diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..5485b5c --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,13 @@ +# Changelog + +## v1.0.1 + +### Added + +- **Monster respawn, map module, Death feature**: New module added to the map. Monster spawn every 60s. Player can now die ([b30b092](https://github.com/mitallast/diablo-js/commit/b30b092fd74e73eb626bcfca9c5d1a3b9d68fcb1#diff-20d58da2a70dcbd6717377fa7c94b16cbd422b453c9c6f75504b9a3b03a0283f) by [Rhapsodiew](https://github.com/Rhapsodiew)) + +- **Added Changelog**: Changelog added ([b312cba](https://github.com/Rhapsodiew/diablo-js/commit/b312cbac5d97c6aed633ee403d36c4a607ee7bcf) by [Rhapsodiew](https://github.com/Rhapsodiew)) + +### Changed + +- **Fix the README**: README fixed ([6f7ad32](https://github.com/Rhapsodiew/diablo-js/commit/6f7ad3238f5799b99f4f1efb47fdc3020d763fe5) by [Rhapsodiew](https://github.com/Rhapsodiew)) diff --git a/Gemfile b/Gemfile new file mode 100644 index 0000000..a1c55c2 --- /dev/null +++ b/Gemfile @@ -0,0 +1,8 @@ +# frozen_string_literal: true + +source "https://rubygems.org" + +# gem "rails" + +gem "jekyll" +gem "webrick" \ No newline at end of file diff --git a/Gemfile.lock b/Gemfile.lock new file mode 100644 index 0000000..7f3fce3 --- /dev/null +++ b/Gemfile.lock @@ -0,0 +1,155 @@ +GEM + remote: https://rubygems.org/ + specs: + addressable (2.8.7) + public_suffix (>= 2.0.2, < 7.0) + base64 (0.2.0) + bigdecimal (3.1.9) + colorator (1.1.0) + concurrent-ruby (1.3.5) + csv (3.3.3) + em-websocket (0.5.3) + eventmachine (>= 0.12.9) + http_parser.rb (~> 0) + eventmachine (1.2.7) + ffi (1.17.1) + ffi (1.17.1-aarch64-linux-gnu) + ffi (1.17.1-aarch64-linux-musl) + ffi (1.17.1-arm-linux-gnu) + ffi (1.17.1-arm-linux-musl) + ffi (1.17.1-arm64-darwin) + ffi (1.17.1-x86-linux-gnu) + ffi (1.17.1-x86-linux-musl) + ffi (1.17.1-x86_64-darwin) + ffi (1.17.1-x86_64-linux-gnu) + ffi (1.17.1-x86_64-linux-musl) + forwardable-extended (2.6.0) + google-protobuf (4.30.2) + bigdecimal + rake (>= 13) + google-protobuf (4.30.2-aarch64-linux) + bigdecimal + rake (>= 13) + google-protobuf (4.30.2-arm64-darwin) + bigdecimal + rake (>= 13) + google-protobuf (4.30.2-x86-linux) + bigdecimal + rake (>= 13) + google-protobuf (4.30.2-x86_64-darwin) + bigdecimal + rake (>= 13) + google-protobuf (4.30.2-x86_64-linux) + bigdecimal + rake (>= 13) + http_parser.rb (0.8.0) + i18n (1.14.7) + concurrent-ruby (~> 1.0) + jekyll (4.4.1) + addressable (~> 2.4) + base64 (~> 0.2) + colorator (~> 1.0) + csv (~> 3.0) + em-websocket (~> 0.5) + i18n (~> 1.0) + jekyll-sass-converter (>= 2.0, < 4.0) + jekyll-watch (~> 2.0) + json (~> 2.6) + kramdown (~> 2.3, >= 2.3.1) + kramdown-parser-gfm (~> 1.0) + liquid (~> 4.0) + mercenary (~> 0.3, >= 0.3.6) + pathutil (~> 0.9) + rouge (>= 3.0, < 5.0) + safe_yaml (~> 1.0) + terminal-table (>= 1.8, < 4.0) + webrick (~> 1.7) + jekyll-sass-converter (3.1.0) + sass-embedded (~> 1.75) + jekyll-watch (2.2.1) + listen (~> 3.0) + json (2.10.2) + kramdown (2.5.1) + rexml (>= 3.3.9) + kramdown-parser-gfm (1.1.0) + kramdown (~> 2.0) + liquid (4.0.4) + listen (3.9.0) + rb-fsevent (~> 0.10, >= 0.10.3) + rb-inotify (~> 0.9, >= 0.9.10) + mercenary (0.4.0) + pathutil (0.16.2) + forwardable-extended (~> 2.6) + public_suffix (6.0.1) + rake (13.2.1) + rb-fsevent (0.11.2) + rb-inotify (0.11.1) + ffi (~> 1.0) + rexml (3.4.1) + rouge (4.5.1) + safe_yaml (1.0.5) + sass-embedded (1.86.1) + google-protobuf (~> 4.30) + rake (>= 13) + sass-embedded (1.86.1-aarch64-linux-android) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-aarch64-linux-gnu) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-aarch64-linux-musl) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-arm-linux-androideabi) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-arm-linux-gnueabihf) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-arm-linux-musleabihf) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-arm64-darwin) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-riscv64-linux-android) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-riscv64-linux-gnu) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-riscv64-linux-musl) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-x86_64-darwin) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-x86_64-linux-android) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-x86_64-linux-gnu) + google-protobuf (~> 4.30) + sass-embedded (1.86.1-x86_64-linux-musl) + google-protobuf (~> 4.30) + terminal-table (3.0.2) + unicode-display_width (>= 1.1.1, < 3) + unicode-display_width (2.6.0) + webrick (1.9.1) + +PLATFORMS + aarch64-linux + aarch64-linux-android + aarch64-linux-gnu + aarch64-linux-musl + arm-linux-androideabi + arm-linux-gnu + arm-linux-gnueabihf + arm-linux-musl + arm-linux-musleabihf + arm64-darwin + riscv64-linux-android + riscv64-linux-gnu + riscv64-linux-musl + ruby + x86-linux + x86-linux-gnu + x86-linux-musl + x86_64-darwin + x86_64-linux + x86_64-linux-android + x86_64-linux-musl + +DEPENDENCIES + jekyll + webrick + +BUNDLED WITH + 2.6.6 diff --git a/README.md b/README.md index 56a225a..662e9a2 100644 --- a/README.md +++ b/README.md @@ -1,29 +1,60 @@ -diablo-js -========= +

React Native

-Isometric minimal-code style game at html5 canvas and javascript +

+ + This project is released under the MIT license. + +

-Demo ----- +Mini diablo game with html5 canvas and javascript -http://mitallast.github.com/diablo-js/ +## Contents -CHANGELOG ---------- +- [Demo](#-demo) +- [How to Contribute](#-how-to-contribute) +- [Documentation](#-documentation) +- [Road map](#-road-map) +- [Test your features](#-test-your-features) +- [Useful tools](#-useful-tools) +- [License](#-license) -- Big update! Extracted one original level from Diablo 2 -- Use [tab] to show map -- New map layers - walls, floors, objects -- Tools for extract levels, pictures and another resources from origin Diablo 2 files +## ๐ŸŽฎ Demo +Test the demo: +**http://mitallast.github.io/diablo-js/** -Useful tools ------------- +## ๐Ÿ‘ How to Contribute -Tool for extract original diablo resources: +The main purpose of this repository is to continue evolving this project. We want to make contributing to this project as easy and transparent as possible, and we are grateful for contributing bug fixes and improvements. Read below to learn how you can take part in improving this project. + +## ๐Ÿ“– Documentation + +The map can be found in the `var level`. You can add new value to the array to change the map layout. + +The game work with few `setInterval`. +There is one for the hp regeneration of the player, one for the rendering of the map, one for the movement of the entities. + +Different class can be found to create object like Mob, Object, Wall, Player, etc... + +Right now, everything can be found in the [diablo.js][d] file. + +[d]: https://rendu-git.etna-alternance.net/module-9980/activity-53344/group-1053825/-/blob/death/diablo.js + +## ๐Ÿ“ Road map + +- **Segment the code**: Export function in different file to make it easier to read. + +## ๐Ÿงช Test your features + +You can use jekyll with ruby to run a local server and test your feature on your computer. +[**Check the documentation**](https://docs.github.com/fr/enterprise-cloud@latest/pages/setting-up-a-github-pages-site-with-jekyll/testing-your-github-pages-site-locally-with-jekyll) + +## โš’๏ธ Useful tools + +Tool for extracting original diablo resources: https://github.com/mitallast/diablo-js/tree/master/dttool -Tool for calculate and transform primitive shadow for extracted monster & hero tiles: +Tool for calculating and transforming primitive shadow for extracted monster & hero tiles: https://github.com/mitallast/diablo-js/tree/master/shadowmaker Builded shadowmaker https://github.com/mitallast/diablo-js/blob/master/shadowmaker.jar @@ -34,3 +65,9 @@ https://github.com/mitallast/diablo-js/blob/master/monsters/rename.sh More information you can find at original research from blizzhackers: http://www.blizzhackers.cc/viewtopic.php?f=182&t=370174&start=0 + +## ๐Ÿ“„ License + +This project is MIT licensed, as found in the [LICENSE][l] file. + +[l]: https://github.com/Rhapsodiew/diablo-js/blob/master/LICENSE \ No newline at end of file diff --git a/_site/CHANGELOG.md b/_site/CHANGELOG.md new file mode 100644 index 0000000..0f3ca00 --- /dev/null +++ b/_site/CHANGELOG.md @@ -0,0 +1,17 @@ +# Changelog + +## v1.0.1 + +### Added + +- **Death feature**: Player can now die in game. ([73b1e122](https://rendu-git.etna-alternance.net/module-9980/activity-53344/group-1053825/-/commit/73b1e122c462baaa529e378c7aa8278a9a72a51d) by [semavo_t](https://rendu-git.etna-alternance.net/semavo_t)) + +- **Monster wave**: New monsters appear every minute. ([970e302f](https://rendu-git.etna-alternance.net/module-9980/activity-53344/group-1053825/-/commit/970e302fcd9b2c5ade0f65cb32c8bdd1f4aab047) by [semavo_t](https://rendu-git.etna-alternance.net/semavo_t)) + +- **New map modufle**: Bigger map, new rooms / module. ([92473401](https://rendu-git.etna-alternance.net/module-9980/activity-53344/group-1053825/-/commit/92473401c941fc45ca1e075aa5b739c192c6d44b) by [semavo_t](https://rendu-git.etna-alternance.net/semavo_t)) + +### Changed + +- **Prettier format**: Format diablo.js file to prettier. Make it more readable. ([5468d9e2](https://rendu-git.etna-alternance.net/module-9980/activity-53344/group-1053825/-/commit/5468d9e29c3e51af9e0728c141116d50e7ca88e3) by [semavo_t](https://rendu-git.etna-alternance.net/semavo_t)) + +- **Documentation of diablo.js**: Commented and added docstrings to function. ([97cf5942](https://rendu-git.etna-alternance.net/module-9980/activity-53344/group-1053825/-/commit/97cf5942f4e07253d951db5fc20b7b54153edb80) by [semavo_t](https://rendu-git.etna-alternance.net/semavo_t)) diff --git a/_site/LICENSE b/_site/LICENSE new file mode 100644 index 0000000..cf66322 --- /dev/null +++ b/_site/LICENSE @@ -0,0 +1,7 @@ +Copyright (C) 2013 Alexey Korchevsky + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/_site/README.md b/_site/README.md new file mode 100644 index 0000000..36e643e --- /dev/null +++ b/_site/README.md @@ -0,0 +1,73 @@ +

React Native

+ +

+ + This project is released under the MIT license. + +

+ +Mini diablo game with html5 canvas and javascript + +## Contents + +- [Demo](#-demo) +- [How to Contribute](#-how-to-contribute) +- [Documentation](#-documentation) +- [Road map](#-road-map) +- [Test your features](#-test-your-features) +- [Usefull tools](#-useful-tools) +- [License](#-license) + +## ๐ŸŽฎ Demo + +Test the demo: +**http://mitallast.github.io/diablo-js/** + +## ๐Ÿ‘ How to Contribute + +The main purpose of this repository is to continue evolving this project. We want to make contributing to this project as easy and transparent as possible, and we are grateful for contributing bug fixes and improvements. Read below to learn how you can take part in improving this project. + +## ๐Ÿ“– Documentation + +The map can be found in the `var level`. You can add new value to the array to change the map layout. + +The game work with few `setInterval`. +There is one for the hp regeneration of the player, one for the rendering of the map, one for the movement of the entities. + +Different class can be found to create object like Mob, Object, Wall, Player, etc... + +Right now, everything can be found in the [diablo.js][d] file. + +[d]: https://rendu-git.etna-alternance.net/module-9980/activity-53344/group-1053825/-/blob/death/diablo.js + +## ๐Ÿ“ Road map + +- **Segment the code**: Export function in different file to make it easier to read. + +## ๐Ÿงช Test your features + +You can use jekyll with ruby to run a local server and test your feature on your computer. +[**Check the documentation**](https://docs.github.com/fr/enterprise-cloud@latest/pages/setting-up-a-github-pages-site-with-jekyll/testing-your-github-pages-site-locally-with-jekyll) + +## โš’๏ธ Useful tools + +Tool for extracting original diablo resources: +https://github.com/mitallast/diablo-js/tree/master/dttool + +Tool for calculating and transforming primitive shadow for extracted monster & hero tiles: +https://github.com/mitallast/diablo-js/tree/master/shadowmaker +Builded shadowmaker +https://github.com/mitallast/diablo-js/blob/master/shadowmaker.jar + +Some shell scripts for batch update images: +https://github.com/mitallast/diablo-js/blob/master/monsters/make.sh +https://github.com/mitallast/diablo-js/blob/master/monsters/rename.sh + +More information you can find at original research from blizzhackers: +http://www.blizzhackers.cc/viewtopic.php?f=182&t=370174&start=0 + +## ๐Ÿ“„ License + +This project is MIT licensed, as found in the [LICENSE][l] file. + +[l]: https://rendu-git.etna-alternance.net/module-9980/activity-53344/group-1053825/-/blob/death/LICENSE \ No newline at end of file diff --git a/_site/diablo.js b/_site/diablo.js new file mode 100644 index 0000000..45abff2 --- /dev/null +++ b/_site/diablo.js @@ -0,0 +1,1922 @@ +(function (undefined) { + var imageCount = 0; + + /** + * Loads an image and assigns optional properties. + * + * @param {string} url - image URL. + * @param {number} [angles] - number of angles used (optional). + * @param {number} [steps] - number of steps used (optional). + * @param {boolean} [offsetX] - apply an offset or not (optional). + * @returns {HTMLImageElement} - loaded image object. + */ + function loadImage(url, angles, steps, offsetX) { + imageCount++; + var i = new Image(); + i.onload = function () { + imageCount--; + i.offsetX = offsetX ? (i.height / angles) >> 2 : 0; + }; + i.src = url; + // set additional properties if provided + if (typeof angles !== "undefined" && typeof steps !== "undefined") { + i.angles = angles; + i.steps = steps; + } + return i; + } + + /** + * Call function once the img is loaded. + * + * @param {HTMLImageElement} img - img element. + * @param {Function} callback - function to call + */ + function load(img, callback) { + // If the img is loaded, call function. Otherwise, wait for event. + if (img.complete) callback(); + else img.addEventListener("load", callback, false); + } + + // Level map + var level = { + floor: { + prefix: "dttool/output/1/", + map: [// add 2 0 + [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + [0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0, 0, 0, 0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 1140, 756, 756, 0, 0, 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 1140, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0, 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 1140, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 1140, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 660, 660, 372, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 660, 660, 372, 756, 756, 756, 756, 756, 756, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0], + [0, 756, 756, 1908, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 1908, 756, 756, 756, 756, 756, 756, 756, 756, 0], + [0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0, 0, 0, 0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0], + [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + [0, 0, 0, 0, 0, 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main_index: 9, + sub_index: 2, + direction: 2, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, + ], + }, + 4116: { + orientation: 2, + main_index: 9, + sub_index: 1, + direction: 2, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, + ], + }, + 4212: { + orientation: 2, + main_index: 9, + sub_index: 0, + direction: 2, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, + ], + }, + 4308: { + orientation: 1, + main_index: 9, + sub_index: 1, + direction: 1, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, + 0, 0, + ], + }, + 4404: { + orientation: 1, + main_index: 9, + sub_index: 0, + direction: 1, + walk: [ + 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, + 0, 0, + ], + }, + 4500: { + orientation: 12, + main_index: 9, + sub_index: 28, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, + 0, 0, + ], + }, + 4596: { + orientation: 12, + main_index: 9, + sub_index: 27, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, + 0, 0, + ], + }, + 4692: { + orientation: 12, + main_index: 9, + sub_index: 24, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, + ], + }, + 4788: { + orientation: 12, + main_index: 9, + sub_index: 23, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, + ], + }, + 4884: { + orientation: 12, + main_index: 9, + sub_index: 22, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, + 0, 0, + ], + }, + 4980: { + orientation: 12, + main_index: 9, + sub_index: 21, + direction: 3, + walk: [ + 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, + 0, 0, + ], + }, + 5076: { + orientation: 12, + main_index: 9, + sub_index: 20, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, + ], + }, + 5172: { + orientation: 12, + main_index: 9, + sub_index: 17, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, + 0, 0, + ], + }, + 5268: { + orientation: 12, + main_index: 9, + sub_index: 18, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, + 0, 0, + ], + }, + 5364: { + orientation: 12, + main_index: 9, + sub_index: 19, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, + 0, 0, + ], + }, + 5460: { + orientation: 12, + main_index: 9, + sub_index: 16, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, + 