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functional_test.go
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functional_test.go
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package tractor
import (
"fmt"
. "github.com/onsi/ginkgo"
. "github.com/onsi/gomega"
)
var _ = Describe("ActorSystem", func() {
Context("Countdown Example", func() {
It("stops after correct number of messages", func() {
system := Start(Countdown(10))
for i := 0; i < 10; i++ {
system.Root().Tell(system.Context(), "")
}
system.Wait()
})
})
Context("Signals", func() {
It("All Signals", func() {
postInitDelivered := false
preStopDelivered := false
postStopDelivered := false
setup := func(ctx ActorContext) MessageHandler {
ctx.DeliverSignals(true)
return func(msg interface{}) MessageHandler {
switch msg.(type) {
case PostInitSignal:
Expect(postInitDelivered).To(BeFalse())
Expect(preStopDelivered).To(BeFalse())
postInitDelivered = true
return Stopped()
case PreStopSignal:
Expect(postInitDelivered).To(BeTrue())
Expect(preStopDelivered).To(BeFalse())
Expect(postStopDelivered).To(BeFalse())
preStopDelivered = true
return nil
case PostStopSignal:
Expect(postInitDelivered).To(BeTrue())
Expect(preStopDelivered).To(BeTrue())
Expect(postStopDelivered).To(BeFalse())
postStopDelivered = true
return nil
default:
panic(fmt.Sprintf("unsupported message %T", msg))
}
}
}
system := Start(setup)
system.Wait()
Expect(postInitDelivered).To(BeTrue())
Expect(preStopDelivered).To(BeTrue())
Expect(postStopDelivered).To(BeTrue())
})
Context("PostInit", func() {
It("Is delivered before any message", func() {
postInitDelivered := false
msgDelivered := false
setup := func(ctx ActorContext) MessageHandler {
ctx.Self().Tell(ctx, "test")
ctx.DeliverSignals(true)
return func(msg interface{}) MessageHandler {
switch msg.(type) {
case PostInitSignal:
Expect(postInitDelivered).To(BeFalse())
Expect(msgDelivered).To(BeFalse())
postInitDelivered = true
case string:
Expect(postInitDelivered).To(BeTrue())
Expect(msgDelivered).To(BeFalse())
msgDelivered = true
return Stopped()
}
return nil
}
}
system := Start(setup)
system.Wait()
Expect(postInitDelivered).To(BeTrue())
Expect(msgDelivered).To(BeTrue())
})
})
})
Context("SetupHandler", func() {
It("stopping the actor", func() {
initialized := false
actor := func(ctx ActorContext) MessageHandler {
initialized = true
return Stopped()
}
system := Start(actor)
system.Wait()
Expect(initialized).To(BeTrue())
})
It("nil stops the actor too", func() {
initialized := false
actor := func(ctx ActorContext) MessageHandler {
initialized = true
return nil
}
system := Start(actor)
system.Wait()
Expect(initialized).To(BeTrue())
})
It("panic stops the actor", func() {
initialized := false
actor := func(ctx ActorContext) MessageHandler {
initialized = true
panic("stop")
}
system := Start(actor)
system.Wait()
Expect(initialized).To(BeTrue())
})
})
Context("MessageHandler", func() {
It("Switching behavior", func() {
stopBehavior := func(msg interface{}) MessageHandler {
if msg == "stop" {
return Stopped()
}
panic(msg)
}
startBehavior := func(msg interface{}) MessageHandler {
if msg == "start" {
return stopBehavior
}
panic(msg)
}
system := Start(func(ctx ActorContext) MessageHandler {
return startBehavior
})
system.Root().Tell(system.Context(), "start")
system.Root().Tell(system.Context(), "stop")
system.Wait()
})
It("Panic stops the actor", func() {
child := func(ctx ActorContext) MessageHandler {
return func(msg interface{}) MessageHandler {
panic(msg)
}
}
actor := func(ctx ActorContext) MessageHandler {
Expect(ctx.Children()).To(BeEmpty())
ref := ctx.Spawn(child)
Expect(ctx.Children()).To(HaveLen(1))
