-
Notifications
You must be signed in to change notification settings - Fork 8
/
standard_monoids.lua
156 lines (127 loc) · 3.16 KB
/
standard_monoids.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
-- Standard effect monoids, to provide canonicity.
local function mult(x, y) return x * y end
local function mult_fold(elems)
local tot = 1
for _, v in pairs(elems) do
tot = tot * v
end
return tot
end
local function v_mult(v1, v2)
local res = {}
for k, v in pairs(v1) do
res[k] = v * v2[k]
end
return res
end
local function v_mult_fold(identity)
return function(elems)
local tot = identity
for _, v in pairs(elems) do
tot = v_mult(tot, v)
end
return tot
end
end
local monoid = player_monoids.make_monoid
-- Speed monoid. Effect values are speed multipliers. Must be nonnegative
-- numbers.
player_monoids.speed = monoid({
combine = mult,
fold = mult_fold,
identity = 1,
apply = function(multiplier, player)
local ov = player:get_physics_override()
ov.speed = multiplier
player:set_physics_override(ov)
end,
})
-- Jump monoid. Effect values are jump multipliers. Must be nonnegative
-- numbers.
player_monoids.jump = monoid({
combine = mult,
fold = mult_fold,
identity = 1,
apply = function(multiplier, player)
local ov = player:get_physics_override()
ov.jump = multiplier
player:set_physics_override(ov)
end,
})
-- Gravity monoid. Effect values are gravity multipliers.
player_monoids.gravity = monoid({
combine = mult,
fold = mult_fold,
identity = 1,
apply = function(multiplier, player)
local ov = player:get_physics_override()
ov.gravity = multiplier
player:set_physics_override(ov)
end,
})
-- Fly ability monoid. The values are booleans, which are combined by or. A true
-- value indicates having the ability to fly.
player_monoids.fly = monoid({
combine = function(p, q) return p or q end,
fold = function(elems)
for _, v in pairs(elems) do
if v then return true end
end
return false
end,
identity = false,
apply = function(can_fly, player)
local p_name = player:get_player_name()
local privs = minetest.get_player_privs(p_name)
if can_fly then
privs.fly = true
else
privs.fly = nil
end
minetest.set_player_privs(p_name, privs)
end,
})
-- Noclip ability monoid. Works the same as fly monoid.
player_monoids.noclip = monoid({
combine = function(p, q) return p or q end,
fold = function(elems)
for _, v in pairs(elems) do
if v then return true end
end
return false
end,
identity = false,
apply = function(can_noclip, player)
local p_name = player:get_player_name()
local privs = minetest.get_player_privs(p_name)
if can_noclip then
privs.noclip = true
else
privs.noclip = nil
end
minetest.set_player_privs(p_name, privs)
end,
})
local def_col_scale = { x=0.3, y=1, z=0.3 }
-- Collisionbox scaling factor. Values are a vector of x, y, z multipliers.
player_monoids.collisionbox = monoid({
combine = v_mult,
fold = v_mult_fold({x=1, y=1, z=1}),
identity = {x=1, y=1, z=1},
apply = function(multiplier, player)
local v = vector.multiply(def_col_scale, multiplier)
player:set_properties({
collisionbox = { -v.x, -v.y, -v.z, v.z, v.y, v.z }
})
end,
})
player_monoids.visual_size = monoid({
combine = v_mult,
fold = v_mult_fold({x=1, y=1}),
identity = {x=1, y=1},
apply = function(multiplier, player)
player:set_properties({
visual_size = multiplier
})
end,
})