0, 0, + ], + }, + 5556: { + orientation: 12, + main_index: 9, + sub_index: 15, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, + 1, 0, + ], + }, + 5652: { + orientation: 12, + main_index: 9, + sub_index: 13, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, + 1, 0, + ], + }, + 5748: { + orientation: 12, + main_index: 9, + sub_index: 12, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, + 1, 0, + ], + }, + 5844: { + orientation: 12, + main_index: 9, + sub_index: 14, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, + 1, 0, + ], + }, + }, + }, + }; + for (var l in level) { + level[l].tiles = {}; + for (i in level[l].header) + if (!level[l].tiles[i]) + level[l].tiles[i] = loadImage(level[l].prefix + i + ".png"); + } + + var floor = document.getElementById("floor").getContext("2d"); + floor.w = floor.canvas.width; + floor.h = floor.canvas.height; + var tw = 160, + th = tw / 2, + s = tw * 0.705, + a = Math.PI / 4, + visible = 7, + asin = (acos = Math.sin(a)); + + // Object Image + var barrelSprite = loadImage("sprite/barrel64.png"); + var coinSprite = loadImage("sprite/coins10.png"); + var potionSprite = loadImage("sprite/potions.png"); + + /** + * Check if pos (x, y) is blocked by a wall. + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + * @returns {boolean} - Return if path is blocked by a wall True or False + */ + function isWayWall(x, y) { + // Determine block pos + var block_x = Math.floor(x / s), + block_y = Math.floor(y / s), + ix = Math.floor((x % s) / (s / 5)), + iy = 4 - Math.floor((y % s) / (s / 5)), + w_inx = iy * 5 + ix, + h, + idx; + + for (var l in level) { + if ( + level[l].map[block_y] && + (idx = level[l].map[block_y][block_x]) && + (h = level[l].header[idx]) + ) { + // If walkable + if (h.walk[w_inx] == 1) return false; + // Check special condition + else if (h.orientation == 3) { + for (var idx in level.wall.header) { + var tb = level.wall.header[idx]; + if ( + tb.main_index == h.main_index && + tb.sub_index == h.sub_index && + tb.orientation == 4 && + h.walk[w_inx] == 1 + ) { + return false; + } + } + } + } + } + // Path blocked + return true; + } + + /** + * Get floor tile at pos (x, y) + * @param {number} x - x coordinate + * @param {number} y - y coordinate + * @returns {Object|null} Return tile object if found + */ + function getFloorTile(x, y) { + // Check if row and tile exist + if (!level.floor.map[y]) return null; + if (!level.floor.map[y][x]) return null; + + var f = level.floor.map[y][x]; + return level.floor.tiles[f]; + } + + + var monsterMap = { + /** + * SK monster + */ + SK: { + A1: loadImage("monsters/SK/A1/map.png", 8, 16, true), // Attack anim + NU: loadImage("monsters/SK/NU/map.png", 8, 8, true), // Neutral anim + WL: loadImage("monsters/SK/WL/map.png", 8, 8, true), // Walking anim + DD: loadImage("monsters/SK/DD/map.png", 8, 1), // Death anim + attackOffset: 10, + }, + /** + * FS monster + */ + FS: { + A1: loadImage("monsters/FS/A1/map.png", 8, 17, true), + NU: loadImage("monsters/FS/NU/map.png", 8, 12, true), + WL: loadImage("monsters/FS/WL/map.png", 8, 14, true), + DD: loadImage("monsters/FS/DD/map.png", 8, 1), + }, + /** + * SI monster + */ + SI: { + A1: loadImage("monsters/SI/A1/map.png", 8, 16, true), + NU: loadImage("monsters/SI/NU/map.png", 8, 8, true), + WL: loadImage("monsters/SI/WL/map.png", 8, 9, true), + DD: loadImage("monsters/SI/DD/map.png", 8, 1), + }, + /** + * BA monster + */ + BA: { + A1: loadImage("monsters/BA/A1/map.png", 16, 9, true), + NU: loadImage("monsters/BA/NU/map.png", 16, 8, true), + WL: loadImage("monsters/BA/WL/map.png", 16, 8, true), + }, + }; + + var hero = new HeroBarbarian(s * 3, s * 3); + var intervalHero = setInterval(function () { + // Regen hero hp. +10 every 2sec + hero.health = Math.min(hero.health + 10, hero.origin_health); + }, 2000); + + // aggresive mobs + var monsters = [], + deathmobs = [], + barrels = [], + coins = [], + potions = [], + walls = []; + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "SK")); + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "FS")); + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "SI")); + // for(var i=0;i<2;i++) barrels.push(new Barrel(randomx(),randomy())); + for (var i = 0; i < 2; i++) + potions.push(new PotionHealth(randomx(), randomy())); + + for (var y in level.wall.map) { + for (var x in level.wall.map[y]) { + var index = level.wall.map[y][x]; + if (index > 0) { + walls.push(new Wall(index, x * s, y * s)); + } + } + } + for (var y in level.object.map) { + for (var x in level.object.map[y]) { + var index = level.object.map[y][x]; + if (index > 0) { + walls.push(new WallObject(index, x * s, y * s)); + } + } + } + + var intervalMove = setInterval(function () { + // random step for mobs, attack hero + if (monsters.length == 0) return; + var m = monsters[Math.ceil(Math.random() * (monsters.length - 1))]; + if (typeof m.attacked != "object") { + m.to_x = m.x + (Math.random() * s - s / 2); + m.to_y = m.y + (Math.random() * s - s / 2); + } + for (var i in monsters) { + var m = monsters[i], + attackDist = 100; + if (m.attack && m.isAboveHero()) { + if ( + Math.abs(hero.x - m.x) < attackDist && + Math.abs(hero.y - m.y) < attackDist + ) { + m.doAttack(hero); + m.to_x = m.x; + m.to_y = m.y; + } else { + m.to_x = hero.x; + m.to_y = hero.y; + } + } + } + }, 200); + + floor.canvas.onclick = function (e) { + var mx = (e.offsetX == undefined ? e.layerX : e.offsetX) - floor.w / 2; + var my = (e.offsetY == undefined ? e.layerY : e.offsetY) - floor.h / 2; + var isCanClick = Math.abs(mx) < 100 && Math.abs(my) < 100; + my *= 2; //unscale + floor.click_x = hero.x + mx * Math.cos(-a) - my * Math.sin(-a); + floor.click_y = hero.y + mx * Math.sin(-a) + my * Math.cos(-a); + if (isCanClick) if (processClick()) return; + hero.to_x = floor.click_x; + hero.to_y = floor.click_y; + }; + + window.onkeydown = function (e) { + // Event when key is pressed + var beltKeys = [49, 50, 51, 52, 53, 54, 55, 56, 57, 48]; + var beltIndex = beltKeys.indexOf(e.keyCode); + if (beltIndex >= 0) { + if (hero.belt.items[beltIndex] instanceof PotionHealth) { + hero.belt.items[beltIndex].drink(hero); + remove(hero.belt.items, hero.belt.items[beltIndex]); + } + return false; + } + if (e.keyCode == 9) { + // Show / Hide map if player press tab + showMap = !showMap; + return false; + } + }; + + /** + * Interval, Generate monster every 60 sec + */ + var intervalGenerateMonster = setInterval(function () { + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "SK")); + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "FS")); + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "SI")); + }, 60000) + + + var showMap = false; + var intervalRender = setInterval(function () { + // Render map every interval + if (imageCount > 0) return; + hero.nextStep(); + for (var i in monsters) monsters[i].nextStep(); + floor.fillStyle = "black"; + floor.fillRect(0, 0, floor.w, floor.h); + renderFloor(); + renderHeroHealth(); + renderHeroBelt(); + if (showMap) renderMap(); + if (hero.health <= 0) { + renderGameOver(); + } + }, 66); + + /** + * Render Hero Health on canvas + */ + function renderHeroHealth() { + var radius = 80, + padding = 20; + floor.save(); + floor.globalAlpha = 0.4; + // draw health colb + floor.fillStyle = "black"; + floor.beginPath(); + floor.arc( + radius + padding, + floor.h - radius - padding, + radius + 4, + 0, + Math.PI * 2 + ); + floor.closePath(); + floor.fill(); + // draw health + floor.fillStyle = "red"; + var percent = hero.health / hero.origin_health; + var angleFrom = Math.PI * (0.5 - percent); + var angleTo = Math.PI * (0.5 + percent); + floor.beginPath(); + floor.arc( + radius + padding, + floor.h - radius - padding, + radius, + angleFrom, + angleTo + ); + floor.closePath(); + floor.fill(); + floor.restore(); + } + + /** + * Render Hero Belt on canvas + */ + function renderHeroBelt() { + floor.save(); + var tile = potionSprite; + var tw = tile.width / tile.steps; + var th = tile.height / tile.angles; + for (var i = 0; i < hero.belt.size; i++) { + floor.drawImage(tile, tw * 2, th * 3, tw, th, 200 + tw * i, 600, tw, th); + var p = hero.belt.items[i]; + if (p) { + floor.drawImage( + tile, + tw * p.step, + th * p.angle, + tw, + th, + 200 + tw * i, + 600, + tw, + th + ); + } + } + floor.restore(); + } + + /** + * Load and sort entities based on pos relative to the hero + * + * @param {boolean} order - sorting order (False: ascending, True: descending) + * @param {boolean} click - include hero and walls + * @returns {Array} - sorted array + */ + function loadZb(order, click) { + var tmp_zb = [], + zb = []; + // all possible entities + var all = [ + monsters, + potions, + barrels, + click ? [] : [hero], + click ? [] : walls, + ]; + for (var t in all) + for (var m in all[t]) if (all[t][m].isAboveHero()) tmp_zb.push(all[t][m]); + // Sort + tmp_zb.sort(function (a, b) { + var c = + b.x + + b.offset_x + + (b.y + b.offset_y) - + (a.x + a.offset_x) - + (a.y + a.offset_y); + return order ? c : 0 - c; + }); + var all = [coins, deathmobs, tmp_zb]; + for (var i in all) for (var j in all[i]) zb.push(all[i][j]); + return zb; + } + + /** + * Process click event + * @returns {boolean} - Is click interact with entity ? + */ + function processClick() { + // Calculate pos of click + var zb = loadZb(true, true); + var cx = (floor.click_x - floor.click_y) * acos, + cy = ((floor.click_x + floor.click_y) / 2) * asin; + + // Check if click same pos of entity + for (var i in zb) { + var m = zb[i]; + var spr = m.sprite; + var sx = (m.x - m.y) * acos + m.offset_x, + sy = ((m.x + m.y) / 2) * asin + m.offset_y; + + // Spite size + var spr_w = spr.angles ? spr.width / spr.angles : spr.width; + var spr_h = spr.steps ? spr.height / spr.steps : spr.height; + // Click on sprite ? + if ( + cx >= sx - spr_w / 2 && + cx <= sx + spr_w / 2 && + cy >= sy - spr_h && + cy <= sy + ) { + m.use(hero); + return true; + } + } + return false; + } + + /** + * Render all Objects + */ + function renderObjects() { + // Function renderObjects + var zb = loadZb(false); + for (z in zb) { + var m = zb[z]; + floor.save(); + var sx = (m.x - m.y) * acos + m.offset_x, + sy = ((m.x + m.y) / 2) * asin + m.offset_y; + var tile = m.sprite; + // render sprite + var tw = tile.width; + var th = tile.height; + if (tile.steps && tile.angles) { + tw /= tile.steps; + th /= tile.angles; + floor.drawImage( + tile, + tw * m.step, + th * m.angle, + tw, + th, + Math.round(sx - tw / 2 - tile.offsetX), + Math.round(sy - th), + tw, + th + ); + } else { + floor.drawImage( + tile, + Math.round(sx - tile.width / 2) + 1, + Math.round(sy - tile.height) + 1 + ); + } + floor.restore(); + // render health bar + if (m.health && m.origin_health && m != hero) { + floor.save(); + floor.globalAlpha = 0.7; + sy -= 90; + var lm = Math.floor(m.origin_health / 20), + lr = Math.floor(m.health / 20); + floor.fillStyle = "black"; + floor.fillRect(sx - lm / 2 - 1, sy, lm + 2, 6); + floor.fillStyle = "red"; + floor.fillRect(sx - lm / 2, sy + 1, lr, 4); + floor.restore(); + } + } + } + + /** + * Render all floor tile + */ + function renderFloor() { + // Function renderFloor + floor.save(); + floor.translate(floor.w / 2 - th, floor.h / 2); // translate to center + var fdx = Math.floor(hero.x / s), // hero tile + fdy = Math.floor(hero.y / s), + miny = Math.max(0, fdy - visible), // calculate camera visible tiles + maxy = Math.min(level.floor.map.length - 1, fdy + visible), + minx = Math.max(0, fdx - visible), + maxx = Math.min(level.floor.map[0].length - 1, fdx + visible); + // translate to hero + var mrx = hero.x * acos - hero.y * asin, + mry = hero.x * asin + hero.y * acos; + mry = mry / 2; + floor.translate(-mrx, -mry); + // render + for (var y = miny; y <= maxy; y++) { + for (var x = minx; x <= maxx; x++) { + var tile = getFloorTile(x, y); + if (tile) { + var tx = (x - y) * th, + ty = ((x + y) * th) / 2; + floor.drawImage( + tile, + tx, + ty, + tile.width + 0.707, + tile.height + 0.707 + ); + } + } + } + floor.translate(th, 0); // retranslate for diamond textures + renderObjects(); + floor.restore(); + } + + /** + * Render map + */ + function renderMap() { + floor.save(); + floor.translate(floor.w / 2, floor.h / 2); + var sc = 0.5; + floor.scale(1 * sc, 0.5 * sc); + floor.rotate(Math.PI * 0.25); + floor.translate(-hero.x, -hero.y); + floor.fillStyle = "rgba(0,0,0,0.5)"; + var wallOffset = []; + for (var y = 4; y >= 0; y--) + for (var x = 0; x <= 4; x++) + wallOffset.push({ x: (x * s) / 5, y: (y * s) / 5 }); + for (var i in walls) { + var v = walls[i], + walk = v.header.walk; + if (v.header.orientation == 4) continue; + for (var j = 0; j < 25; j++) + if (walk[j] == 1) + floor.fillRect( + v.x + wallOffset[j].x, + v.y + wallOffset[j].y, + s / 5, + s / 5 + ); + } + floor.fillRect(hero.x, hero.y, s / 5, s / 5); + floor.restore(); + } + + /** + * + * @param {Array} ar - array + * @param {*} v - value to remove + */ + function remove(ar, v) { + var i = ar.indexOf(v); + if (i >= 0) ar.splice(i, 1); + } + + /** + * Generate random x coordinate + * + * @returns {number} - Random x coordinate + */ + function randomx() { + return Math.floor(Math.random() * level.floor.map[0].length * s); + } + + /** + * Generate random y coordinate + * + * @returns {number} - Random y coordinate + */ + function randomy() { + return Math.floor(Math.random() * level.floor.map.length * s); + } + + /** + * Sprite in-game + * @param {Object} sprite - Sprite object + * @param {*} x - x coordinate + * @param {*} y - y coordinate + */ + function Shape(sprite, x, y) { + this.x = x; + this.y = y; + this.offset_x = 0; + this.offset_y = 0; + this.sprite = sprite; + + /** + * Check if shape is visible by player + * + * @returns {boolean} - is shape visible by player ? + */ + this.isAboveHero = function () { + var maxlen = (tw * visible) / 2; + return ( + Math.abs(this.x - hero.x) <= maxlen && + Math.abs(this.y - hero.y) <= maxlen + ); + }; + } + + /** + * Base wall object + * + * @param {Object} sprite Sprite object + * @param {Object} header Header object + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function BaseWall(sprite, header, x, y) { + // Function BaseWall + Shape.call(this, sprite, x, y); + this.header = header; + this.isAboveHero = function () { + return true; + }; + this.offset_x -= 14; + this.offset_y += 82; + } + + /** + * Wall object, extend from BaseWall + * + * @param {number} index - index of wall tile + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function Wall(index, x, y) { + BaseWall.call( + this, + level.wall.tiles[index], + level.wall.header[index], + x, + y + ); + switch (this.header.orientation) { + case 2: + this.offset_x += 16; + break; + case 6: + this.offset_x += 16; + break; + case 5: + this.offset_x -= 16; + break; + case 3: + for (var inx in level.wall.header) { + var h = level.wall.header[inx]; + if ( + h.orientation == 4 && + h.main_index == this.header.main_index && + h.sub_index == this.header.sub_index + ) { + walls.push(new Wall(inx, x, y)); + break; + } + } + this.offset_x += 16; + break; + case 4: + this.offset_x -= 16; + break; + } + } + /** + * Wall Object + * + * @param {number} index - index of wall object + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function WallObject(index, x, y) { + BaseWall.call( + this, + level.object.tiles[index], + level.object.header[index], + x, + y + ); + this.offset_x += 16; + var self = this; + load(this.sprite, function () { + if (self.sprite.width < 160) { + self.offset_x -= (160 - self.sprite.width) / 2; + } + }); + } + + /** + * Death Mob, extend from Shape class + * + * @param {Object} mob - mob object + */ + function DeathMob(mob) { + // Function DeathMob + Shape.call(this, mob.death, mob.x, mob.y); + this.step = 0; + this.angle = mob.angle; + this.used = false; + this.use = function (mob) { + // Can drop Coin or Potion + if (!this.used && Math.random() > 0.5) + coins.push(new Coin(this.x + 50, this.y + 50)); + if (!this.used && Math.random() > 0.5) + potions.push(new PotionHealth(this.x + 50, this.y)); + this.used = true; + }; + } + + // Not used currently + /** + * Barrel Object, extend from Shape class + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function Barrel(x, y) { + Shape.call(this, barrelSprite, x, y); + this.use = function (mob) { + if (mob.doAttack) mob.doAttack(this); + }; + this.damage = function (damage) { + // Destroy barrel, can drop coin + remove(barrels, this); + if (Math.random() > 0.7) coins.push(new Coin(this.x, this.y)); + }; + } + + /** + * Coin Object, extend from Shape class + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function Coin(x, y) { + Shape.call(this, coinSprite, x, y); + this.coins = Math.floor(Math.random() * 1000); + this.use = function (mob) { + // Get coin + remove(coins, this); + mob.coins += this.coins; + }; + } + + /** + * Potion Object, extend from Shape class + * + * @param {number} x - x coordinate + * @param {*} y - y coordinate + */ + function Potion(x, y) { + Shape.call(this, potionSprite, x, y); + this.sprite.steps = 6; + this.sprite.angles = 4; + this.use = function (mob) { + if (mob.addToBelt(this)) remove(potions, this); + }; + } + + /** + * PotionHealth Object, extend from Potion class + * + * @param {number} x - x coordinate + * @param {*} y - y coordinate + */ + function PotionHealth(x, y) { + // Function PotionHealth + Potion.call(this, x, y); + this.step = 