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bryant1410SlavaRa
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Fix broken Markdown headings (HaxeFoundation#258)
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Diff for: CHANGES.md

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- Replace `Number.NEGATIVE_INFINITY` with `Math.NEGATIVE_INFINITY`
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- Replace `Number.POSITIVE_INFINITY` with `Math.POSITIVE_INFINITY`
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##2016-08-24(1.0.4)
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## 2016-08-24(1.0.4)
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- Fixed conversion of unary operator after declaration of block
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- Fixed convesion `of if(number)`
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- Fixed conversion of `array.join("\n")`
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- Loops will be converted to `while` instead of `for` for proper iteration variable modification
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- Only first character of package will be transformed to lower case
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##2016-08-05(1.0.3)
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## 2016-08-05(1.0.3)
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- Fixed call for `haxe.Json.parse` instead of `JSON.parse` (closes issue #83)
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- Fixed casting of `uint(1)` (closes issue #85)
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- Fixed conversion of [String.]charAt() with zero args (closes issue #69)
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- Replace `array.slice()` with `array.copy()` (closes issue #68)
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- Replace `NaN` with `Math.NaN` (closes issue #89)
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##2013-10-28 - Scott Lee
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## 2013-10-28 - Scott Lee
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- Move to Haxe 3 and neko 2
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##2013-08-01 - Yanhick, Richard, Todd
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## 2013-08-01 - Yanhick, Richard, Todd
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- added many improvements to generated code style
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- replaced as3 "toString" by Haxe "Std.string"
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- replaced as3 "Date" by Haxe "Date.now" for current time
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- Removed conversion of escape sequences in Parser.readString
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- Added odd as3 vector constructor style: mStringVec = new <String>["a","b"];
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##2011-10-19 - Russell
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## 2011-10-19 - Russell
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- Added writing out class inits
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- Fixed empty functions returning f.expr = Object (messed up metadata parsing)
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- Improved metadata support for [Bindable("move")]
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- Skip comments in object create or fuction calls
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- Support for Vector added to Writer
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##2011-10-14 - Russell
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## 2011-10-14 - Russell
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- cleaned formatting on comments
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- added === support (missed)
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- added -no-cast-guess
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##2011-10-12 - Russell
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## 2011-10-12 - Russell
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- added comments
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- fixed static var initializations were not output
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- added output for the "as" keyword

Diff for: README.md

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#as3hx [![Build Status](https://travis-ci.org/HaxeFoundation/as3hx.svg?branch=master)](https://travis-ci.org/HaxeFoundation/as3hx)
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# as3hx [![Build Status](https://travis-ci.org/HaxeFoundation/as3hx.svg?branch=master)](https://travis-ci.org/HaxeFoundation/as3hx)
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Convert ActionScript 3 to Haxe 3 code.
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###Build
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### Build
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You'll need Haxe 3.* to build the project and Neko 2.* to run it.
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haxe --no-traces as3hx.hxml
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haxe -debug as3hx.hxml
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Build with debug output when converting files.
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###Use
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### Use
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neko run.n test/ out/
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neko run.n -help
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###Config
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### Config
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There are many configuration options to choose how the Haxe code
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is generated, check the src/as3hx/Config.hx file for the full list.
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you are running as3hx from, which will override the home file.
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####Licence
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#### Licence
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MIT, see [LICENCE.md](LICENCE.md)
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###Current failures:
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### Current failures:
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####'delete' keyword:
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#### 'delete' keyword:
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In ActionScript, the `delete` keyword will cause an intentional failure in the
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generated .hx file. Take a close look at the object being deleted.
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http://www.kirupa.com/forum/showthread.php?223798-ActionScript-3-Tip-of-the-Day/page3
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####E4X:
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#### E4X:
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E4X is currently partly done. This will fail in some cases, just examine source
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and output carefully.
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####For Initializations:
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#### For Initializations:
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The output of
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```as3

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