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It is just a regular class. I have a branch with a plugin p here, it is very old and outdated, but can give you an idea: |
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Hello,
Perhaps I've missed it in the documentation, but is there a way to write an editor plugin (
EditorPlugin
subclass) in SwiftGodot?From what I can see,
plugin.cfg
requires that you declare a GDScript (or C#) basedEditorPlugin
subclass, but I can't work out how to bridge that with aEditorPlugin
subclass written and exported via SwiftGodot.Any ideas?
Thanks
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