0; + this.angle = 0; + this.health = 1000; + this.drink = function (mob) { + // Heal when potion is used + mob.health = Math.min(mob.origin_health, mob.health + this.health); + }; + } + + /** + * Mob character. movement, animation, damage handling. + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + * @param {string} name - name of the mob + */ + function Mob(x, y, name) { + // Mob moving toward + this.to_x = x; + this.to_y = y; + // mob name + this.name = name; + // mob sprite + this.stay = monsterMap[name].NU; + this.run = monsterMap[name].WL; + this.death = monsterMap[name].DD; + + this.currentState = this.stay; + this.step = 0; + this.angle = 0; + this.st = 8; + + Shape.call(this, this.currentState, x, y); + this.rotate = function (sx, sy) { + var l = this.currentState.angles; + this.angle = + Math.round(((Math.atan2(sy, sx) / Math.PI + 2.75) * l) / 2 + l / 2) % l; + }; + this.rotateTo = function (point) { + this.rotate(point.x - this.x, point.y - this.y); + }; + this.setState = function (state) { + if (this.currentState != state) { + this.currentState = state; + this.step = -1; + } + }; + this.nextStep = function () { + // calculate distance + var dx = this.to_x - this.x, + dy = this.to_y - this.y; + if (Math.sqrt(dx * dx + dy * dy) > this.st) { + // run + var tx = 0; + ty = 0; + for (var st = 0; st < this.st; st += 0.01) { + var sx = (st * dx) / Math.sqrt(dx * dx + dy * dy); + var sy = (sx * dy) / dx; + if (isWayWall(this.x + sx, this.y + sy)) { + tx = sx; + ty = sy; + } else break; + } + this.rotate(tx, ty); + if (Math.sqrt(tx * tx + ty * ty) >= this.st / 2) { + this.x += tx; + this.y += ty; + this.setState(this.run); + } else { + this.setState(this.stay); + this.x += tx; + this.y += ty; + this.to_x = this.x; + this.to_y = this.y; + } + } else { + this.setState(this.stay); + this.to_x = this.x; + this.to_y = this.y; + } + this.step = (this.step + 1) % this.currentState.steps; + this.sprite = this.currentState; + }; + this.origin_health = this.health = 1000; + this.resistance = 10; // damage resistance, less than 1000 + this.use = function (mob) { + if (mob.doAttack) mob.doAttack(this); + }; + this.damage = function (damage) { + // Calculate health after attacked + var health = this.health - (damage * 1000) / (1000 - this.resistance); + if (health <= 0) { + if (this.name == "BA") { + this.health = 0; + gameOver(); + } else { + this.health = 0; + remove(monsters, this); + if (this.death) deathmobs.push(new DeathMob(this)); + } + } else { + this.health = health; + } + }; + } + + /** + * Stop the game and call renderGameOver + */ + function gameOver() { + // Stop game and render gameover screen + clearInterval(intervalHero); + clearInterval(intervalRender); + clearInterval(intervalMove); + floor.canvas.onclick = null; + window.onkeydown = null; + } + + /** + * Render game over screen (YOU DIED) + */ + function renderGameOver() { + // Render GameOver Screen + floor.save(); + + // BACKGROUND + floor.fillStyle = "rgba(0, 0, 0, 0.5)"; + floor.fillRect(0, 0, floor.canvas.width, floor.canvas.height); + + // RENDER TEXT + floor.fillStyle = "rgba(168, 8, 8, 0.8)"; + floor.font = "50px serif"; + floor.textAlign = "center"; + floor.fillText("YOU DIED", floor.canvas.width / 2, floor.canvas.height / 2); + floor.restore(); + } + + /** + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + * @param {string} name - name of the agressive mob + */ + function AgressiveMob(x, y, name) { + Mob.call(this, x, y, name); + this.attack = monsterMap[name].A1; + this.attackOffset = monsterMap[name].attackOffset || 0; + this.normalOffset = 0; + this._nextStep = this.nextStep; + + this.nextStep = function () { + if (!this.isAboveHero()) return; + if (this.currentState == this.attack) { + if (this.step == this.attack.steps - 1) { + this.currentState = this.stay; + this.step = -1; + if (this.attacked) { + this.attacked.damage(this.getDamage()); + this.attacked = null; + } + } + this.step = (this.step + 1) % this.currentState.steps; + this.sprite = this.currentState; + } else this._nextStep(); + this.offset_y = + this.currentState == this.attack + ? this.attackOffset + : this.normalOffset; + }; + this.currentDamage = 30; + this.getDamage = function () { + return this.currentDamage; + }; + this.attacked = null; + this.doAttack = function (mob) { + if (this.attacked != mob) { + this.rotateTo(mob); + this.setState(this.attack); + this.attacked = mob; + } + }; + } + + /** + * Hero entity + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function HeroBarbarian(x, y) { + AgressiveMob.call(this, x, y, "BA"); + this.attackOffset = 40; + this.normalOffset = 10; + this.health = this.origin_health = 1000; + this.belt = { items: [], size: 10 }; + this.st = 16; + + // Add potion to player inventory + this.addToBelt = function (potion) { + for (var i = 0; i < this.belt.size; i++) { + if (typeof this.belt.items[i] == "undefined") { + this.belt.items[i] = potion; + return true; + } + } + return false; + }; + this.criticalDamage = 0.4; + this.currentDamage = 120; + // Calculate damage + this.getDamage = function () { + return ( + this.currentDamage * (Math.random() <= this.criticalDamage ? 4 : 1) + ); + }; + } +})(); diff --git a/_site/dirt/0-0.png b/_site/dirt/0-0.png new file mode 100644 index 0000000..5d62194 Binary files /dev/null and b/_site/dirt/0-0.png differ diff --git a/_site/dirt/0-1.png b/_site/dirt/0-1.png new file mode 100644 index 0000000..fdb5540 Binary files /dev/null and b/_site/dirt/0-1.png differ diff --git a/_site/dirt/0-10.png b/_site/dirt/0-10.png new file mode 100644 index 0000000..d83cda7 Binary files /dev/null and b/_site/dirt/0-10.png differ diff --git a/_site/dirt/0-11.png b/_site/dirt/0-11.png new file mode 100644 index 0000000..ec8092d Binary files /dev/null and b/_site/dirt/0-11.png differ diff --git a/_site/dirt/0-12.png b/_site/dirt/0-12.png new file mode 100644 index 0000000..89ff5c7 Binary files /dev/null and b/_site/dirt/0-12.png differ diff --git a/_site/dirt/0-13.png b/_site/dirt/0-13.png new file mode 100644 index 0000000..997dd3c Binary files /dev/null and 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and b/_site/dttool/palette/ACT4/Pal.PL2 differ diff --git a/_site/dttool/palette/ACT4/pal.dat b/_site/dttool/palette/ACT4/pal.dat new file mode 100644 index 0000000..dbfa2f5 Binary files /dev/null and b/_site/dttool/palette/ACT4/pal.dat differ diff --git a/_site/dttool/palette/ACT5/Pal.PL2 b/_site/dttool/palette/ACT5/Pal.PL2 new file mode 100644 index 0000000..cfd9e78 Binary files /dev/null and b/_site/dttool/palette/ACT5/Pal.PL2 differ diff --git a/_site/dttool/palette/ACT5/pal.dat b/_site/dttool/palette/ACT5/pal.dat new file mode 100644 index 0000000..368112d Binary files /dev/null and b/_site/dttool/palette/ACT5/pal.dat differ diff --git a/_site/dttool/palette/gamma.dat b/_site/dttool/palette/gamma.dat new file mode 100644 index 0000000..6a05f65 Binary files /dev/null and b/_site/dttool/palette/gamma.dat differ diff --git a/_site/dttool/pom.xml b/_site/dttool/pom.xml new file mode 100644 index 0000000..b07c2bc --- /dev/null +++ b/_site/dttool/pom.xml @@ -0,0 +1,12 @@ + + + 4.0.0 + + dttool + dttool + 1.0-SNAPSHOT + + + \ No newline at end of file diff --git a/_site/dttool/src/main/org/mitallast/ds1/DsInfo.java b/_site/dttool/src/main/org/mitallast/ds1/DsInfo.java new file mode 100644 index 0000000..cbaefe6 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/ds1/DsInfo.java @@ -0,0 +1,79 @@ +package org.mitallast.ds1; + +import java.util.Arrays; + +/** + DS1_INFO + ======== + + 00 dword UNK_TYPE : type of the unknown layer + 0 means no unknown layer and no unknown datas between the + Objects and Paths datas. + 1 or 2 means there's such datas. + + 04 dword DS1_PTR : DS1 file pointer in heap + + 08 dword ? : unused + + 0C dword WIDTH : in # of tiles + + 10 dword HEIGHT : in # of tiles + + 14 dword WALL_NUM : # of walls layers + + 18 dword FLOOR_NUM : # of floor layers + + 1C dword OFF_DIR_1 : pointer to direction layer 1 + + 20 dword OFF_DIR_2 : pointer to direction layer 2 + + 24 dword OFF_DIR_3 : pointer to direction layer 3 + + 28 dword OFF_DIR_4 : pointer to direction layer 4 + + 2C dword OFF_WALL_1 : pointer to wall layer 1 + + 30 dword OFF_WALL_2 : pointer to wall layer 2 + + 34 dword OFF_WALL_3 : pointer to wall layer 3 + + 38 dword OFF_WALL_4 : pointer to wall layer 4 + + 3C dword OFF_FLOOR_1 : pointer to floor layer 1 + + 40 dword OFF_FLOOR_2 : pointer to floor layer 2 + + 44 dword OFF_SHAD : pointer to shadow layer + + 48 dword OFF_UNK : pointer to unknown layer (something to make groups of tiles I think) + + 4C dword UNK_NUM : # of lines in the unknown datas, something to do with the Unknown layer + + 50 dword UNK_PTR : pointer for storing these unknown lines, table of UNK_NUM elements of UNK_STRUCT + + 54 dword START_OBJ_PTR : pointer to 1st element of the linked OBJECT structures + */ +public class DsInfo { + + int version; + int width; + int height; + int act; + int tag_type; + + int file_num; + String[] files; + + + int wall_num =0; + int floor_num =0; + int tag_num =0; + int shadow_num =1; + + // {layer num, x, y} + DsLayerInfo[][][] wall_buff; + DsLayerInfo[][][] floor_buff; + DsLayerInfo[][][] tag_buff; + DsLayerInfo[][][] shadow_buff; + + int obj_num; + ObjectInfo[] obj; + + int group_num; + GroupInfo[] group; + + @Override + public String toString() { + return "DsInfo{" + + "version=" + version + + ", width=" + width + + ", height=" + height + + ", act=" + act + + ", tag_type=" + tag_type + + ", file_num=" + file_num + + ", files=" + (files == null ? null : Arrays.asList(files)) + + ", wall_num=" + wall_num + + ", floor_num=" + floor_num + + ", tag_num=" + tag_num + + ", shadow_num=" + shadow_num + + '}'; + } +} diff --git a/_site/dttool/src/main/org/mitallast/ds1/DsLayerInfo.java b/_site/dttool/src/main/org/mitallast/ds1/DsLayerInfo.java new file mode 100644 index 0000000..ddf06b1 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/ds1/DsLayerInfo.java @@ -0,0 +1,22 @@ +package org.mitallast.ds1; + +public class DsLayerInfo { + byte prop1; + byte prop2; + byte prop3; + byte prop4; + byte orientation; + int num; + + @Override + public String toString() { + return "DsLayerInfo{" + + "prop1=" + prop1 + + ", prop2=" + prop2 + + ", prop3=" + prop3 + + ", prop4=" + prop4 + + ", orientation=" + orientation + + ", num=" + num + + '}'; + } +} diff --git a/_site/dttool/src/main/org/mitallast/ds1/DsReader.java b/_site/dttool/src/main/org/mitallast/ds1/DsReader.java new file mode 100644 index 0000000..b1fc0c2 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/ds1/DsReader.java @@ -0,0 +1,495 @@ +package org.mitallast.ds1; + +import java.io.IOException; +import java.io.RandomAccessFile; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; + +public class DsReader { + +// public static final int FLOOR_MAX_LAYER=2; +// public static final int SHADOW_MAX_LAYER=1; +// public static final int TAG_MAX_LAYER=1; +// public static final int WALL_MAX_LAYER=4; + + public static void main(String... args) throws IOException { + DsInfo dsInfo = read(new RandomAccessFile("tiles/ACT1/BARRACKS/barE.ds1", "r")); +// for(DsLayerInfo[][] dsLayerInfo: dsInfo.wall_buff){ +// for (DsLayerInfo[] layerInfoList: dsLayerInfo){ +// for(DsLayerInfo layerInfo: layerInfoList){ +// System.out.println(layerInfo); +// } +// } +// break; +// } + System.out.println(dsInfo.obj_num); + for(ObjectInfo objectInfo: dsInfo.obj){ + System.out.println(objectInfo); + } + } + + public static DsInfo read(RandomAccessFile in) throws IOException { + + byte [] dir_lookup = new byte[]{ + 0x00, 0x01, 0x02, 0x01, 0x02, 0x03, 0x03, 0x05, 0x05, 0x06, + 0x06, 0x07, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, + 0x0F, 0x10, 0x11, 0x12, 0x14}; + + in.seek(0); + FileByteBuffer buffer = new FileByteBuffer(in); + + DsInfo info = new DsInfo(); + + info.version = buffer.getInt(); + info.width = buffer.getInt() + 1; + info.height = buffer.getInt() + 1; + if (info.version >= 8) { + info.act = buffer.getInt() + 1; + } else { + info.act = 1; + } + if (info.version >= 10) { + info.tag_type = buffer.getInt() + 1; + } else { + info.tag_type = 1; + } + + info.file_num = 0; + if (info.version >= 3) { + info.file_num = buffer.getInt(); + info.files = new String[info.file_num]; + for (int i = 0; i < info.file_num; i++) { + StringBuilder fileName = new StringBuilder(); + int symbol; + do { + symbol = buffer.get() & 0xFF; + fileName.append(charSequence.charAt(symbol)); + } while (symbol != 0); + info.files[i] = fileName.toString(); + } + } + + // skip 2 bytes ? + if ((info.version >= 9) && (info.version <= 13)){ + buffer.get(new byte[2]); + } + + // number of wall, floor and tag layers + if (info.version >= 4) + { + // number of wall (and orientation) layers + info.wall_num = buffer.getInt(); + + // number of floor layers + if (info.version >= 16) + { + info.floor_num = buffer.getInt(); + } + else + info.floor_num = 1; // default # of floor layer + } + else // in version < 4 + { + // # of layers hardcoded + info.wall_num = 1; + info.floor_num = 1; + info.tag_num = 1; + } + + int nb_layer; + int[] lay_stream = new int[14]; + // which order ? + if (info.version < 4) + { + lay_stream[0] = 1; // wall 1 + lay_stream[1] = 9; // floor 1 + lay_stream[2] = 5; // orientation 1 + lay_stream[3] = 12; // tag + lay_stream[4] = 11; // shadow + nb_layer = 5; + } + else + { + nb_layer = 0; + for (int i=0; i0) + lay_stream[nb_layer++] = 11; // shadow + if (info.tag_num >0) + lay_stream[nb_layer++] = 12; // tag + } + + System.out.printf("layers : (2 * %d walls) + %d floors + %d shadow + %d tag\n", info.wall_num, info.floor_num, info.shadow_num, info.tag_num); + + int MAX_LAYER = ( 2 * info.wall_num) + info.floor_num + info.shadow_num + info.tag_num; +// info.layerInfo=new DsLayerInfo[MAX_LAYER][info.width][info.height]; +// for(int n=0;n= 2) + { + info.obj_num = buffer.getInt(); + //System.out.println("objects: "+info.obj_num); + + info.obj=new ObjectInfo[info.obj_num]; + for(int i=0;i 5) + { + // flags + info.obj[current_valid_obj_idx].ds1_flags = buffer.getInt(); + } + + // integrity check (not done by the game I believe) + if ((x >= 0) && (x < max_subtile_width) && (y >= 0) && (y < max_subtile_height)) + { + // some init for the paths of this object + info.obj[current_valid_obj_idx].path_num = 0; + info.obj[current_valid_obj_idx].desc_idx = -1; + info.obj[current_valid_obj_idx].flags = 0; + + //info.obj[current_valid_obj_idx].frame_delta = rand()%256; + + //label = & info.obj[current_valid_obj_idx].label; + //label->rx = label->ry = label->w = label->h = label->flags = 0; + + //System.out.println(info.obj[current_valid_obj_idx]); + current_valid_obj_idx++; + } + } + } + + /* groups for tag layer + + warning : in fact there can be less groups than expected + like in data\global\tiles\act1\outdoors\trees.ds1, where the file + stop right after the last tile_x group data, leaving the other + datas unknown (tile_y, width, height), and npc paths unknown */ + + if ( (info.version >= 12)&&((info.tag_type == 1) || (info.tag_type == 2))) + { + // skip 1 dword ? + if (info.version >= 18){ + buffer.get(new byte[4]); + } + + int n = info.group_num = buffer.getInt(); + System.out.println("Groups: "+n); + + // malloc + info.group = new GroupInfo[info.group_num]; + for (int i=0;i= 13) + { + info.group[x].unk = buffer.getInt(); + } + } + } + + boolean obj_path_warn_wrote=false; + // now we're on the npc's paths datas + if (info.version >= 14) + { + int npc = buffer.getInt(); + //System.out.println("Npc: "+npc); + for (int n=0; n= 2) + done = true; + } + o++; // next object + } + else + done = true; + } + + if (nb >= 2) + { + // there are a least 2 objects at the same coordinates + + // put a warning + if (!obj_path_warn_wrote) + { + obj_path_warn_wrote = true; + System.out.println("WARNING, there are at least 2 objects at the same coordinates for some paths datas"); + } + System.out.printf("Removing %d paths points of 1 object at coordinates (%d, %d)\n", path, x, y); + + + // first, delete already assigned paths + for (o=0; o < info.obj_num; o++) + { + if ((info.obj[o].x == x) && (info.obj[o].y == y) && + (info.obj[o].path_num != 0)) + { + for (p=0; p < info.obj[o].path_num; p++) + { + info.obj[o].path[p].x = 0; + info.obj[o].path[p].y = 0; + info.obj[o].path[p].action = 0; + info.obj[o].path[p].flags = 0; + } + info.obj[o].path_num = 0; + } + } + + // now, skip these paths + if (info.version >= 15) + { + for (p=0; p < path; p++) + buffer.get(new byte[3]); + } + else + { + for (p=0; p < path; p++) + buffer.get(new byte[2]); + } + } + else + { + // only 1 object at these coordinates for paths, it's ok + o = last_o; + + // does these paths are pointing to a valid object position ? + if (o >= info.obj_num) + { + // nope + // the game don't alert the user, so why me ? + // but we'll skip them + if (info.version >= 15) + { + for (p=0; p < path; p++) + buffer.get(new byte[3]); + } + else + { + for (p=0; p < path; p++) + buffer.get(new byte[2]); + } + } + else + { + // yep, valid object + // all ok for assigning the paths to this object + info.obj[o].path_num = path; + for (p=0; p < path; p++) + { + info.obj[o].path[p].x = buffer.getInt(); + info.obj[o].path[p].y = buffer.getInt(); + if (info.version >= 15) + { + info.obj[o].path[p].action = buffer.getInt(); + } + else + info.obj[o].path[p].action = 1; // default