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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.26)
# Allow cuda and cpp languages
project(boids_simulation LANGUAGES CXX CUDA)
# Set cpp standard
set(CMAKE_CUDA_STANDARD 17)
set(CMAKE_CXX_STANDARD 17)
# Find CUDA package
find_package(CUDA REQUIRED)
include_directories(${CUDA_INCLUDE_DIRS})
# Find patterns with these patterns and add them to sources
file(GLOB SOURCES
"src/*.cpp"
"src/*.hpp"
"src/*.h"
"src/*.cu"
)
add_subdirectory(src/vendor)
# Set include and lib directories
include_directories(dependencies/include)
# Add lib directory
if(WIN32)
set(LIB_DIR ${CMAKE_SOURCE_DIR}/dependencies/lib/win)
file(GLOB EXTERNAL_LIBS "${LIB_DIR}/*.lib")
elseif(UNIX)
set(LIB_DIR ${CMAKE_SOURCE_DIR}/dependencies/lib/linux)
file(GLOB EXTERNAL_LIBS "${LIB_DIR}/*.so")
else()
message(FATAL_ERROR "Unsupported platform")
endif()
# Create an executable from the source files
add_executable(boids_simulation ${SOURCES})
# Link the executable to the external libraries
target_link_libraries(boids_simulation
ImGui
${EXTERNAL_LIBS}
)
# Generate separate object files for each CUDA source file
set_target_properties(boids_simulation PROPERTIES
CUDA_SEPARABLE_COMPILATION ON
)
# Include CUDA directories
include_directories(${CUDA_INCLUDE_DIRS})
# WINDOWS POSTBUILD -- copy the .dll files into Relase/Debug folder
if (WIN32)
add_custom_command(
TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_BINARY_DIR}/dependencies/bin/glfw3.dll
${CMAKE_CURRENT_BINARY_DIR}/dependencies/bin/glew32.dll
${CMAKE_CURRENT_BINARY_DIR}/$<IF:$<CONFIG:Debug>,Debug,Release>
)
endif()