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The cpu usages is going back, between 20 and 10 there was almost no difference anymore
Maybe a very very powerfull cpu is the causing the difference, or mobile cpu's have different behavior here
I didn't trace any calls to yield, but if the same functions calls it over and over again then the OS might ignore the yield request
sched_yield() is called over and over by the game, causing very high cpu usage
To Reproduce
Steps to reproduce the behavior:
Expected behavior
It should not be called this much
Desktop (please complete the following information):
Additional context
Stubbing sched_yield fixes the cpu usage issue, may cause other bugs
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