action + } + } + } + } + } + return info; + } + + private static class FileByteBuffer{ + + private final RandomAccessFile file; + private final ByteBuffer buffer; + + public FileByteBuffer(RandomAccessFile in){ + file = in; + buffer = ByteBuffer.allocate(4); + buffer.order(ByteOrder.LITTLE_ENDIAN); + } + + public void get(byte[] bytes) throws IOException { + file.read(bytes); + } + + public byte get() throws IOException { + return file.readByte(); + } + + public int getInt() throws IOException { + buffer.clear(); + file.read(buffer.array()); + return buffer.getInt(); + } + } + + private static final CharSequence charSequence = new CharSequence() + { + private final char[] charSequence = new char[256]; + + { + try { + RandomAccessFile charTable = new RandomAccessFile("chartable.txt", "rw"); + for (int i = 0; i < 255; i++) { + charSequence[i] = (char) charTable.readByte(); + } + charTable.close(); + } catch (IOException e) { + e.printStackTrace(); + System.exit(-1); + } + } + + @Override + public int length() { + return charSequence.length; + } + + @Override + public char charAt(int i) { + return charSequence[i]; + } + + @Override + public CharSequence subSequence(int i, int i2) { + return null; + } + }; +} \ No newline at end of file diff --git a/_site/dttool/src/main/org/mitallast/ds1/FloorRender.java b/_site/dttool/src/main/org/mitallast/ds1/FloorRender.java new file mode 100644 index 0000000..3f571bf --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/ds1/FloorRender.java @@ -0,0 +1,150 @@ +package org.mitallast.ds1; + +import org.mitallast.dt1.BlockHeader; +import org.mitallast.dt1.Extract; +import org.mitallast.dt1.FileHeader; + +import java.io.IOException; +import java.io.RandomAccessFile; +import java.util.LinkedList; + +public class FloorRender { + public static void main(String... args) throws IOException { + FileHeader floorHeader = Extract.read( + new RandomAccessFile("tiles/ACT1/BARRACKS/floor.dt1", "r"), + new RandomAccessFile("palette/ACT1/pal.dat", "r") + ); + FileHeader basewallHeader = Extract.read( + new RandomAccessFile("tiles/ACT1/BARRACKS/basewall.dt1", "r"), + new RandomAccessFile("palette/ACT1/pal.dat", "r") + ); + FileHeader objectsHeader = Extract.read( + new RandomAccessFile("tiles/ACT1/BARRACKS/objects.dt1", "r"), + new RandomAccessFile("palette/ACT1/pal.dat", "r") + ); + FileHeader merged = merge(floorHeader,basewallHeader,objectsHeader); + DsInfo dsInfo = DsReader.read( + new RandomAccessFile("tiles/ACT1/BARRACKS/barE.ds1", "r") + ); + System.out.println("width="+dsInfo.width+" height="+dsInfo.height); + + renderLayer(dsInfo.floor_buff[0], floorHeader,0); + renderLayer(dsInfo.wall_buff[0], objectsHeader,1); + } + + public static FileHeader merge(FileHeader... headers){ + FileHeader merged=new FileHeader(); + merged.blockHeaderList=new LinkedList(); + for(FileHeader header: headers){ + for(BlockHeader blockHeader: header.blockHeaderList){ + merged.blockHeaderList.add(blockHeader); + } + } + return merged; + } + + public static void renderLayer(DsLayerInfo[][] layer, FileHeader fileHeader, int type) throws IOException{ + for(BlockHeader blockHeader: fileHeader.blockHeaderList){ + System.out.println(blockHeader.toJson()+","); + } + int[][] floor; + switch (type){ + case 0: + floor = searchFloor(layer, fileHeader); + break; + case 1: + floor = searchWall(layer, fileHeader); + break; + case 2: + floor = searchShadow(layer, fileHeader); + break; + default: + throw new UnsupportedOperationException("undefined type"); + } + for (int[] aFloor : floor) { + System.out.print("["); + for (int anAFloor : aFloor) { + System.out.printf("%4s,", anAFloor); + } + System.out.println("],"); + } + } + + public static int[][] searchShadow(DsLayerInfo[][] layer, FileHeader fileHeader){ + int[][] floor = new int[layer[0].length][layer.length]; + for(int x=0;x> 4)&0x0F + ((layerInfo.prop4 & 0x03) << 4)); + sub_index = layerInfo.prop2; + //System.out.println("Search "+main_index+" "+sub_index); + for(BlockHeader blockHeader: fileHeader.blockHeaderList){ +// System.out.println("Test "+blockHeader.orientation+" "+blockHeader.main_index+" "+blockHeader.sub_index); + if ( (blockHeader.orientation == 13) && + (blockHeader.main_index == main_index) && + (blockHeader.sub_index == sub_index) + ){ +// System.out.println("Found "+blockHeader.offset); + floor[y][x]=blockHeader.offset; + break; + } + } + } + } + return floor; + } + + public static int[][] searchWall(DsLayerInfo[][] layer, FileHeader fileHeader){ + int[][] floor = new int[layer[0].length][layer.length]; + for(int x=0;x> 4)&0x0F + ((layerInfo.prop4 & 0x03) << 4)); + sub_index = layerInfo.prop2; + //System.out.println("Search "+layerInfo.orientation+" "+main_index+" "+sub_index); + for(BlockHeader blockHeader: fileHeader.blockHeaderList){ +// System.out.println("Test "+blockHeader.orientation+" "+blockHeader.main_index+" "+blockHeader.sub_index); + if ( (blockHeader.orientation == layerInfo.orientation) && + (blockHeader.main_index == main_index) && + (blockHeader.sub_index == sub_index) + ){ +// System.out.println("Found "+blockHeader.offset); + floor[y][x]=blockHeader.offset; + break; + } + } + } + } + return floor; + } + + public static int[][] searchFloor(DsLayerInfo[][] layer, FileHeader fileHeader){ + int[][] floor = new int[layer[0].length][layer.length]; + for(int x=0;x> 4)&0x0F + ((layerInfo.prop4 & 0x03) << 4)); + sub_index = layerInfo.prop2; + //System.out.println("Search "+main_index+" "+sub_index); + for(BlockHeader blockHeader: fileHeader.blockHeaderList){ +// System.out.println("Test "+blockHeader.main_index+" "+blockHeader.sub_index); + if ( (blockHeader.orientation == 0) && + (blockHeader.main_index == main_index) && + (blockHeader.sub_index == sub_index) + ){ +// System.out.println("Found "+blockHeader); + floor[y][x]=blockHeader.offset; + break; + } + } + } + } + return floor; + } +} diff --git a/_site/dttool/src/main/org/mitallast/ds1/GroupInfo.java b/_site/dttool/src/main/org/mitallast/ds1/GroupInfo.java new file mode 100644 index 0000000..637fb18 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/ds1/GroupInfo.java @@ -0,0 +1,20 @@ +package org.mitallast.ds1; + +public class GroupInfo { + int tile_x; + int tile_y; + int width; + int height; + int unk; + + @Override + public String toString() { + return "GroupInfo{" + + "tile_x=" + tile_x + + ", tile_y=" + tile_y + + ", width=" + width + + ", height=" + height + + ", unk=" + unk + + '}'; + } +} diff --git a/_site/dttool/src/main/org/mitallast/ds1/ObjectInfo.java b/_site/dttool/src/main/org/mitallast/ds1/ObjectInfo.java new file mode 100644 index 0000000..e546fb5 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/ds1/ObjectInfo.java @@ -0,0 +1,60 @@ +package org.mitallast.ds1; + +/** + OBJECT + ====== + (I'm not sure for these 3 first datas) + + 00 dword ID ? : original ID + + 04 dword NEW_ID ? : new ID after possible modifications + + 08 dword VERSION ? : version of the ds1 + + + 0C dword OBJ_X : X coordinate in # of sub-tiles + + 10 dword OBJ_Y : Y coordinate in # of sub-tiles + + 14 dword FLAGS : flags of this object + + 18 dword PATH_PTR : pointer to a simple PATHS_INFO structure, NULL if no paths for this object + + 1C dword NEXT_PTR : pointer to next OBJECT in the linked list, NULL if none + */ +public class ObjectInfo { + + public static final int WINDS1EDIT_PATH_MAX = 100; + + int type; + int id; + int x; // sub-cell X + int y; // sub-cell Y + int ds1_flags; + + int path_num; + PathInfo[] path = new PathInfo[WINDS1EDIT_PATH_MAX]; + int desc_idx; + int flags; + //OBJ_LABEL_S label; + + // for moving +// int old_x; +// int old_y; +// +// // for sorting +// int tx; // tile X +// int ty; // tile Y +// int sx; // sub-tile X +// int sy; // sub-tile Y +// +// // random starting animation frame +// byte frame_delta; + + + @Override + public String toString() { + return "ObjectInfo{" + + "type=" + type + + ", id=" + id + + ", x=" + x + + ", y=" + y + + ", ds1_flags=" + ds1_flags + + ", path_num=" + path_num + + ", desc_idx=" + desc_idx + + ", flags=" + flags + + '}'; + } +} diff --git a/_site/dttool/src/main/org/mitallast/ds1/PathInfo.java b/_site/dttool/src/main/org/mitallast/ds1/PathInfo.java new file mode 100644 index 0000000..1e3c9c9 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/ds1/PathInfo.java @@ -0,0 +1,8 @@ +package org.mitallast.ds1; + +public class PathInfo { + int x; + int y; + int action; + int flags; +} diff --git a/_site/dttool/src/main/org/mitallast/ds1/SimpleReader.java b/_site/dttool/src/main/org/mitallast/ds1/SimpleReader.java new file mode 100644 index 0000000..733a800 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/ds1/SimpleReader.java @@ -0,0 +1,234 @@ +package org.mitallast.ds1; + +import java.io.IOException; +import java.io.RandomAccessFile; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.util.Arrays; + +/// +/// I would like to give credits to Paul Siramy wich is probably the most influent person in d2 modding community +/// references: http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?t=724 +/// http://phrozenkeep.planetdiablo.gamespy.com/forum/viewtopic.php?p=46314 +/// +public class SimpleReader { + + public static void main(String... args){ + try { + new SimpleReader(new RandomAccessFile("tiles/ACT1/BARRACKS/barE.ds1", "r")); + } catch (IOException e) { + e.printStackTrace(); + } + } + + private final RandomAccessFile file; + private final ByteBuffer intBuffer; + + private int readInt(){ + int v=0; + intBuffer.clear(); + try { + file.read(intBuffer.array()); + v=intBuffer.getInt(); + } catch (IOException e) { + e.printStackTrace(); + } + return v; + } + + public SimpleReader(RandomAccessFile file) throws IOException { + this.file = file; + intBuffer = ByteBuffer.allocate(4); + intBuffer.order(ByteOrder.LITTLE_ENDIAN); + init(); + } + + private void init() throws IOException { + Version = readInt(); + if (Version >= 16) + { + //read the header data + Width = readInt(); + Height = readInt(); + Act = readInt(); + Unknown2 = readInt(); + NumFiles = readInt(); + //read the file(s) path of .dt1 and tg1 used + System.out.println("NumFiles "+NumFiles); + for (int i = 0; i < 3; i++){ + StringBuffer stringBuffer = new StringBuffer(); + int symbol; + do{ + symbol = file.readByte() & 0xFF; + stringBuffer.append(charSequence.charAt(symbol)); + }while (symbol!=0); + System.out.println("File #"+i); + System.out.println(stringBuffer); + } + NumWall = readInt(); + NumFloor = readInt(); + MaxLayer = (NumWall * 2) + NumFloor + 1;//this is ok? + byte[] buf = new byte[4]; + + //there might be an error with some .ds1 that require an extra unknown layer + //read each Layers and add them in Layers list + for (int i = 0; i < MaxLayer; i++) + { + Layer currLayer = new Layer(Width, Height); + for (int y = 0; y < Height + 1; y++) + { + for (int x = 0; x < Width + 1; x++) + { + file.read(buf); + currLayer.Property0[x][y] = buf[0]; + currLayer.Property1[x][y] = buf[1]; + currLayer.Property2[x][y] = buf[2]; + currLayer.Property3[x][y] = buf[3]; + } + } + //System.out.println(currLayer); + } + + //once this is done it should be at the right index to start reading objects + NumObjects = readInt(); + System.out.println("NumObjects: "+NumObjects); + int dw0, dw1, dw2, dw3, dw4; + for (int i = 0; i < NumObjects; i++) + { + dw0 = readInt(); + dw1 = readInt(); + dw2 = readInt(); + dw3 = readInt(); + dw4 = readInt(); + Object object = new Object(dw0, dw1, dw2, dw3, dw4); + System.out.println(object); + } + int breakdasfds = 0; + //done, if you want to read NPCPaths, then you will need to implement it + parsed = true; + System.out.println(this); + } + } + //objects + int NumObjects; + + //other + boolean parsed = false; + int MaxLayer; + + //Header + int Version; + int Width; + int Height; + int Act; + int Unknown2; + int NumFiles; + int NumWall; + int NumFloor; + + /// + /// Represent a layer with 4 property + /// + public class Layer + { + public Layer(int width, int height) + { + Property0 = new byte[width + 1][height + 1]; + Property1 = new byte[width + 1][height + 1]; + Property2 = new byte[width + 1][height + 1]; + Property3 = new byte[width + 1][height + 1]; + } + + public byte[][] Property0, Property1, Property2, Property3; + + @Override + public String toString() { + return "Layer{" + + "Property0=" + (Property0 == null ? null : Arrays.asList(Property0)) + + ", Property1=" + (Property1 == null ? null : Arrays.asList(Property1)) + + ", Property2=" + (Property2 == null ? null : Arrays.asList(Property2)) + + ", Property3=" + (Property3 == null ? null : Arrays.asList(Property3)) + + '}'; + } + } + + /// + /// represent an object + /// + public class Object + { + public Object(int dw0, int dw1, int dw2, int dw3, int dw4) + { + this.Type = dw0; + this.Id = dw1; + this.X = dw2; + this.Y = dw3; + this.Unknown = dw4; + } + + public int Type, Id, X, Y, Unknown; + + @Override + public String toString() { + return "Object{" + + "Type=" + Type + + ", Id=" + Id + + ", X=" + X + + ", Y=" + Y + + ", Unknown=" + Unknown + + '}'; + } + } + + private static final CharSequence charSequence = new CharSequence() { + private final char[] charSequence = new char[256]; + + { + RandomAccessFile charTable = null; + try { + charTable = new RandomAccessFile("chartable.txt", "rw"); + for(int i=0;i<255;i++){ + charSequence[i]=(char)charTable.readByte(); + } + charTable.close(); + } catch (IOException e) { + e.printStackTrace(); + System.exit(-1); + } + } + + @Override + public int length() { + return charSequence.length; + } + + @Override + public char charAt(int i) { + return charSequence[i]; + } + + @Override + public CharSequence subSequence(int i, int i2) { + return null; + } + }; + + @Override + public String toString() { + return "SimpleReader{" + + "file=" + file + + ", intBuffer=" + intBuffer + + ", NumObjects=" + NumObjects + + ", parsed=" + parsed + + ", MaxLayer=" + MaxLayer + + ", Version=" + Version + + ", Width=" + Width + + ", Height=" + Height + + ", Act=" + Act + + ", Unknown2=" + Unknown2 + + ", NumFiles=" + NumFiles + + ", NumWall=" + NumWall + + ", NumFloor=" + NumFloor + + '}'; + } +} diff --git a/_site/dttool/src/main/org/mitallast/dt1/BlockHeader.java b/_site/dttool/src/main/org/mitallast/dt1/BlockHeader.java new file mode 100644 index 0000000..811992c --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/dt1/BlockHeader.java @@ -0,0 +1,300 @@ +package org.mitallast.dt1; + +import java.nio.ByteBuffer; +import java.util.List; + +/** + # bytes name description + ------- --------------- -------------------------------------------------------- + 4 direction direction + 2 roof_y # of pixels to the up when drawing the block + 1 sound sound index when walking / runing + 1 animated set to 0x01 when floor is animated + 4 size_y power of 32 pixels + 4 size_x power of 32 pixels + 4 zeros1 unused + 4 orientation orientation (islveo's corner prop 1) + 4 main_index main index + 4 sub_index sub-index + 4 frame if floor animated, # of frame else ? + 1 unknown_a ? + 1 unknown_b ? + 1 unknown_c ? + 1 unknown_d ? + 25 floor_flags for each sub-tiles from right to left, then bottom to up + 7 zeros2 unused + 4 data_ptr pointer to sub-block headers + 4 length length of the sub-blocks + 4 sub_block number of sub-blocks + 12 zeros3 unused + */ +public class BlockHeader { + + public static final int BYTE_COUNT = 4+2+1+1+4+4+4+4+4+4+4+1+1+1+1+25+7+4+4+4+12; + + public int offset; + + public int direction; + public short roof_y; + public byte sound; + public byte animated; + public int size_y; + public int size_x; + public int zeros1; + public int orientation; + public int main_index; + public int sub_index; + public int frame; + public byte unknown_a; + public byte unknown_b; + public byte unknown_c; + public byte unknown_d; + public byte[] floor_flags=new byte[25]; + public byte[] zeros2=new byte[7]; + public int data_pointer; + public int length; + public int sub_block; + public byte[] zeros3=new byte[12]; + + public List subBlockHeaderList; + + public void fromByteBuffer(ByteBuffer buffer){ + direction = buffer.getInt(); + roof_y = buffer.getShort(); + sound = buffer.get(); + animated = buffer.get(); + size_y = buffer.getInt(); + if(size_y<=0)size_y=-size_y; + size_x = buffer.getInt(); + zeros1 = buffer.getInt(); + orientation = buffer.getInt(); + main_index = buffer.getInt(); + sub_index = buffer.getInt(); + frame = buffer.getInt(); + unknown_a = buffer.get(); + unknown_b = buffer.get(); + unknown_c = buffer.get(); + unknown_d = buffer.get(); + buffer.get(floor_flags); + buffer.get(zeros2); + data_pointer = buffer.getInt(); + length = buffer.getInt(); + sub_block = buffer.getInt(); + buffer.get(zeros3); + } + + public int getDirection() { + return direction; + } + + public void setDirection(int direction) { + this.direction = direction; + } + + public short getRoof_y() { + return roof_y; + } + + public void setRoof_y(short roof_y) { + this.roof_y = roof_y; + } + + public byte getSound() { + return sound; + } + + public void setSound(byte sound) { + this.sound = sound; + } + + public byte getAnimated() { + return animated; + } + + public void setAnimated(byte animated) { + this.animated = animated; + } + + public int getSize_y() { + return size_y; + } + + public void setSize_y(int size_y) { + this.size_y = size_y; + } + + public int getSize_x() { + return size_x; + } + + public void setSize_x(int