ctx.Watch(ref)
ref.Tell(ctx, "stop")
return func(msg interface{}) MessageHandler {
if _, ok := msg.(Terminated); ok {
Expect(ctx.Children()).To(HaveLen(0))
return Stopped()
}
panic(msg)
}
}
system := Start(actor)
system.Wait()
})
})
Context("ActorContext", func() {
Context("Self", func() {
It("Tell to self", func() {
startReceived := false
stopReceived := false
parent := func(ctx ActorContext) MessageHandler {
ctx.Self().Tell(ctx, "start")
ctx.Self().Tell(ctx, "stop")
ctx.Self().Tell(ctx, "wrong")
return func(msg interface{}) MessageHandler {
if msg == "start" {
Expect(startReceived).To(BeFalse())
Expect(stopReceived).To(BeFalse())
startReceived = true
return nil
}
if msg == "stop" {
Expect(startReceived).To(BeTrue())
Expect(stopReceived).To(BeFalse())
stopReceived = true
return Stopped()
}
panic(msg)
}
}
system := Start(parent)
system.Wait()
Expect(startReceived).To(BeTrue())
Expect(stopReceived).To(BeTrue())
})
})
Context("Spawn", func() {
It("Spawn start a child", func() {
child := func(ctx ActorContext) MessageHandler {
ctx.Parent().Tell(ctx, "stop")
return Stopped()
}
parent := func(ctx ActorContext) MessageHandler {
ctx.Spawn(child)
return func(msg interface{}) MessageHandler {
if msg == "stop" {
return Stopped()
}
panic(msg)
}
}
system := Start(parent)
system.Wait()
})
})
Context("Children", func() {
It("empty on start", func() {
actor := func(ctx ActorContext) MessageHandler {
Expect(ctx.Children()).To(BeEmpty())
return Stopped()
}
system := Start(actor)
system.Wait()
})
It("spawn adds children", func() {
child := func(ctx ActorContext) MessageHandler {
return func(msg interface{}) MessageHandler {
return Stopped()
}
}
actor := func(ctx ActorContext) MessageHandler {
Expect(ctx.Children()).To(BeEmpty())
ref := ctx.Spawn(child)
Expect(ctx.Children()).To(HaveLen(1))
ref.Tell(ctx, "stop")
return Stopped()
}
system := Start(actor)
system.Wait()
})
It("stop removes children", func() {
child := func(ctx ActorContext) MessageHandler {
return func(msg interface{}) MessageHandler {
return Stopped()
}
}
actor := func(ctx ActorContext) MessageHandler {
Expect(ctx.Children()).To(BeEmpty())
ref := ctx.Spawn(child)
Expect(ctx.Children()).To(HaveLen(1))
ctx.Watch(ref)
ref.Tell(ctx, "stop")
return func(msg interface{}) MessageHandler {
if _, ok := msg.(Terminated); ok {
Expect(ctx.Children()).To(HaveLen(0))
return Stopped()
}
panic(msg)
}
}
system := Start(actor)
system.Wait()
})
})
Context("Watch", func() {
It("gets notified of termination", func() {
child := func(ctx ActorContext) MessageHandler {
return func(msg interface{}) MessageHandler {
if msg == "stop" {
return Stopped()
}
panic(msg)
}
}
root := func(ctx ActorContext) MessageHandler {
ref := ctx.Spawn(child)
ctx.Watch(ref)
return func(msg interface{}) MessageHandler {
if msg == "stopChild" {
ref.Tell(ctx, "stop")
return nil
}
if _, ok := msg.(Terminated); ok {
return Stopped()
}
panic(msg)
}
}
system := Start(root)
system.Root().Tell(system.Context(), "stopChild")
system.Wait()
})
It("can send custom message", func() {
child := func(ctx ActorContext) MessageHandler {
return func(msg interface{}) MessageHandler {
if msg == "stop" {
return Stopped()
}
panic(msg)
}
}
root := func(ctx ActorContext) MessageHandler {
ref := ctx.Spawn(child)
ctx.WatchWith(ref, "childTerminated")
return func(msg interface{}) MessageHandler {
if msg == "stopChild" {
ref.Tell(ctx, "stop")
return nil
} else if msg == "childTerminated" {
return Stopped()
}
panic(msg)
}
}
system := Start(root)
system.Root().Tell(system.Context(), "stopChild")
system.Wait()
})
})
Context("Sender", func() {
It("works", func() {
child := func(ctx ActorContext) MessageHandler {
