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Request/question: Add a Vector4/floating point overload for the spritebatch's draw function #411

@star69rem

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@star69rem

I wanted to be able to clip a sprite with floating point precision, so I added an overload that uses a Vector4 instead of a RECT for the source rectangle. The current implementation converts from RECT to floating point values anyway. Do you think you could add this at some point?

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