size_x) { + this.size_x = size_x; + } + + public int getZeros1() { + return zeros1; + } + + public void setZeros1(int zeros1) { + this.zeros1 = zeros1; + } + + public int getOrientation() { + return orientation; + } + + public void setOrientation(int orientation) { + this.orientation = orientation; + } + + public int getMain_index() { + return main_index; + } + + public void setMain_index(int main_index) { + this.main_index = main_index; + } + + public int getSub_index() { + return sub_index; + } + + public void setSub_index(int sub_index) { + this.sub_index = sub_index; + } + + public int getFrame() { + return frame; + } + + public void setFrame(int frame) { + this.frame = frame; + } + + public byte getUnknown_a() { + return unknown_a; + } + + public void setUnknown_a(byte unknown_a) { + this.unknown_a = unknown_a; + } + + public byte getUnknown_b() { + return unknown_b; + } + + public void setUnknown_b(byte unknown_b) { + this.unknown_b = unknown_b; + } + + public byte getUnknown_c() { + return unknown_c; + } + + public void setUnknown_c(byte unknown_c) { + this.unknown_c = unknown_c; + } + + public byte getUnknown_d() { + return unknown_d; + } + + public void setUnknown_d(byte unknown_d) { + this.unknown_d = unknown_d; + } + + public byte[] getFloor_flags() { + return floor_flags; + } + + public void setFloor_flags(byte[] floor_flags) { + this.floor_flags = floor_flags; + } + + public byte[] getZeros2() { + return zeros2; + } + + public void setZeros2(byte[] zeros2) { + this.zeros2 = zeros2; + } + + public int getData_pointer() { + return data_pointer; + } + + public void setData_pointer(int data_pointer) { + this.data_pointer = data_pointer; + } + + public int getLength() { + return length; + } + + public void setLength(int length) { + this.length = length; + } + + public int getSub_block() { + return sub_block; + } + + public void setSub_block(int sub_block) { + this.sub_block = sub_block; + } + + public byte[] getZeros3() { + return zeros3; + } + + public void setZeros3(byte[] zeros3) { + this.zeros3 = zeros3; + } + + public String toJson() { + StringBuilder builder = new StringBuilder(); + builder.append(offset).append(":{") + .append("orientation:").append(orientation) + .append(", main_index:").append(main_index) + .append(", sub_index:").append(sub_index) + .append(", direction:").append(direction); + builder.append(", walk:["); + for(byte flags: floor_flags){ + if((flags & 0x01) == 0){ + builder.append("0,"); + }else{ + builder.append("1,"); + } + } + builder.append("]"); + builder.append('}'); + return builder.toString(); + } + + @Override + public String toString() { + return "BlockHeader{" + + "orientation=" + orientation + + ", main_index=" + main_index + + ", sub_index=" + sub_index + + ", frame=" + frame + + ", roof_y=" + roof_y + + ", sub_block=" + sub_block + + ", direction=" + direction + + ", sound=" + sound + + ", animated=" + animated + + ", size_y=" + size_y + + ", size_x=" + size_x + + ", zeros1=" + zeros1 + + ", unknown_a=" + unknown_a + + ", unknown_b=" + unknown_b + + ", unknown_c=" + unknown_c + + ", unknown_d=" + unknown_d + + ", floor_flags=" + floor_flags + + ", zeros2=" + zeros2 + + ", data_pointer=" + data_pointer + + ", length=" + length + + ", zeros3=" + zeros3 + + '}'; + } +} diff --git a/_site/dttool/src/main/org/mitallast/dt1/DtReader.java b/_site/dttool/src/main/org/mitallast/dt1/DtReader.java new file mode 100644 index 0000000..10107c2 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/dt1/DtReader.java @@ -0,0 +1,51 @@ +package org.mitallast.dt1; + +import java.io.IOException; +import java.io.RandomAccessFile; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; + +public class DtReader { + private RandomAccessFile file; + + public DtReader(RandomAccessFile file) { + this.file = file; + } + + public FileHeader getFileHeader() throws IOException { + FileHeader fileHeader = new FileHeader(); + ByteBuffer buffer = ByteBuffer.allocate(FileHeader.BYTE_COUNT); + buffer.order(ByteOrder.LITTLE_ENDIAN); + file.seek(0); + file.read(buffer.array()); + fileHeader.fromByteBuffer(buffer); + return fileHeader; + } + + public BlockHeader getBlockHeader(int ptr) throws IOException { + BlockHeader blockHeader = new BlockHeader(); + ByteBuffer buffer = ByteBuffer.allocate(BlockHeader.BYTE_COUNT); + buffer.order(ByteOrder.LITTLE_ENDIAN); + file.seek(ptr); + file.read(buffer.array()); + blockHeader.fromByteBuffer(buffer); + return blockHeader; + } + + public SubBlockHeader getSubBlockHeader(int ptr) throws IOException { + SubBlockHeader subBlockHeader = new SubBlockHeader(); + ByteBuffer buffer = ByteBuffer.allocate(SubBlockHeader.BYTE_COUNT); + buffer.order(ByteOrder.LITTLE_ENDIAN); + file.seek(ptr); + file.read(buffer.array()); + subBlockHeader.fromByteBuffer(buffer); + return subBlockHeader; + } + + public byte[] getTile(int ptr, int length) throws IOException { + file.seek(ptr); + byte[] data = new byte[length]; + file.read(data); + return data; + } +} diff --git a/_site/dttool/src/main/org/mitallast/dt1/Extract.java b/_site/dttool/src/main/org/mitallast/dt1/Extract.java new file mode 100644 index 0000000..36a141f --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/dt1/Extract.java @@ -0,0 +1,228 @@ +package org.mitallast.dt1; + +import org.mitallast.pallete.PaletteReader; + +import javax.imageio.ImageIO; +import java.awt.image.BufferedImage; +import java.io.File; +import java.io.FileNotFoundException; +import java.io.IOException; +import java.io.RandomAccessFile; +import java.util.ArrayList; + +public class Extract { + static { + System.setProperty("java.awt.headless", "true"); + } + public static void main(String... args){ + String[] fileNames = new String[]{ + "tiles/ACT1/BARRACKS/basewall.dt1", + "tiles/ACT1/BARRACKS/floor.dt1", + "tiles/ACT1/BARRACKS/objects.dt1", + }; + int i=0; + for(String fileName: fileNames){ + extract(fileName, String.valueOf(i++)); + } + } + + public static void extract(String fileName, String dir){ + try { + new File("output/" + dir).mkdir(); + DtReader reader = new DtReader(new RandomAccessFile(fileName, "r")); + int[] palette = PaletteReader.getPalette( + new RandomAccessFile("palette/ACT1/pal.dat", "r"), + new RandomAccessFile("palette/gamma.dat", "r") + ); + FileHeader fileHeader = reader.getFileHeader(); + fileHeader.blockHeaderList = new ArrayList(); + //System.out.println(fileHeader); + // load block header + int block_ptr = fileHeader.getBh_ptr(); + for (int nb_block=0;nb_block(); + fileHeader.blockHeaderList.add(blockHeader); + //System.out.println(blockHeader); + // load sub block + int sub_ptr=blockHeader.getData_pointer(); + int orientation = blockHeader.orientation; + int w = blockHeader.size_x; + int h = blockHeader.size_y; + int y_add = 96; + if ((orientation == 0) || (orientation == 15)) // floor or roof + { + if (blockHeader.size_y!=0) + { + blockHeader.size_y = - 80; + h = 80; + y_add = 0; + } + } + else if (orientation < 15) // upper wall, shadow, special + { + if (blockHeader.size_y!=0) + { + blockHeader.size_y += 32; + h -= 32; + y_add = h; + } + } + if(w<=0 || h<=0) continue; + System.out.println("create img "+w+" "+h+" ("+blockHeader.size_x+" "+blockHeader.size_y+")"); + BufferedImage bufferedImage = new BufferedImage(w,h, BufferedImage.TYPE_INT_ARGB); + for(int sub=0;sub(); + //System.out.println(fileHeader); + // load block header + int block_ptr = fileHeader.getBh_ptr(); + for (int nb_block=0;nb_block(); + fileHeader.blockHeaderList.add(blockHeader); + //System.out.println(blockHeader); + // load sub block + int sub_ptr=blockHeader.getData_pointer(); +// BufferedImage bufferedImage = new BufferedImage(blockHeader.getSize_x(), blockHeader.getSize_y(), BufferedImage.TYPE_INT_ARGB); + for(int sub=0;sub 0) + { + x = xjump[y]; + n = nbpix[y]; + length -= n; + while (n>0) + { + int colorIndex = data[dataPtr] & 0xFF; + int color = palette[colorIndex]; + dst.setRGB(xo + x, yo + y, color); + dataPtr++; + x++; + n--; + } + y++; + } + } + + public static void draw_sub_tile_normal (BufferedImage dst, int x0, int y0, byte[] data, int[] palette) + { + int ptr = 0; + int x=0, y=0; + byte b1, b2; + int length = data.length; + // draw + while (length > 0) + { + b1 = data[ptr]; + b2 = data[ptr + 1]; + ptr += 2; + length -= 2; + if (b1!=0 || b2!=0) + { + x += b1; + length -= b2; + while (b2!=0) + { + int colorIndex = data[ptr] & 0xFF; + int color = palette[colorIndex]; + try{ + dst.setRGB(x0 + x, y0 + y, color); + }catch (ArrayIndexOutOfBoundsException e){} + ptr++; + x++; + b2--; + } + } + else + { + x = 0; + y++; + } + } + } +} diff --git a/_site/dttool/src/main/org/mitallast/dt1/FileHeader.java b/_site/dttool/src/main/org/mitallast/dt1/FileHeader.java new file mode 100644 index 0000000..854f760 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/dt1/FileHeader.java @@ -0,0 +1,85 @@ +package org.mitallast.dt1; + +import java.nio.ByteBuffer; +import java.util.List; + +/** + # bytes name description + ------- --------------- -------------------------------------------- + 4 x1 version (= 7) + 4 x2 version (= 6) + 260 zeros1 unused + 4 nb_block # of blocks + 4 bh_ptr pointer in file to block headers (= 0x114) + */ +public class FileHeader { + + public static final int BYTE_COUNT=4+4+260+4+4; + + private int x1; + private int x2; + private byte[] zeros1=new byte[260]; + private int nb_block; + private int bh_ptr; + + public List blockHeaderList; + + public void fromByteBuffer(ByteBuffer buffer){ + x1 = buffer.getInt(); + x2 = buffer.getInt(); + buffer.get(zeros1); + nb_block = buffer.getInt(); + bh_ptr = buffer.getInt(); + } + + public int getX1() { + return x1; + } + + public void setX1(int x1) { + this.x1 = x1; + } + + public int getX2() { + return x2; + } + + public void setX2(int x2) { + this.x2 = x2; + } + + public byte[] getZeros1() { + return zeros1; + } + + public void setZeros1(byte[] zeros1) { + this.zeros1 = zeros1; + } + + public int getNb_block() { + return nb_block; + } + + public void setNb_block(int nb_block) { + this.nb_block = nb_block; + } + + public int getBh_ptr() { + return bh_ptr; + } + + public void setBh_ptr(int bh_ptr) { + this.bh_ptr = bh_ptr; + } + + @Override + public String toString() { + return "FileHeader{" + + "x1=" + x1 + + ", x2=" + x2 + + ", zeros1=" + zeros1 + + ", nb_block=" + nb_block + + ", bh_ptr=" + bh_ptr + + '}'; + } +} diff --git a/_site/dttool/src/main/org/mitallast/dt1/SubBlockHeader.java b/_site/dttool/src/main/org/mitallast/dt1/SubBlockHeader.java new file mode 100644 index 0000000..2f0443c --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/dt1/SubBlockHeader.java @@ -0,0 +1,130 @@ +package org.mitallast.dt1; + +import java.nio.ByteBuffer; + +/** + # bytes name description + ------- --------------- --------------------------------------------------------- + 2 x_pos x offset where to draw the sub-tile + 2 y_pos y offset where to draw the sub-tile + 2 zeros1 unused + 1 grid_x if sub-tile of floor, its x position in the floor + 1 grid_y if sub-tile of floor, its y position in the floor + 2 tile_format method of drawing the sub-tile + 4 sub-length length of the sub-block data + 2 zeros2 unused + 4 data_offset pointer FROM SUB-BLOCK HEADER of this datas + */ +public class SubBlockHeader { + + public static final int BYTE_COUNT = 2+2+2+1+1+2+4+2+4; + + private int x_pos; + private int y_pos; + private short zeros1; + private byte grid_x; + private byte grid_y; + private short tile_format; + private int sub_length; + private short zeros2; + private int data_offset; + + public void fromByteBuffer(ByteBuffer buffer){ + x_pos = buffer.getShort(); + y_pos = buffer.getShort(); + zeros1 = buffer.getShort(); + grid_x = buffer.get(); + grid_y = buffer.get(); + tile_format = buffer.getShort(); + sub_length = buffer.getInt(); + zeros2 = buffer.getShort(); + data_offset = buffer.getInt(); + } + + public int getX_pos() { + return x_pos; + } + + public void setX_pos(short x_pos) { + this.x_pos = x_pos; + } + + public int getY_pos() { + return y_pos; + } + + public void setY_pos(short y_pos) { + this.y_pos = y_pos; + } + + public short getZeros1() { + return zeros1; + } + + public void setZeros1(short zeros1) { + this.zeros1 = zeros1; + } + + public byte getGrid_x() { + return grid_x; + } + + public void setGrid_x(byte grid_x) { + this.grid_x = grid_x; + } + + public byte getGrid_y() { + return grid_y; + } + + public void setGrid_y(byte grid_y) { + this.grid_y = grid_y; + } + + public short getTile_format() { + return tile_format; + } + + public void setTile_format(short tile_format) { + this.tile_format = tile_format; + } + + public int getSub_length() { + return sub_length; + } + + public void setSub_length(int sub_length) { + this.sub_length = sub_length; + } + + public short getZeros2() { + return zeros2; + } + + public void setZeros2(short zeros2) { + this.zeros2 = zeros2; + } + + public int getData_offset() { + return data_offset; + } + + public void setData_offset(int data_offset) { + this.data_offset = data_offset; + } + + @Override + public String toString() { + return "SubBlockHeader{" + + "x_pos=" + x_pos + + ", y_pos=" + y_pos + + ", zeros1=" + zeros1 + + ", grid_x=" + grid_x + + ", grid_y=" + grid_y + + ", tile_format=" + tile_format + + ", sub_length=" + sub_length + + ", zeros2=" + zeros2 + + ", data_offset=" + data_offset + + '}'; + } +} \ No newline at end of file diff --git a/_site/dttool/src/main/org/mitallast/pallete/PaletteReader.java b/_site/dttool/src/main/org/mitallast/pallete/PaletteReader.java new file mode 100644 index 0000000..789b119 --- /dev/null +++ b/_site/dttool/src/main/org/mitallast/pallete/PaletteReader.java @@ -0,0 +1,82 @@ +package org.mitallast.pallete; + +import java.io.IOException; +import java.io.RandomAccessFile; +import java.nio.ByteBuffer; +import java.nio.ByteOrder; + +public class PaletteReader { + + public enum GammaCorrection {GC_060, GC_062, GC_064, GC_066, GC_068, + GC_070, GC_072, GC_074, GC_076, GC_078, + GC_080, GC_082, GC_084, GC_086, GC_088, + GC_090, GC_092, GC_094, GC_096, GC_098, + GC_100, + GC_110, GC_120, GC_130, GC_140, GC_150, + GC_160, GC_170, GC_180, GC_190, GC_200, + GC_210, GC_220, GC_230, GC_240, GC_250, + GC_260, GC_270, GC_280, GC_290, GC_300 + } + + public enum color{r,g,b} + + public static final GammaCorrection defaultGC = GammaCorrection.GC_140; + + public static int[] getPalette(RandomAccessFile randomAccessFile ) throws IOException { + randomAccessFile.seek(0); + int[] palette = new int[256]; + for(int i=0;i<256;i++){ + int color=0xFF000000; + int b = (randomAccessFile.readByte() >> 2)& 0xFF; + int r = (randomAccessFile.readByte() >> 2)& 0xFF; + int g = (randomAccessFile.readByte() >> 2)& 0xFF; + color |= (r)<<16; + color |= (g)<<8; + color |= (b); + palette[i]=color; + } + palette[0]=0x00000000; + return palette; + } + + public static int[] getPalette( + RandomAccessFile paletteFile, + RandomAccessFile gammaFile + ) throws IOException { + byte[][] d2_pal = new byte[256][3]; + int shift=2; + ByteBuffer buffer = ByteBuffer.allocate(256*3); + buffer.order(ByteOrder.LITTLE_ENDIAN); + paletteFile.read(buffer.array()); + + for(int i=0;i<256;i++){ + d2_pal[i][color.g.ordinal()] = buffer.get(); + d2_pal[i][color.b.ordinal()] = buffer.get(); + d2_pal[i][color.r.ordinal()] = buffer.get(); + } + d2_pal[0]=new byte[]{0,0,0}; + + int[][] gamma_table=new int[GammaCorrection.values().length][256]; + for(GammaCorrection gc: GammaCorrection.values()){ + for (int i=0; i<256; i++) + { + int v = gammaFile.readByte() & 0xFF; + gamma_table[gc.ordinal()][i] = v; + } + } + int[] palette=new int[256]; + int r,g,b; + for(int i=0;i<256; i++){ + r = d2_pal[i][color.r.ordinal()] & 0xFF; + g = d2_pal[i][color.b.ordinal()] & 0xFF; + b = d2_pal[i][color.g.ordinal()] & 0xFF; + r = gamma_table[defaultGC.ordinal()][r]; + g = gamma_table[defaultGC.ordinal()][g]; + b = gamma_table[defaultGC.ordinal()][b]; + palette[i]=0xFF000000 | ((r & 0xFF)<<16) | ((g & 0xFF)<<8) | (b & 0xFF); + } + palette[0]=0; + + return palette; + } +} \ No newline at end of file diff --git a/_site/dttool/tiles/ACT1/BARRACKS/barE.ds1 b/_site/dttool/tiles/ACT1/BARRACKS/barE.ds1 new file mode 100644 index 0000000..227ef0d Binary files /dev/null and b/_site/dttool/tiles/ACT1/BARRACKS/barE.ds1 differ diff --git a/_site/dttool/tiles/ACT1/BARRACKS/barset.dt1 b/_site/dttool/tiles/ACT1/BARRACKS/barset.dt1 new file mode 100644 index 0000000..09f3892 Binary files /dev/null and b/_site/dttool/tiles/ACT1/BARRACKS/barset.dt1 differ diff --git a/_site/dttool/tiles/ACT1/BARRACKS/basewall.dt1 b/_site/dttool/tiles/ACT1/BARRACKS/basewall.dt1 new file mode 100644 index 0000000..664b3df Binary files /dev/null and b/_site/dttool/tiles/ACT1/BARRACKS/basewall.dt1 differ diff --git a/_site/dttool/tiles/ACT1/BARRACKS/floor.dt1 b/_site/dttool/tiles/ACT1/BARRACKS/floor.dt1 new file mode 100644 index 0000000..432363c Binary files /dev/null and b/_site/dttool/tiles/ACT1/BARRACKS/floor.dt1 differ diff --git a/_site/dttool/tiles/ACT1/BARRACKS/objects.dt1 b/_site/dttool/tiles/ACT1/BARRACKS/objects.dt1 new file mode 100644 index 0000000..877361e Binary files /dev/null and b/_site/dttool/tiles/ACT1/BARRACKS/objects.dt1 differ diff --git a/_site/index.html b/_site/index.html new file mode 100644 index 0000000..0d49470 --- /dev/null +++ b/_site/index.html @@ -0,0 +1,37 @@ + + + + + + +
+ +

Isometric minimal-code style game at html5 canvas and javascript.