return func(msg interface{}) MessageHandler {
if msg == "ping" {
ctx.Sender().Tell(ctx, "pong")
}
return nil
}
}
replyRecieved := false
parent := func(ctx ActorContext) MessageHandler {
ref := ctx.Spawn(child)
ref.Tell(ctx, "ping")
return func(msg interface{}) MessageHandler {
if msg == "pong" {
replyRecieved = true
return Stopped()
}
panic(msg)
}
}
system := Start(parent)
system.Wait()
Expect(replyRecieved).To(BeTrue())
})
})
Context("Ask", func() {
It("works", func() {
child := func(ctx ActorContext) MessageHandler {
return func(msg interface{}) MessageHandler {
if msg == "ping" {
ctx.Sender().Tell(ctx, "pong")
}
return nil
}
}
replyRecieved := false
parent := func(ctx ActorContext) MessageHandler {
ref := ctx.Spawn(child)
return func(msg interface{}) MessageHandler {
if msg == "ask" {
reply := <-ctx.Ask(ref, "ping")
if reply == "pong" {
replyRecieved = true
return Stopped()
}
panic(reply)
}
panic(msg)
}
}
system := Start(parent)
system.Root().Tell(system.Context(), "ask")
system.Wait()
Expect(replyRecieved).To(BeTrue())
})
It("system ask", func() {
setupRoot := func(ctx ActorContext) MessageHandler {
return func(msg interface{}) MessageHandler {
if msg == "ping" {
ctx.Sender().Tell(ctx, "pong")
return Stopped()
}
panic(msg)
}
}
system := Start(setupRoot)
reply := <-system.Context().Ask(system.Root(), "ping")
system.Wait()
Expect(reply).To(Equal("pong"))
})
})
Context("Stash", func() {
It("stash/unstash all work", func() {
acc := ""
add := func(msg interface{}) MessageHandler {
if msg == "stop" {
return Stopped()
} else if s, ok := msg.(string); ok {
acc = acc + s
return nil
}
panic(msg)
}
rootSetup := func(ctx ActorContext) MessageHandler {
stash := ctx.NewStash(1000)
return func(msg interface{}) MessageHandler {
if msg == "unstash" {
return stash.UnstashAll(add)
} else {
stash.Stash(msg)
}
return nil
}
}
system := Start(rootSetup)
system.Root().Tell(system.Context(), "1")
system.Root().Tell(system.Context(), "2")
system.Root().Tell(system.Context(), "unstash")
system.Root().Tell(system.Context(), "stop")
system.Wait()
Expect(acc).To(Equal("12"))
})
})
})
Context("Children", func() {
It("children are stopped when parent is", func() {
childStopped := false
childSetup := func(ctx ActorContext) MessageHandler {
ctx.DeliverSignals(true)
return func(msg interface{}) MessageHandler {
if _, ok := msg.(PostStopSignal); ok {
Expect(childStopped).To(BeFalse())
childStopped = true
}
return nil
}
}
parentSetup := func(ctx ActorContext) MessageHandler {
ctx.Spawn(childSetup)
return Stopped()
}
system := Start(parentSetup)
system.Wait()
Expect(childStopped).To(BeTrue())
})
})
Context("Counter", func() {
Context("typed ref", func() {
It("Works", func() {
rootSetup := func(ctx ActorContext) MessageHandler {
counter := CounterRef{ctx.Spawn(Counter)}
zero := <-counter.GetAndIncrement(ctx)
Expect(zero).To(Equal(0))
one := <-counter.GetAndIncrement(ctx)
Expect(one).To(Equal(1))
return Stopped()
}
system := Start(rootSetup)
system.Wait()
})
})
})
})
func Countdown(start int) SetupHandler {
return func(ctx ActorContext) MessageHandler {
count := start
return func(msg interface{}) MessageHandler {
count = count - 1
if count == 0 {
return Stopped()
}
return nil
}
}
}
type getAndIncrement struct{}
// without parameters one function definition layer can be unwrapped
func Counter(ctx ActorContext) MessageHandler {
count := 0
return func(m interface{}) MessageHandler {
switch m.(type) {
case getAndIncrement:
ctx.Sender().Tell(ctx, count)
count++
}
return nil
}
}
type CounterRef struct {
Ref ActorRef
}
func (ref CounterRef) GetAndIncrement(ctx ActorContext) chan interface{} {
return ctx.Ask(ref.Ref, getAndIncrement{})
}