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AKAIK ThreeJS has no support for progressive JPEG and I am not willing to implement it myself (that would mean adding another library). If you have a performance issue I suggest you use the tiling system with low resolution base panorama https://photo-sphere-viewer.js.org/guide/adapters/equirectangular-tiles.html It will always be better than a single progressive image anyway. Remember that the image is downloaded by the CPU then transfered to the GPU, JS being single threaded this always induce a small stutter (for large images). So if you had a large progressive JPEG with say 4 levels, that would mean 4 GPU transfers with longer and longer stutters. With the tiling system there is almost no stutter because each individual texture image is small. |
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Also don't hesitate the use the search function #114 |
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Hey there!
First of all, thanks for all the effort put on PhotoSphereViewer. I'm a very big fan of taking these photos for showing them to relatives and friends.
Now the idea: I know that PSV loads a low quality image and after the big load, puts this last visible but:
¿Can it be done? ¿Can it be marked for being a new feature for PSV?
Thanks for taking part of your time reading this comment.
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