+

See more at github

+
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"$a-*.png" | xargs -J{} git co -- {} +done +# append all angles +find . -name "map[0-9].png" | xargs -J{} convert -append {} map.png +# rm tmp files +find . -name "map[0-9].png" | xargs rm \ No newline at end of file diff --git a/_site/monsters/rename.sh b/_site/monsters/rename.sh new file mode 100755 index 0000000..8494fa5 --- /dev/null +++ b/_site/monsters/rename.sh @@ -0,0 +1,6 @@ +#!/bin/sh +find . -type f | while read file +do + renamed=`echo $file|sed -e "s/([0-9][0-9])-D0//g"|sed -e "s/BMP.//g"|sed -e "s/F0//g"|sed -e "s/-0/-/g"` + mv $file $renamed +done \ No newline at end of file diff --git a/_site/old_dirt/dirt.tif b/_site/old_dirt/dirt.tif new file mode 100644 index 0000000..cc07049 Binary files /dev/null and b/_site/old_dirt/dirt.tif differ diff --git a/_site/old_dirt/dirt0000.png b/_site/old_dirt/dirt0000.png new file mode 100644 index 0000000..9152b88 Binary files /dev/null and b/_site/old_dirt/dirt0000.png differ diff --git a/_site/old_dirt/dirt0001.png 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differ diff --git a/_site/shadowmaker/pom.xml b/_site/shadowmaker/pom.xml new file mode 100644 index 0000000..1d55152 --- /dev/null +++ b/_site/shadowmaker/pom.xml @@ -0,0 +1,41 @@ + + + 4.0.0 + + shadowmaker + shadowmaker + 1.0-SNAPSHOT + + + + junit + junit + 4.10 + + + + + + + ${project.basedir}/src/test/resources + + + + + maven-assembly-plugin + + + + org.mitallast.ShadowMaker + + + + jar-with-dependencies + + + + + + \ No newline at end of file diff --git a/_site/shadowmaker/src/main/java/org/mitallast/ShadowMaker.java b/_site/shadowmaker/src/main/java/org/mitallast/ShadowMaker.java new file mode 100644 index 0000000..9ff66dc --- /dev/null +++ b/_site/shadowmaker/src/main/java/org/mitallast/ShadowMaker.java @@ -0,0 +1,64 @@ +package org.mitallast; + +import javax.imageio.ImageIO; +import java.awt.*; +import java.awt.image.BufferedImage; +import java.io.File; +import java.io.IOException; + +public class ShadowMaker { + static { + System.setProperty("java.awt.headless", "true"); + } + public static void main(String... args){ + try { + processImage(args[0], args[1]); + } catch (IOException e) { + e.printStackTrace(); + } + } + + public static void processImage(String in, String out) throws IOException { + File imageFile = new File(in); + BufferedImage bufferedImage= ImageIO.read(imageFile); + int width = bufferedImage.getWidth(null); + int height = bufferedImage.getHeight(null); + BufferedImage alphaImage = new BufferedImage((width+(height/2)), height, BufferedImage.TYPE_INT_ARGB); + Graphics2D g2d= alphaImage.createGraphics(); + g2d.drawImage(bufferedImage, (height/2), 0, null); + g2d.dispose(); + makeShadow(alphaImage); + ImageIO.write(alphaImage, "png", new File(out)); + } + + public static void makeShadow(BufferedImage image){ + int width = image.getWidth(null); + int height = image.getHeight(null); + int pixel; + int deltaX=0; + int deltaY=2; + boolean hasVisiblePixel=false; + for(int row=height-1; row>=0; row-=2){ + for(int column=0;column>24); + if(alpha!=0){ + hasVisiblePixel=true; + if(offsetX>=0 && offsetY>=0){ + byte newAlpha=(byte)((image.getRGB(offsetX, offsetY))>>24); + if(newAlpha==0){ + image.setRGB(offsetX, offsetY, 0xAA000000); + } + } + } + } + if(hasVisiblePixel){ + deltaX++; + }else{ + deltaY++; + } + } + } +} diff --git a/_site/shadowmaker/src/test/java/org/mitallast/ShadowMakerTest.java b/_site/shadowmaker/src/test/java/org/mitallast/ShadowMakerTest.java new file mode 100644 index 0000000..5ef979d --- /dev/null +++ b/_site/shadowmaker/src/test/java/org/mitallast/ShadowMakerTest.java @@ -0,0 +1,23 @@ +package org.mitallast; + +import org.junit.Assert; +import org.junit.Test; + +import java.io.IOException; +import java.net.URL; + +public class ShadowMakerTest extends Assert{ + @Test + public void testProcessImage() throws IOException { + URL in = ShadowMakerTest.class.getResource("test.png"); + URL out = ShadowMakerTest.class.getResource("out.png"); + assertNotNull(in); + assertNotNull(out); + System.out.println(in.getFile()); + System.out.println(out.getFile()); + ShadowMaker.processImage( + in.getFile(), + out.getFile() + ); + } +} diff --git a/_site/shadowmaker/src/test/resources/org/mitallast/out.png b/_site/shadowmaker/src/test/resources/org/mitallast/out.png new file mode 100644 index 0000000..dd8364a Binary files /dev/null and b/_site/shadowmaker/src/test/resources/org/mitallast/out.png differ diff --git a/_site/shadowmaker/src/test/resources/org/mitallast/test.png b/_site/shadowmaker/src/test/resources/org/mitallast/test.png new file mode 100644 index 0000000..ba54c79 Binary files /dev/null and b/_site/shadowmaker/src/test/resources/org/mitallast/test.png differ diff --git a/_site/sprite/barrel64.png b/_site/sprite/barrel64.png new file mode 100644 index 0000000..b4ca6ac Binary files /dev/null and b/_site/sprite/barrel64.png differ diff --git a/_site/sprite/coins10.png b/_site/sprite/coins10.png new file mode 100644 index 0000000..2843648 Binary files /dev/null and b/_site/sprite/coins10.png differ diff --git a/_site/sprite/house.png b/_site/sprite/house.png new file mode 100644 index 0000000..77fedd6 Binary files /dev/null and b/_site/sprite/house.png differ diff --git a/_site/sprite/potions.png b/_site/sprite/potions.png new file mode 100644 index 0000000..7fee6bd Binary files /dev/null and b/_site/sprite/potions.png differ diff --git a/_site/texture/brickpavers.png b/_site/texture/brickpavers.png new file mode 100644 index 0000000..8c4720a Binary files /dev/null and b/_site/texture/brickpavers.png differ diff --git a/_site/texture/concrete.png b/_site/texture/concrete.png new file mode 100644 index 0000000..8ac45fc Binary files /dev/null and b/_site/texture/concrete.png differ diff --git a/_site/texture/cretebrick.png b/_site/texture/cretebrick.png new file mode 100644 index 0000000..33c3c0c Binary files /dev/null and b/_site/texture/cretebrick.png differ diff --git a/_site/texture/dirt.png b/_site/texture/dirt.png new file mode 100644 index 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a/_site/texture/grey_dirt/grey_dirt_crossroad.png b/_site/texture/grey_dirt/grey_dirt_crossroad.png new file mode 100644 index 0000000..8350fe8 Binary files /dev/null and b/_site/texture/grey_dirt/grey_dirt_crossroad.png differ diff --git a/_site/texture/grey_dirt/grey_dirt_lft_2_rgt.png b/_site/texture/grey_dirt/grey_dirt_lft_2_rgt.png new file mode 100644 index 0000000..db43f4e Binary files /dev/null and b/_site/texture/grey_dirt/grey_dirt_lft_2_rgt.png differ diff --git a/_site/texture/grey_dirt/grey_dirt_rgt_2_lft.png b/_site/texture/grey_dirt/grey_dirt_rgt_2_lft.png new file mode 100644 index 0000000..e3bd4ec Binary files /dev/null and b/_site/texture/grey_dirt/grey_dirt_rgt_2_lft.png differ diff --git a/_site/texture/grey_dirt/grey_dirt_top.png b/_site/texture/grey_dirt/grey_dirt_top.png new file mode 100644 index 0000000..01d17f0 Binary files /dev/null and b/_site/texture/grey_dirt/grey_dirt_top.png differ diff --git a/_site/texture/rock.png b/_site/texture/rock.png new file mode 100644 index 0000000..d741d31 Binary files /dev/null and b/_site/texture/rock.png differ diff --git a/_site/texture/snow.png b/_site/texture/snow.png new file mode 100644 index 0000000..fb51b7a Binary files /dev/null and b/_site/texture/snow.png differ diff --git a/_site/texture/stone.png b/_site/texture/stone.png new file mode 100644 index 0000000..b72f104 Binary files /dev/null and b/_site/texture/stone.png differ diff --git a/_site/texture/tilable-grey.png b/_site/texture/tilable-grey.png new file mode 100644 index 0000000..2c3f9f5 Binary files /dev/null and b/_site/texture/tilable-grey.png differ diff --git a/_site/texture/tileable-grey.png b/_site/texture/tileable-grey.png new file mode 100644 index 0000000..26ec90a Binary files /dev/null and b/_site/texture/tileable-grey.png differ diff --git a/diablo.js b/diablo.js index ab3173d..45abff2 100644 --- a/diablo.js +++ b/diablo.js @@ -1,743 +1,1922 @@ -(function(undefined) { - -var imageCount=0; -function loadImage(url,angles,steps,offsetX){ +(function (undefined) { + var imageCount = 0; + + /** + * Loads an image and assigns optional properties. + * + * @param {string} url - image URL. + * @param {number} [angles] - number of angles used (optional). + * @param {number} [steps] - number of steps used (optional). + * @param {boolean} [offsetX] - apply an offset or not (optional). + * @returns {HTMLImageElement} - loaded image object. + */ + function loadImage(url, angles, steps, offsetX) { imageCount++; - var i=new Image(); - i.onload=function(){ + var i = new Image(); + i.onload = function () { imageCount--; - i.offsetX=offsetX?((i.height/angles)>>2):0; - } - i.src=url; - if(typeof angles!="undefined" && typeof steps!="undefined"){ - i.angles=angles; - i.steps=steps; + i.offsetX = offsetX ? (i.height / angles) >> 2 : 0; + }; + i.src = url; + // set additional properties if provided + if (typeof angles !== "undefined" && typeof steps !== "undefined") { + i.angles = angles; + i.steps = steps; } return i; -} -function load(img,callback){ - if(img.complete)callback(); - else img.addEventListener('load',callback,false); -} - -var level = { - floor:{ - prefix:"dttool/output/1/", - map:[ - [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,], - [ 0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0,], - [ 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756,], - [ 0, 756, 756, 756, 756, 756, 756, 756,1140, 756, 756,], - [ 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756,], - [ 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756,], - [ 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756,], - [ 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756,], - [ 0, 756, 756,1140, 756, 756, 756, 756, 756, 756, 756,], - [ 0, 756, 756, 660, 660, 372, 756, 756, 756, 756, 756,], - [ 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756,], - [ 0, 756, 756,1908, 756, 756, 756, 756, 756, 756, 756,], - [ 0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0,], - [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,], - [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,], - ], - header:{ - 372:false, - 660:false, - 756:false, - 1140:false, - 1908:false, - } - }, - wall:{ - prefix:"dttool/output/0/", - map:[ - [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,], - [ 0, 0, 948, 372, 372, 372, 948, 372,2100, 0, 0,], - [ 0, 948,1140, 0, 0, 0, 468, 0,2004, 372, 948,], - [ 0, 468, 0, 0, 0, 0,1524, 0, 0, 0, 468,], - [ 0, 468, 0, 0, 0, 0,1428, 0, 0, 0, 468,], - [ 0, 468, 0, 0, 0, 0, 468, 0, 0, 0, 468,], - [ 0, 468, 0, 0, 0, 0, 468, 0, 0, 0,1524,], - [ 0, 948, 372, 372, 372, 372,1140, 0, 0, 0,1428,], - [ 0, 468, 0, 0, 0, 0, 0, 0, 0, 0, 468,], - [ 0, 468, 0, 0, 0, 0, 0, 0, 0, 0, 468,], - [ 0, 468, 0, 0, 0, 0, 0, 0, 0, 0, 468,], - [ 0, 468, 0, 0, 0, 0, 0, 0, 0, 0, 468,], - [ 0,2004,2100, 0, 0, 0, 0, 0, 948, 372,2004,], - [ 0, 0,2004, 372, 372, 372, 372, 372,1140, 0, 0,], - [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,], - ], - header:{ - 276:{orientation:8, main_index:5, sub_index:2, direction:1, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,]}, - 372:{orientation:2, main_index:5, sub_index:0, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,]}, - 468:{orientation:1, main_index:5, sub_index:0, direction:1, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,]}, - 564:{orientation:2, main_index:5, sub_index:0, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,]}, - 660:{orientation:2, main_index:5, sub_index:0, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,]}, - 756:{orientation:1, main_index:5, sub_index:0, direction:1, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,]}, - 852:{orientation:1, main_index:5, sub_index:0, direction:1, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,]}, - 948:{orientation:3, main_index:5, sub_index:0, direction:3, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,]}, - 1044:{orientation:4, main_index:5, sub_index:0, direction:3, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,]}, - 1140:{orientation:7, main_index:5, sub_index:0, direction:4, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,]}, - 1236:{orientation:9, main_index:5, sub_index:0, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,]}, - 1332:{orientation:9, main_index:5, sub_index:1, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,]}, - 1428:{orientation:8, main_index:5, sub_index:0, direction:1, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]}, - 1524:{orientation:8, main_index:5, sub_index:1, direction:1, walk:[0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,]}, - 1620:{orientation:9, main_index:5, sub_index:0, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,]}, - 1716:{orientation:9, main_index:5, sub_index:1, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,]}, - 1812:{orientation:8, main_index:5, sub_index:1, direction:1, walk:[0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,]}, - 1908:{orientation:8, main_index:5, sub_index:0, direction:1, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,]}, - 2004:{orientation:6, main_index:5, sub_index:0, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,]}, - 2100:{orientation:5, main_index:5, sub_index:0, direction:1, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,]}, - 2196:{orientation:6, main_index:5, sub_index:0, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,1,1,1,]}, - 2292:{orientation:5, main_index:5, sub_index:0, direction:1, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,0,0,0,1,1,0,0,0,]}, - 2388:{orientation:2, main_index:5, sub_index:0, direction:2, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,]}, - 2484:{orientation:1, main_index:5, sub_index:0, direction:1, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,]}, - 2580:{orientation:3, main_index:5, sub_index:0, direction:3, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,]}, - 2676:{orientation:4, main_index:5, sub_index:0, direction:3, walk:[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,1,1,1,1,]}, - 2772:{orientation:12, main_index:5, sub_index:0, direction:3, walk:[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,]}, - } + } + + /** + * Call function once the img is loaded. + * + * @param {HTMLImageElement} img - img element. + * @param {Function} callback - function to call + */ + function load(img, callback) { + // If the img is loaded, call function. Otherwise, wait for event. + if (img.complete) callback(); + else img.addEventListener("load", callback, false); + } + + // Level map + var level = { + floor: { + prefix: "dttool/output/1/", + map: [// add 2 0 + [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + [0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0, 0, 0, 0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 1140, 756, 756, 0, 0, 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 1140, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0, 0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 