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brought up in #543, this would greatly increase the types of automation possible with mesecons.
unsure if this already exists in another mod.
the node would have a single inventory slot with a tool.
when given power, it would calculate mining time for the node it was facing based on the tool it contained.
after the calculated amount of time had passed, calls minetest.dig_node and adds wear to the contained tool.
minetest.dig_node
the item is dropped where the node previously was.
The text was updated successfully, but these errors were encountered:
Apart from the dig time, the node breaker in pipeworks already does this.
This feature is more work to implement properly than you might think, because you need a fake player for on_dig callbacks and similar.
on_dig
(Also mesecons currently doesn't do anything with items, so it wouldn't really fit in. Disclaimer: That's just my opinion. I'm not a maintainer.)
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thanks! that basically answers my question.
closing this as out of scope/covered by other mods.
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brought up in #543, this would greatly increase the types of automation possible with mesecons.
unsure if this already exists in another mod.
the node would have a single inventory slot with a tool.
when given power, it would calculate mining time for the node it was facing based on the tool it contained.
after the calculated amount of time had passed, calls
minetest.dig_node
and adds wear to the contained tool.the item is dropped where the node previously was.
The text was updated successfully, but these errors were encountered: