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Use ServerPackCreator to make the dedicated server template, using 10gb of max ram and 8gb of min ram, and with the default client side mods from SPC removed automatically
Run client and server
Connect client to server
Game allows you to join, but a log message occurs "Packet too big (is [number], should be less than 8388608)" and JEI is not loaded on client or server.
Expected Behavior
Using a packet mod of your choice to up the packet limit, JEI should load properly. Additionally, I'm pretty sure JEI is also able to be used client-side only but I don't know that for sure, but if it is it shouldn't matter anything about the server
Actual Behavior
JEI gets disabled after error appears in the server log (Packet too big (is [number], should be less than 8388608))
I'm having a mod error loop problem, if you will. My server works normally, except for that when I join, JEI errors and does not work on the server. This is due to sending larger packets than the packet limit. I'm able to (presumably) fix this issue using another mod called Packet Fixer, but that creates a conflict between the same code with XXL Packets. XXL Packets is necessary on the server because without it anyone that joins gets an error about "Unable to fit NUMBER into 3." For some reason XXL Packets does not affect modded packets, only Vanilla. But either way, JEI is very necessary on my modded server bc otherwise you have no idea how to craft anything as it's a somewhat big modpack. I'd appreciate any help given.
Additionally when using the modpack with REI and their addons, REI sends its own error in the log stating something of a desync between client and server. When using EMI instead, the bottom left text in the inventory on the client says something about waiting for Recipes to sync.
Steps to Reproduce the Bug
Expected Behavior
Using a packet mod of your choice to up the packet limit, JEI should load properly. Additionally, I'm pretty sure JEI is also able to be used client-side only but I don't know that for sure, but if it is it shouldn't matter anything about the server
Actual Behavior
JEI gets disabled after error appears in the server log (Packet too big (is [number], should be less than 8388608))
Mod Pack URL (Optional)
Prism Launcher pack (.zip): https://www.mediafire.com/file/x5ni8on7g7zu3vo/CardonCraftFromLinux.zip/file
Mod Pack Version (Optional)
n/a (private modpack)
Extra Notes (Optional)
I'm having a mod error loop problem, if you will. My server works normally, except for that when I join, JEI errors and does not work on the server. This is due to sending larger packets than the packet limit. I'm able to (presumably) fix this issue using another mod called Packet Fixer, but that creates a conflict between the same code with XXL Packets. XXL Packets is necessary on the server because without it anyone that joins gets an error about "Unable to fit NUMBER into 3." For some reason XXL Packets does not affect modded packets, only Vanilla. But either way, JEI is very necessary on my modded server bc otherwise you have no idea how to craft anything as it's a somewhat big modpack. I'd appreciate any help given.
Additionally when using the modpack with REI and their addons, REI sends its own error in the log stating something of a desync between client and server. When using EMI instead, the bottom left text in the inventory on the client says something about waiting for Recipes to sync.
latest.log
https://mclo.gs/x0s7L2G
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