1140, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 1140, 756, 756, 756, 756, 756, 756, 756, 0, 0], + [0, 756, 756, 660, 660, 372, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 660, 660, 372, 756, 756, 756, 756, 756, 756, 0], + [0, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 0], + [0, 756, 756, 1908, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 756, 1908, 756, 756, 756, 756, 756, 756, 756, 756, 0], + [0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0, 0, 0, 0, 0, 756, 756, 756, 756, 756, 756, 0, 0, 0, 0, 0], + [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], + [0, 0, 0, 0, 0, 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1, + 0, 0, + ], + }, + 5076: { + orientation: 12, + main_index: 9, + sub_index: 20, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, + ], + }, + 5172: { + orientation: 12, + main_index: 9, + sub_index: 17, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, + 0, 0, + ], + }, + 5268: { + orientation: 12, + main_index: 9, + sub_index: 18, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, + 0, 0, + ], + }, + 5364: { + orientation: 12, + main_index: 9, + sub_index: 19, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, + 0, 0, + ], + }, + 5460: { + orientation: 12, + main_index: 9, + sub_index: 16, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, + 0, 0, + ], + }, + 5556: { + orientation: 12, + main_index: 9, + sub_index: 15, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, + 1, 0, + ], + }, + 5652: { + orientation: 12, + main_index: 9, + sub_index: 13, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, + 1, 0, + ], + }, + 5748: { + orientation: 12, + main_index: 9, + sub_index: 12, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, + 1, 0, + ], + }, + 5844: { + orientation: 12, + main_index: 9, + sub_index: 14, + direction: 3, + walk: [ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, + 1, 0, + ], + }, + }, + }, + }; + for (var l in level) { + level[l].tiles = {}; + for (i in level[l].header) + if (!level[l].tiles[i]) + level[l].tiles[i] = loadImage(level[l].prefix + i + ".png"); + } + + var floor = document.getElementById("floor").getContext("2d"); + floor.w = floor.canvas.width; + floor.h = floor.canvas.height; + var tw = 160, + th = tw / 2, + s = tw * 0.705, + a = Math.PI / 4, + visible = 7, + asin = (acos = Math.sin(a)); + + // Object Image + var barrelSprite = loadImage("sprite/barrel64.png"); + var coinSprite = loadImage("sprite/coins10.png"); + var potionSprite = loadImage("sprite/potions.png"); + + /** + * Check if pos (x, y) is blocked by a wall. + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + * @returns {boolean} - Return if path is blocked by a wall True or False + */ + function isWayWall(x, y) { + // Determine block pos + var block_x = Math.floor(x / s), + block_y = Math.floor(y / s), + ix = Math.floor((x % s) / (s / 5)), + iy = 4 - Math.floor((y % s) / (s / 5)), + w_inx = iy * 5 + ix, + h, + idx; + + for (var l in level) { + if ( + level[l].map[block_y] && + (idx = level[l].map[block_y][block_x]) && + (h = level[l].header[idx]) + ) { + // If walkable + if (h.walk[w_inx] == 1) return false; + // Check special condition + else if (h.orientation == 3) { + for (var idx in level.wall.header) { + var tb = level.wall.header[idx]; + if ( + tb.main_index == h.main_index && + tb.sub_index == h.sub_index && + tb.orientation == 4 && + h.walk[w_inx] == 1 + ) { + return false; + } + } } + } } -}; -for(var l in level){ - level[l].tiles={}; - for(i in level[l].header) if(!level[l].tiles[i]) level[l].tiles[i]=loadImage(level[l].prefix+i+".png"); -} - -var floor=document.getElementById("floor").getContext("2d"); -floor.w=floor.canvas.width; -floor.h=floor.canvas.height; -var tw=160, th=tw/2, s=tw*0.705, a=Math.PI/4, visible=7, asin=acos=Math.sin(a); - -var barrelSprite=loadImage("sprite/barrel64.png"); -var coinSprite=loadImage("sprite/coins10.png"); -var potionSprite=loadImage("sprite/potions.png"); - -function isWayWall(x,y){ - var block_x = Math.floor(x/s), - block_y = Math.floor(y/s), - ix = Math.floor((x%s)/(s/5)), - iy = 4-Math.floor((y%s)/(s/5)), - w_inx = iy*5+ix, h, idx; - for(var l in level){ - if(level[l].map[block_y] && (idx=level[l].map[block_y][block_x]) && (h=level[l].header[idx])){ - if(h.walk[w_inx]==1) return false; - else if(h.orientation==3){ - for(var idx in level.wall.header){ - var tb=level.wall.header[idx]; - if(tb.main_index==h.main_index && tb.sub_index==h.sub_index && tb.orientation==4 && h.walk[w_inx]==1){ - return false; - } - } - } - } - } + // Path blocked return true; -} + } + + /** + * Get floor tile at pos (x, y) + * @param {number} x - x coordinate + * @param {number} y - y coordinate + * @returns {Object|null} Return tile object if found + */ + function getFloorTile(x, y) { + // Check if row and tile exist + if (!level.floor.map[y]) return null; + if (!level.floor.map[y][x]) return null; -function getFloorTile(x, y) { - if(!level.floor.map[y]) return null; - if(!level.floor.map[y][x]) return null; var f = level.floor.map[y][x]; return level.floor.tiles[f]; -} + } -var monsterMap={ + + var monsterMap = { + /** + * SK monster + */ SK: { - A1: loadImage("monsters/SK/A1/map.png",8,16,true), - NU: loadImage("monsters/SK/NU/map.png",8,8,true), - WL: loadImage("monsters/SK/WL/map.png",8,8,true), - DD: loadImage("monsters/SK/DD/map.png",8,1), - attackOffset:10, + A1: loadImage("monsters/SK/A1/map.png", 8, 16, true), // Attack anim + NU: loadImage("monsters/SK/NU/map.png", 8, 8, true), // Neutral anim + WL: loadImage("monsters/SK/WL/map.png", 8, 8, true), // Walking anim + DD: loadImage("monsters/SK/DD/map.png", 8, 1), // Death anim + attackOffset: 10, }, + /** + * FS monster + */ FS: { - A1: loadImage("monsters/FS/A1/map.png",8,17,true), - NU: loadImage("monsters/FS/NU/map.png",8,12,true), - WL: loadImage("monsters/FS/WL/map.png",8,14,true), - DD: loadImage("monsters/FS/DD/map.png",8,1), + A1: loadImage("monsters/FS/A1/map.png", 8, 17, true), + NU: loadImage("monsters/FS/NU/map.png", 8, 12, true), + WL: loadImage("monsters/FS/WL/map.png", 8, 14, true), + DD: loadImage("monsters/FS/DD/map.png", 8, 1), }, + /** + * SI monster + */ SI: { - A1: loadImage("monsters/SI/A1/map.png",8,16,true), - NU: loadImage("monsters/SI/NU/map.png",8,8,true), - WL: loadImage("monsters/SI/WL/map.png",8,9,true), - DD: loadImage("monsters/SI/DD/map.png",8,1), + A1: loadImage("monsters/SI/A1/map.png", 8, 16, true), + NU: loadImage("monsters/SI/NU/map.png", 8, 8, true), + WL: loadImage("monsters/SI/WL/map.png", 8, 9, true), + DD: loadImage("monsters/SI/DD/map.png", 8, 1), }, + /** + * BA monster + */ BA: { - A1: loadImage("monsters/BA/A1/map.png",16,9,true), - NU: loadImage("monsters/BA/NU/map.png",16,8,true), - WL: loadImage("monsters/BA/WL/map.png",16,8,true), - } -}; - -var hero=new HeroBarbarian(s*3,s*3); -setInterval(function(){ - hero.health=Math.min(hero.health+10, hero.origin_health); -},2000); - -// aggresive mobs -var monsters=[],deathmobs=[],barrels=[],coins=[],potions=[],walls=[]; -for(var i=0;i<2;i++) monsters.push(new AgressiveMob(randomx(),randomy(), 'SK')); -for(var i=0;i<2;i++) monsters.push(new AgressiveMob(randomx(),randomy(), 'FS')); -for(var i=0;i<2;i++) monsters.push(new AgressiveMob(randomx(),randomy(), 'SI')); -//for(var i=0;i<2;i++) barrels.push(new Barrel(randomx(),randomy())); -for(var i=0;i<2;i++) potions.push(new PotionHealth(randomx(), randomy())); - -for(var y in level.wall.map){ - for(var x in level.wall.map[y]){ - var index = level.wall.map[y][x]; - if(index>0){ - walls.push(new Wall(index,x*s,y*s)); - } + A1: loadImage("monsters/BA/A1/map.png", 16, 9, true), + NU: loadImage("monsters/BA/NU/map.png", 16, 8, true), + WL: loadImage("monsters/BA/WL/map.png", 16, 8, true), + }, + }; + + var hero = new HeroBarbarian(s * 3, s * 3); + var intervalHero = setInterval(function () { + // Regen hero hp. +10 every 2sec + hero.health = Math.min(hero.health + 10, hero.origin_health); + }, 2000); + + // aggresive mobs + var monsters = [], + deathmobs = [], + barrels = [], + coins = [], + potions = [], + walls = []; + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "SK")); + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "FS")); + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "SI")); + // for(var i=0;i<2;i++) barrels.push(new Barrel(randomx(),randomy())); + for (var i = 0; i < 2; i++) + potions.push(new PotionHealth(randomx(), randomy())); + + for (var y in level.wall.map) { + for (var x in level.wall.map[y]) { + var index = level.wall.map[y][x]; + if (index > 0) { + walls.push(new Wall(index, x * s, y * s)); + } } -} -for(var y in level.object.map){ - for(var x in level.object.map[y]){ - var index = level.object.map[y][x]; - if(index>0){ - walls.push(new WallObject(index,x*s,y*s)); - } + } + for (var y in level.object.map) { + for (var x in level.object.map[y]) { + var index = level.object.map[y][x]; + if (index > 0) { + walls.push(new WallObject(index, x * s, y * s)); + } } -} - -setInterval(function() { // random step for mobs, attack hero - if(monsters.length==0)return; - var m=monsters[Math.ceil(Math.random()*(monsters.length-1))]; - if(typeof m.attacked != "object"){ - m.to_x=m.x+(Math.random()*s-s/2); - m.to_y=m.y+(Math.random()*s-s/2); + } + + var intervalMove = setInterval(function () { + // random step for mobs, attack hero + if (monsters.length == 0) return; + var m = monsters[Math.ceil(Math.random() * (monsters.length - 1))]; + if (typeof m.attacked != "object") { + m.to_x = m.x + (Math.random() * s - s / 2); + m.to_y = m.y + (Math.random() * s - s / 2); } - for(var i in monsters){ - var m=monsters[i], attackDist=100; - if(m.attack && m.isAboveHero()){ - if(Math.abs(hero.x-m.x)=0){ - if(hero.belt.items[beltIndex] instanceof PotionHealth){ - hero.belt.items[beltIndex].drink(hero); - remove(hero.belt.items,hero.belt.items[beltIndex]); - } - return false; + if (beltIndex >= 0) { + if (hero.belt.items[beltIndex] instanceof PotionHealth) { + hero.belt.items[beltIndex].drink(hero); + remove(hero.belt.items, hero.belt.items[beltIndex]); + } + return false; } - if(e.keyCode==9){ - showMap=!showMap; - return false; + if (e.keyCode == 9) { + // Show / Hide map if player press tab + showMap = !showMap; + return false; } -} + }; -var showMap=false; -setInterval(function() { - if(imageCount>0) return; + /** + * Interval, Generate monster every 60 sec + */ + var intervalGenerateMonster = setInterval(function () { + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "SK")); + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "FS")); + for (var i = 0; i < 2; i++) + monsters.push(new AgressiveMob(randomx(), randomy(), "SI")); + }, 60000) + + + var showMap = false; + var intervalRender = setInterval(function () { + // Render map every interval + if (imageCount > 0) return; hero.nextStep(); - for(var i in monsters) monsters[i].nextStep(); - floor.fillStyle="black";floor.fillRect(0,0, floor.w,floor.h); + for (var i in monsters) monsters[i].nextStep(); + floor.fillStyle = "black"; + floor.fillRect(0, 0, floor.w, floor.h); renderFloor(); - renderHeroHealth() + renderHeroHealth(); renderHeroBelt(); - if(showMap) renderMap(); -}, 66); + if (showMap) renderMap(); + if (hero.health <= 0) { + renderGameOver(); + } + }, 66); -function renderHeroHealth(){ - var radius=80, padding=20; + /** + * Render Hero Health on canvas + */ + function renderHeroHealth() { + var radius = 80, + padding = 20; floor.save(); - floor.globalAlpha=0.4; + floor.globalAlpha = 0.4; // draw health colb - floor.fillStyle="black"; + floor.fillStyle = "black"; floor.beginPath(); - floor.arc(radius+padding, floor.h-radius-padding, radius+4, 0, Math.PI*2); + floor.arc( + radius + padding, + floor.h - radius - padding, + radius + 4, + 0, + Math.PI * 2 + ); floor.closePath(); floor.fill(); // draw health - floor.fillStyle="red"; + floor.fillStyle = "red"; var percent = hero.health / hero.origin_health; - var angleFrom = Math.PI*(0.5-percent); - var angleTo = Math.PI*(0.5+percent); + var angleFrom = Math.PI * (0.5 - percent); + var angleTo = Math.PI * (0.5 + percent); floor.beginPath(); - floor.arc(radius+padding, floor.h-radius-padding, radius, angleFrom, angleTo); + floor.arc( + radius + padding, + floor.h - radius - padding, + radius, + angleFrom, + angleTo + ); floor.closePath(); floor.fill(); floor.restore(); -} + } -function renderHeroBelt(){ + /** + * Render Hero Belt on canvas + */ + function renderHeroBelt() { floor.save(); - var tile=potionSprite; + var tile = potionSprite; var tw = tile.width / tile.steps; - var th = tile.height / tile.angles; - for(var i=0;i= sx-spr_w/2 && cx <= sx+spr_w/2 && cy >= sy-spr_h && cy <= sy){ - m.use(hero) - return true; - } + } + + /** + * Process click event + * @returns {boolean} - Is click interact with entity ? + */ + function processClick() { + // Calculate pos of click + var zb = loadZb(true, true); + var cx = (floor.click_x - floor.click_y) * acos, + cy = ((floor.click_x + floor.click_y) / 2) * asin; + + // Check if click same pos of entity + for (var i in zb) { + var m = zb[i]; + var spr = m.sprite; + var sx = (m.x - m.y) * acos + m.offset_x, + sy = ((m.x + m.y) / 2) * asin + m.offset_y; + + // Spite size + var spr_w = spr.angles ? spr.width / spr.angles : spr.width; + var spr_h = spr.steps ? spr.height / spr.steps : spr.height; + // Click on sprite ? + if ( + cx >= sx - spr_w / 2 && + cx <= sx + spr_w / 2 && + cy >= sy - spr_h && + cy <= sy + ) { + m.use(hero); + return true; + } } return false; -} - -function renderObjects(){ - var zb=loadZb(false); - for(z in zb){ - var m=zb[z]; - floor.save() - var sx=(m.x - m.y)*acos+m.offset_x, - sy=(m.x + m.y)/2*asin+m.offset_y; - var tile=m.sprite; - // render sprite - var tw = tile.width; - var th = tile.height - if(tile.steps && tile.angles){ - tw/=tile.steps; - th/=tile.angles; - floor.drawImage(tile, - tw*m.step, th*m.angle, tw, th, - Math.round(sx-tw/2-tile.offsetX), Math.round(sy-th), tw, th); - }else{ - floor.drawImage(tile, Math.round(sx-tile.width/2)+1, Math.round(sy-tile.height)+1); - } - floor.restore() - // health line - if(m.health && m.origin_health && m != hero){ - floor.save() - floor.globalAlpha=0.7 - sy-=90; - var lm=Math.floor(m.origin_health/20), - lr=Math.floor(m.health/20) - floor.fillStyle="black" - floor.fillRect(sx-lm/2-1, sy, lm+2, 6); - floor.fillStyle="red" - floor.fillRect(sx-lm/2, sy+1, lr, 4); - floor.restore() - } + } + + /** + * Render all Objects + */ + function renderObjects() { + // Function renderObjects + var zb = loadZb(false); + for (z in zb) { + var m = zb[z]; + floor.save(); + var sx = (m.x - m.y) * acos + m.offset_x, + sy = ((m.x + m.y) / 2) * asin + m.offset_y; + var tile = m.sprite; + // render sprite + var tw = tile.width; + var th = tile.height; + if (tile.steps && tile.angles) { + tw /= tile.steps; + th /= tile.angles; + floor.drawImage( + tile, + tw * m.step, + th * m.angle, + tw, + th, + Math.round(sx - tw / 2 - tile.offsetX), + Math.round(sy - th), + tw, + th + ); + } else { + floor.drawImage( + tile, + Math.round(sx - tile.width / 2) + 1, + Math.round(sy - tile.height) + 