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Use rust features to capture OpenGL state? #5

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mickvangelderen opened this issue Nov 16, 2017 · 0 comments
Open

Use rust features to capture OpenGL state? #5

mickvangelderen opened this issue Nov 16, 2017 · 0 comments

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@mickvangelderen
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When you bind a buffer, get a bound buffer object back that can then be used with functions that require a bound buffer. When the boudn buffer is dropped it can unbind. No other buffer can be bound during that time however, or previously bound buffers need to be restored after a bound buffer is dropped.

Something like that.

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