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Default to an installed build, and report missing video tooling
Three problems surfaced running the skill from a fresh checkout.
Nothing ran without a target. With no flags the runner used the build from the
checkout, which only exists after compiling the product, so the documented
starting point failed to launch. Reproducing a reported issue means running the
shipped product anyway, so with no target flag it now finds an installed VS Code
Insiders (falling back to Stable) and logs which one it chose. `--dev` selects the
checkout build, and `--build` still pins an exact install.
A missing ffmpeg was only discovered after the run, as a raw ENOENT, and it threw
out of `runScenario` after the report had been written. The runner now checks for
ffmpeg and ffprobe before launching anything and prints the install command for
the platform, and caption rendering can no longer fail a run that has already
produced its evidence.
The window did not fill the recording. The canvas is 1920x1080 while VS Code
sizes its own window (1440x900 with a workspace, 1200x800 empty), so the capture
showed the window in the top-left corner surrounded by dead space. The window is
now sized to the canvas once recording is on; a window larger than the display
still renders at that size, so this holds on smaller screens.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
Copilot-Session: adb443eb-11e5-40a1-8608-7f593fa79485
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