1 + ); + } + floor.restore(); + // render health bar + if (m.health && m.origin_health && m != hero) { + floor.save(); + floor.globalAlpha = 0.7; + sy -= 90; + var lm = Math.floor(m.origin_health / 20), + lr = Math.floor(m.health / 20); + floor.fillStyle = "black"; + floor.fillRect(sx - lm / 2 - 1, sy, lm + 2, 6); + floor.fillStyle = "red"; + floor.fillRect(sx - lm / 2, sy + 1, lr, 4); + floor.restore(); + } } -} + } -function renderFloor() { + /** + * Render all floor tile + */ + function renderFloor() { + // Function renderFloor floor.save(); - floor.translate(floor.w/2-th, floor.h/2);// translate to center - var fdx=Math.floor(hero.x/s), // hero tile - fdy=Math.floor(hero.y/s), - miny=Math.max(0, fdy-visible), // calculate camera visible tiles - maxy=Math.min(level.floor.map.length-1,fdy+visible), - minx=Math.max(0, fdx-visible), - maxx=Math.min(level.floor.map[0].length-1,fdx+visible); + floor.translate(floor.w / 2 - th, floor.h / 2); // translate to center + var fdx = Math.floor(hero.x / s), // hero tile + fdy = Math.floor(hero.y / s), + miny = Math.max(0, fdy - visible), // calculate camera visible tiles + maxy = Math.min(level.floor.map.length - 1, fdy + visible), + minx = Math.max(0, fdx - visible), + maxx = Math.min(level.floor.map[0].length - 1, fdx + visible); // translate to hero - var mrx=hero.x * acos - hero.y * asin, - mry=hero.x * asin + hero.y * acos; - mry=mry/2; + var mrx = hero.x * acos - hero.y * asin, + mry = hero.x * asin + hero.y * acos; + mry = mry / 2; floor.translate(-mrx, -mry); // render - for(var y=miny;y<=maxy;y++){ - for(var x=minx;x<=maxx;x++){ - var tile= getFloorTile(x, y); - if(tile){ - var tx=( x - y ) * th, - ty=( x + y ) * th/2; - floor.drawImage(tile, tx, ty, tile.width+0.707, tile.height+0.707); - } + for (var y = miny; y <= maxy; y++) { + for (var x = minx; x <= maxx; x++) { + var tile = getFloorTile(x, y); + if (tile) { + var tx = (x - y) * th, + ty = ((x + y) * th) / 2; + floor.drawImage( + tile, + tx, + ty, + tile.width + 0.707, + tile.height + 0.707 + ); } + } } floor.translate(th, 0); // retranslate for diamond textures renderObjects(); floor.restore(); -} + } -function renderMap() { + /** + * Render map + */ + function renderMap() { floor.save(); - floor.translate(floor.w/2, floor.h/2); - var sc=0.5; - floor.scale(1*sc,0.5*sc); - floor.rotate(Math.PI*0.25); + floor.translate(floor.w / 2, floor.h / 2); + var sc = 0.5; + floor.scale(1 * sc, 0.5 * sc); + floor.rotate(Math.PI * 0.25); floor.translate(-hero.x, -hero.y); - floor.fillStyle="rgba(0,0,0,0.5)"; - var wallOffset=[]; - for(var y=4;y>=0;y--) for(var x=0;x<=4;x++) wallOffset.push({x:x*s/5, y:y*s/5}); - for(var i in walls){ - var v=walls[i], walk=v.header.walk; - if(v.header.orientation==4)continue; - for(var j=0;j<25;j++) if(walk[j]==1) floor.fillRect(v.x+wallOffset[j].x, v.y+wallOffset[j].y, s/5, s/5); + floor.fillStyle = "rgba(0,0,0,0.5)"; + var wallOffset = []; + for (var y = 4; y >= 0; y--) + for (var x = 0; x <= 4; x++) + wallOffset.push({ x: (x * s) / 5, y: (y * s) / 5 }); + for (var i in walls) { + var v = walls[i], + walk = v.header.walk; + if (v.header.orientation == 4) continue; + for (var j = 0; j < 25; j++) + if (walk[j] == 1) + floor.fillRect( + v.x + wallOffset[j].x, + v.y + wallOffset[j].y, + s / 5, + s / 5 + ); } - floor.fillRect(hero.x, hero.y, s/5, s/5); + floor.fillRect(hero.x, hero.y, s / 5, s / 5); floor.restore(); -} - -function remove(ar,v){var i=ar.indexOf(v);if(i>=0)ar.splice(i,1);} -function randomx(){return Math.floor(Math.random()*(level.floor.map[0].length)*s);} -function randomy(){return Math.floor(Math.random()*(level.floor.map.length)*s);} - -function Shape(sprite,x,y){ - this.x=x; - this.y=y; - this.offset_x=0; - this.offset_y=0; - this.sprite=sprite; - this.isAboveHero=function(){ - var maxlen=tw*visible/2; - return (Math.abs(this.x-hero.x)<=maxlen) && (Math.abs(this.y-hero.y)<=maxlen); + } + + /** + * + * @param {Array} ar - array + * @param {*} v - value to remove + */ + function remove(ar, v) { + var i = ar.indexOf(v); + if (i >= 0) ar.splice(i, 1); + } + + /** + * Generate random x coordinate + * + * @returns {number} - Random x coordinate + */ + function randomx() { + return Math.floor(Math.random() * level.floor.map[0].length * s); + } + + /** + * Generate random y coordinate + * + * @returns {number} - Random y coordinate + */ + function randomy() { + return Math.floor(Math.random() * level.floor.map.length * s); + } + + /** + * Sprite in-game + * @param {Object} sprite - Sprite object + * @param {*} x - x coordinate + * @param {*} y - y coordinate + */ + function Shape(sprite, x, y) { + this.x = x; + this.y = y; + this.offset_x = 0; + this.offset_y = 0; + this.sprite = sprite; + + /** + * Check if shape is visible by player + * + * @returns {boolean} - is shape visible by player ? + */ + this.isAboveHero = function () { + var maxlen = (tw * visible) / 2; + return ( + Math.abs(this.x - hero.x) <= maxlen && + Math.abs(this.y - hero.y) <= maxlen + ); }; -} - -function BaseWall(sprite,header,x,y){ - Shape.call(this,sprite,x,y); - this.header=header; - this.isAboveHero=function(){return true;} - this.offset_x-=14; - this.offset_y+=82; -} - -function Wall(index,x,y){ - BaseWall.call(this,level.wall.tiles[index],level.wall.header[index],x,y); - switch(this.header.orientation){ - case 2: - this.offset_x+=16; - break; - case 6: - this.offset_x+=16; - break; - case 5: - this.offset_x-=16; - break; - case 3: - for(var inx in level.wall.header){ - var h = level.wall.header[inx]; - if(h.orientation==4 && h.main_index==this.header.main_index && h.sub_index==this.header.sub_index){ - walls.push(new Wall(inx, x, y)) - break; - } - } - this.offset_x+=16; - break; - case 4: - this.offset_x-=16; + } + + /** + * Base wall object + * + * @param {Object} sprite Sprite object + * @param {Object} header Header object + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function BaseWall(sprite, header, x, y) { + // Function BaseWall + Shape.call(this, sprite, x, y); + this.header = header; + this.isAboveHero = function () { + return true; + }; + this.offset_x -= 14; + this.offset_y += 82; + } + + /** + * Wall object, extend from BaseWall + * + * @param {number} index - index of wall tile + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function Wall(index, x, y) { + BaseWall.call( + this, + level.wall.tiles[index], + level.wall.header[index], + x, + y + ); + switch (this.header.orientation) { + case 2: + this.offset_x += 16; + break; + case 6: + this.offset_x += 16; + break; + case 5: + this.offset_x -= 16; + break; + case 3: + for (var inx in level.wall.header) { + var h = level.wall.header[inx]; + if ( + h.orientation == 4 && + h.main_index == this.header.main_index && + h.sub_index == this.header.sub_index + ) { + walls.push(new Wall(inx, x, y)); break; - } -} - -function WallObject(index,x,y){ - BaseWall.call(this,level.object.tiles[index],level.object.header[index],x,y); - this.offset_x+=16; - var self=this; - load(this.sprite, function(){ - if(self.sprite.width<160){ - self.offset_x-=(160-self.sprite.width)/2 + } } - }) - -} - -function DeathMob(mob){ - Shape.call(this,mob.death,mob.x,mob.y); - this.step=0; - this.angle=mob.angle; - this.used=false; - this.use=function(mob){ - if(!this.used && Math.random()>0.5) coins.push(new Coin(this.x+50, this.y+50)); - if(!this.used && Math.random()>0.5) potions.push(new PotionHealth(this.x+50, this.y)); - this.used=true; + this.offset_x += 16; + break; + case 4: + this.offset_x -= 16; + break; } -} + } + /** + * Wall Object + * + * @param {number} index - index of wall object + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function WallObject(index, x, y) { + BaseWall.call( + this, + level.object.tiles[index], + level.object.header[index], + x, + y + ); + this.offset_x += 16; + var self = this; + load(this.sprite, function () { + if (self.sprite.width < 160) { + self.offset_x -= (160 - self.sprite.width) / 2; + } + }); + } -function Barrel(x, y){ - Shape.call(this,barrelSprite,x,y); - this.use=function(mob){ - if(mob.doAttack) mob.doAttack(this); + /** + * Death Mob, extend from Shape class + * + * @param {Object} mob - mob object + */ + function DeathMob(mob) { + // Function DeathMob + Shape.call(this, mob.death, mob.x, mob.y); + this.step = 0; + this.angle = mob.angle; + this.used = false; + this.use = function (mob) { + // Can drop Coin or Potion + if (!this.used && Math.random() > 0.5) + coins.push(new Coin(this.x + 50, this.y + 50)); + if (!this.used && Math.random() > 0.5) + potions.push(new PotionHealth(this.x + 50, this.y)); + this.used = true; }; - this.damage=function(damage){ - remove(barrels,this); - if(Math.random()>0.7) coins.push(new Coin(this.x, this.y)); + } + + // Not used currently + /** + * Barrel Object, extend from Shape class + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function Barrel(x, y) { + Shape.call(this, barrelSprite, x, y); + this.use = function (mob) { + if (mob.doAttack) mob.doAttack(this); }; -} - -function Coin(x,y){ - Shape.call(this,coinSprite,x,y); - this.coins=Math.floor(Math.random()*1000); - this.use=function(mob){ - remove(coins,this); - mob.coins+=this.coins; - } -} - -function Potion(x,y){ - Shape.call(this,potionSprite,x,y); - this.sprite.steps=6; - this.sprite.angles=4; - this.use=function(mob){ - if(mob.addToBelt(this)) remove(potions,this); - } -} - -function PotionHealth(x,y){ - Potion.call(this,x,y); - this.step=0; - this.angle=0; - this.health=1000; - this.drink=function(mob){ - mob.health=Math.min(mob.origin_health, mob.health+this.health); - } -} - -function Mob(x,y,name){ - this.to_x=x;this.to_y=y; - this.name=name; - this.stay=monsterMap[name].NU - this.run=monsterMap[name].WL - this.death=monsterMap[name].DD - this.currentState=this.stay; - this.step=0; - this.angle=0; - this.st=8; + this.damage = function (damage) { + // Destroy barrel, can drop coin + remove(barrels, this); + if (Math.random() > 0.7) coins.push(new Coin(this.x, this.y)); + }; + } + + /** + * Coin Object, extend from Shape class + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + */ + function Coin(x, y) { + Shape.call(this, coinSprite, x, y); + this.coins = Math.floor(Math.random() * 1000); + this.use = function (mob) { + // Get coin + remove(coins, this); + mob.coins += this.coins; + }; + } + + /** + * Potion Object, extend from Shape class + * + * @param {number} x - x coordinate + * @param {*} y - y coordinate + */ + function Potion(x, y) { + Shape.call(this, potionSprite, x, y); + this.sprite.steps = 6; + this.sprite.angles = 4; + this.use = function (mob) { + if (mob.addToBelt(this)) remove(potions, this); + }; + } + + /** + * PotionHealth Object, extend from Potion class + * + * @param {number} x - x coordinate + * @param {*} y - y coordinate + */ + function PotionHealth(x, y) { + // Function PotionHealth + Potion.call(this, x, y); + this.step = 0; + this.angle = 0; + this.health = 1000; + this.drink = function (mob) { + // Heal when potion is used + mob.health = Math.min(mob.origin_health, mob.health + this.health); + }; + } + + /** + * Mob character. movement, animation, damage handling. + * + * @param {number} x - x coordinate + * @param {number} y - y coordinate + * @param {string} name - name of the mob + */ + function Mob(x, y, name) { + // Mob moving toward + this.to_x = x; + this.to_y = y; + // mob name + this.name = name; + // mob sprite + this.stay = monsterMap[name].NU; + this.run = monsterMap[name].WL; + this.death = monsterMap[name].DD; + + this.currentState = this.stay; + this.step = 0; + this.angle = 0; + this.st = 8; + Shape.call(this, this.currentState, x, y); - this.rotate = function(sx,sy){ - var l=this.currentState.angles; - this.angle=Math.round((Math.atan2(sy, sx)/Math.PI+2.75)*l/2+l/2)%l - } - this.rotateTo = function(point){ - this.rotate(point.x-this.x,point.y-this.y); - } - this.setState=function(state){ - if(this.currentState!=state){ - this.currentState=state; - this.step=-1; - } - } - this.nextStep=function(){ - var dx=(this.to_x - this.x), - dy=(this.to_y - this.y); - if((Math.sqrt((dx*dx)+(dy*dy)))>this.st){ // run - var tx=0;ty=0; - for(var st=0;st=this.st/2){ - this.x+=tx; - this.y+=ty; - this.setState(this.run); - } - else{ this.setState(this.stay); this.x+=tx;this.y+=ty;this.to_x=this.x;this.to_y=this.y;} - } else{ this.setState(this.stay); this.to_x=this.x;this.to_y=this.y;} - this.step=(this.step+1)%(this.currentState.steps); - this.sprite=this.currentState; - } - this.origin_health=this.health=1000; - this.resistance=10; // damage resistance, less than 1000 - this.use = function(mob){ - if(mob.doAttack) mob.doAttack(this); + this.rotate = function (sx, sy) { + var l = this.currentState.angles; + this.angle = + Math.round(((Math.atan2(sy, sx) / Math.PI + 2.75) * l) / 2 + l / 2) % l; }; - this.damage=function(damage){ - var health=this.health - damage * 1000/(1000-this.resistance); - if(health<=0){ - this.health=0; - remove(monsters,this); - if(this.death) deathmobs.push(new DeathMob(this)); - }else{ - this.health=health; + this.rotateTo = function (point) { + this.rotate(point.x - this.x, point.y - this.y); + }; + this.setState = function (state) { + if (this.currentState != state) { + this.currentState = state; + this.step = -1; + } + }; + this.nextStep = function () { + // calculate distance + var dx = this.to_x - this.x, + dy = this.to_y - this.y; + if (Math.sqrt(dx * dx + dy * dy) > this.st) { + // run + var tx = 0; + ty = 0; + for (var st = 0; st < this.st; st += 0.01) { + var sx = (st * dx) / Math.sqrt(dx * dx + dy * dy); + var sy = (sx * dy) / dx; + if (isWayWall(this.x + sx, this.y + sy)) { + tx = sx; + ty = sy; + } else break; } - } -} - -function AgressiveMob(x,y,name){ - Mob.call(this,x,y,name); - this.attack=monsterMap[name].A1 - this.attackOffset=monsterMap[name].attackOffset||0; - this.normalOffset=0; - this._nextStep=this.nextStep; - this.nextStep=function(){ - if(!this.isAboveHero())return; - if(this.currentState == this.attack){ - if(this.step==(this.attack.steps-1)){ - this.currentState=this.stay; - this.step=-1; - if(this.attacked){ - this.attacked.damage(this.getDamage()); - this.attacked=null; - } - } - this.step=(this.step+1)%(this.currentState.steps); - this.sprite=this.currentState; - }else this._nextStep(); - this.offset_y=this.currentState==this.attack?this.attackOffset:this.normalOffset; - } - this.currentDamage=30; - this.getDamage=function(){ - return this.currentDamage; - } - this.attacked=null; - this.doAttack=function(mob){ - if(this.attacked!=mob){ - this.rotateTo(mob); - this.setState(this.attack); - this.attacked=mob; + this.rotate(tx, ty); + if (Math.sqrt(tx * tx + ty * ty) >= this.st / 2) { + this.x += tx; + this.y += ty; + this.setState(this.run); + } else { + this.setState(this.stay); + this.x += tx; + this.y += ty; + this.to_x = this.x; + this.to_y = this.y; } - } -} - -function HeroBarbarian(x,y){ - AgressiveMob.call(this,x,y,"BA"); - this.attackOffset=40; - this.normalOffset=10; - this.health=this.origin_health=1000; - this.belt={items:[], size:10}; - this.st=16; - this.addToBelt=function(potion){ - for(var i=0;i