makes a factory much more entertaining to run around in, I would appreciate if the higher-tech labs could also use its effects.

@mexmer
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mexmer commented Apr 18, 2022

you need to ask author of discoscience for this, since those effects are inside discoscience, and not in SCT. they will need to add effects for higher tier labs.

@mexmer mexmer added the other mod problem is caused by other mod or mod interaction label Apr 18, 2022
@PaladinOne
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Disco Science has an FAQ line about this; since the SCT labs use (almost?) vanilla lab graphics, I think compatibility would be on your side

@mexmer
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mexmer commented Apr 19, 2022

i will check that. since my overlays might conflict with disco, not sure when tho'

@leanora-polera
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There is a pull request #39 which implements this. As far as I can tell, it is from the creator of DiscoScience and does exactly what is stated in the FAQ of DiscoScience to make a mod compatible with DiscoScience. It just needs merging.

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