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When I get the object pose with the simGetObjectPose, it is correct and the same as the location coordinates in Unreal Engine. However, when I try to set the object pose it ends up being in a different location. Even when I do the following, the position changes, which I think it should stay:
When I get the object pose with the simGetObjectPose, it is correct and the same as the location coordinates in Unreal Engine. However, when I try to set the object pose it ends up being in a different location. Even when I do the following, the position changes, which I think it should stay:
Or when set the object's pose to a new pose twice, the second transform shouldn't affect, but it does and rotation slightly changes
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