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Currently, CreateComittedResource is called from BufferHelpers, DDSTextureLoader, GeometricPrimitive, GraphicsMemory, Model, ResourceUploadBatch, ScreenGrab, SpriteBatch, SpriteFont, and WICTextureLoader.
A likely implementation would be to add a method to the GraphicsResource class that all these modules use to CreateResources, and that could be used to hook custom allocators.
CreateComittedResource is fine,
However is good to add interface to CreateTexture, CreateTextureEx
Particularly on d3d12 this allocator is very often used
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
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