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[Crash]: Marking the non-existent fluid that the recipe points to causes a crash #3917

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cleep5564 opened this issue Feb 14, 2025 · 0 comments

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@cleep5564
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cleep5564 commented Feb 14, 2025

Steps to Reproduce the Crash

  1. Create a recipe that uses fluids that don't exist
  2. Open the recipe preview
  3. Press [a] to mark the item
  4. The game crashes

Mod Pack URL (Optional)

https://github.com/KEYboradManDesu/Create-Above-and-Beyond-Community-Refresh

Mod Pack Version (Optional)

(This is what I found when I was preparing to make part of a0.9.87)

Extra Notes (Optional)

When I tried to register a fluid in kubejs, due to modifying the first half of the code, the subsequent registration was not executed, causing the fluid to not exist, and the recipe that obtained the fluid before can still be displayed, and the game crashes after I mark this fluid
The recipe I'm previewing is thermal's Magma Crucible recipe

Crash Report

https://mclo.gs/YzlFVSe

@cleep5564 cleep5564 changed the title [Crash]: 标记配方指向的不存在流体导致崩溃 [Crash]: Marking the non-existent fluid that the recipe points to causes a crash Feb 14, 2025
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