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Godot 4.2/4.3 limitations #561
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One solution is to fix this: migueldeicaza/SwiftGodotKit#32 |
Ok, update, I ported libgodot patches to 4.3 and put them in GitHub.com/migueldeicaza/libgodot in the libgodot-4.3-old-style And uploaded binaries, but the tests are failing. My old version included both payloads ARM and x86, this one only ARM, so I need to fix that.
The libgodot exists in the build directory, but not on the test directory like this is expecting. |
Currently our test suite relies on a libgodot based on 4.2, so new features in 4.3 make it trip.
I did this change, but should be reverted once we are done:
bc89235
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