Full featured JavaScript lightbox gallery. No dependencies.
I forked this repository for people who want use lightgallery only in fullscreen mode, and don't have problem Request for fullscreen was denied because Element.requestFullscreen() was not called from inside a short running user-generated event handler.
This problem exists e.g. in Firefox. Can be resoved by run fullscreen directrly from initialization, not from event listeners.
- Fully responsive.
- Modular architecture with built in plugins.
- Touch support for mobile devices.
- Mouse drag supports for desktops.
- Double-click/Double-tap to see actual size of the image.
- Animated thumbnails.
- Social media sharing.
- YouTube, Vimeo, Dailymotion, VK and HTML5 video support.
- 20+ Hardware-Accelerated CSS3 transitions.
- Dynamic mode.
- Full screen support.
- Supports zoom.
- Browser history API.
- Responsive images.
- HTML iframe support.
- Multiple instances on one page.
- Easily customizable via CSS (SCSS) and Settings.
- Smart image preloading and code optimization.
- Keyboard Navigation for desktop.
- Font icon support.
- And many more.
lightgallery supports all major browsers including IE 9 and above.
You can also find lightgallery
on npm.
npm install https://github.com/miedzikd/lightgallery.js
You can also directly download lightgallery from GitHub.
First of all add lightgallery.css in the <head>
of the document.
<head>
<link rel="stylesheet" href="css/lightgallery.css">
</head>
Then include lightgallery.min.js
into your document.
If you want to include any lightgallery plugin you can include it after lightgallery.min.js
.
<body>
...
<script src="js/lightgallery.min.js"></script>
<!-- lightgallery plugins -->
<script src="js/lg-thumbnail.min.js"></script>
</body>
Lightgallery also supports AMD, CommonJS and ES6 modules. When you use AMD make sure that lightgallery.js is loaded before lightgallery modules.
require(['./lightgallery.js'], function() {
require(["./lg-zoom.js", "./lg-thumbnail.js"], function(){
lightGallery(document.getElementById('lightgallery'));
});
});
lightgallery does not force you to use any kind of markup. You can use whatever markup you want. But i suggest you to use the following markup. Here you can find the detailed examples of different kinds of markup.
<div id="lightgallery">
<a href="img/img1.jpg">
<img src="img/thumb1.jpg">
</a>
<a href="img/img2.jpg">
<img src="img/thumb2.jpg">
</a>
...
</div>
Finally you need to initiate the gallery by adding the following code.
<script>
lightGallery(document.getElementById('lightgallery'));
</script>
If you like lightgallery please support the project by staring the repository or tweet about this project.
- Thumbnails
- YouTube, Vimeo Video Gallery
- HTML5 Video Gallery
- Transitions
- Dynamic
- Events
- Methods
- Iframe. External websites, Google map etc.
- Captions
- Responsive images
- Gallery with fixed size
- HTML Markup
- Facebook comments
- Easing
- History/hash plugin
- Social media share
- Thumbnail - GItHub - Docs
- Autoplay - GItHub - Docs
- Video - GItHub - Docs
- Fullscreen - GItHub - Docs
- Pager - GItHub - Docs
- Zoom - GItHub - Docs
- Hash - GItHub - Docs
- Share - GItHub - Docs
If you want to use lightgallery.js to develop commercial sites, themes, projects, and applications, the Commercial license is the appropriate license. With this option, your source code is kept proprietary. Purchase a lightgallery.js Commercial License at uplabs.com/posts/lightgallery-js
If you are creating an open source application under a license compatible with the GNU GPL license v3, you may use this project under the terms of the GPLv3.