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February 7, 2021
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HISTORY.md

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## Release History
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## February 7, 2021
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* Added CMake project
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* Removed Windows Vista support
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* No code changes
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### November 17, 2020 (11.25)
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* Updated DDSTextureLoader, WICTextureLoader, and ScreenGrab
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LICENSE

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The MIT License (MIT)
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Copyright (c) 2004-2020 Microsoft Corp
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Copyright (c) 2004-2021 Microsoft Corp
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software

README.md

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Copyright (c) Microsoft Corporation. All rights reserved.
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**November 17, 2020**
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**February 7, 2021**
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DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
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## Notices
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<span style="color:red">*This project is 'archived'. It is still available for use for legacy projects, but use of it for new projects is not recommended.*</span>
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*This project is 'archived'. It is still available for use for legacy projects, but use of it for new projects is not recommended.*
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All content and source code for this package are subject to the terms of the [MIT License](http://opensource.org/licenses/MIT).
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DXUT is being provided as a porting aid for older code that makes use of the legacy DirectX SDK, the deprecated D3DX9/D3DX11 library, and the DXUT11 framework. It is a cleaned up version of the original DXUT11 that will build with the Windows 8.1 / 10 SDK and does not make use of any legacy DirectX SDK or DirectSetup deployed components.
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The DXUT framework is for use in Win32 desktop applications. It not usable for Universal Windows Platform apps, Windows Store apps,
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Xbox One apps, or Windows phone.
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Xbox, or Windows phone.
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This version of DXUT only supports Direct3D 11, and therefore is not compatible with Windows XP or early versions of Windows Vista.
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