index #208
Replies: 207 comments 232 replies
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Is this thing on? |
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Hello world. |
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AHHH THERES A CHAT NOW?? I was here |
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Very useful! |
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Hello World! |
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Pretty cool |
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you are a life saver pal |
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Nice tool. |
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Admirable |
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I am very new to coding and extremely new to data packs. is there any tutorials on changing block drops anywhere? |
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how do i make certain items in the loot table drop more based on fortune but not others |
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Amazing tool, would totally recommend to any datapack developer |
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an item/block tag generator would be very much appreciated! |
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Where can I find data packs other people have built with this tool? |
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This thing's goated. |
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Thank you! I could make a datapack with more drop chance in less than 5 minutes! |
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I need some help please. I make a data pack about crafting black dye with coal in version 1.21 but it doesn't work. |
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@misode sorry for the ping can u help me with how i can make the pack.mcmeta |
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is putting powered in the nbt makes creeper charged (1.19.2) im making loot table datapack and i want mobs to drop heads from charged creeper |
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Greetings, I believe one feature in Loot Table Generator might be bugged: whenever adding "conditions -> location check" and you want to set biomes or structures as Multiple instead of Single, nothing happens (the button to add more things on the list doesn't appear), and if you choose anything from the list it gets forcibly swapped again to Single from Multiple. I tried on two browsers, Brave and Opera GX, with all blockers disabled. If you load a preset that already has this condition, it works fine, but only this one particular condition. (for example fishing/junk preset, it already has the multiple biomes location check, swapping between single/multiple works for biome check, but doesn't for the dimension) Still, thank you kindly for your amazing work. |
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Thank you for your site @misode, your site has brought a lot of convenience to me! Please allow me having a little request - would you added a datapack inport&export function to the site? If this function can be accomplished, I'll be able to inport & re-edit the pre-existing packs, which would bring way more flexibilities with the coding! |
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@misode the last time i came here and use this tool basically almost none of the generators worked for me for some reason, it just loaded me into the default mc world. the only generator that worked was the customized world tool. after a few months i came back here and its still the same for me. This project is very cool and it prevent people from having to manually code the data packs, but for me it doesnt work. idk what im doing wrong, but it never worked for me. maybe tell me the exact steps to properly use the generators so it can work normally. |
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is there a way to run this offline? |
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I have a small issue with deleting/renaming a file, it just freezes and doesn't work anymore, I would have to remake a new project |
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Would love to see a trial spawner config generator added now that they have become data-driven. The syntax seems to be pretty similar to the "entity_data" item component, but there are a few additional features which can be tricky to figure out without a guide. |
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This would be so sick if it could import datapacks or make functions (and by make functions I mean literally copy paste the command text in; not a command generator. |
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i it possible to add an option to Not generate terrain |
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i want to find a bypass with this: { (mine my problem is there is a counter to hide this) (but now i want to get a bypass) |
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So, I tried using the Custom World datapack generator, and I'm having and issue: so, if I wanted diamonds to only spawn in mountains, i set the minimum Y to, say, 64, and the max to 255. Cool, well now diamonds will spawn in mountains, yknow, that's true and cool, but it will still also spawn them at their default levels. Is there a way I can make that not happen? |
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index
https://misode.github.io/
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