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generator.h
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/*
* Copyright (C) 2010 Miroslav Lichvar <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GENERATOR_H
#define GENERATOR_H
#include "sysheaders.h"
#include <vector>
#include <map>
#include <string>
using namespace std;
typedef map<string, double> Generator_variables;
class Generator {
protected:
vector<Generator *> input;
bool constant;
public:
Generator(const vector<Generator *> *input);
virtual ~Generator();
virtual double generate(const Generator_variables *variables) = 0;
bool is_constant() const;
};
class Generator_float: public Generator {
double f;
public:
Generator_float(double f);
virtual double generate(const Generator_variables *variables);
};
class Generator_variable: public Generator {
string name;
public:
Generator_variable(string name);
virtual double generate(const Generator_variables *variables);
};
class Generator_random_uniform: public Generator {
public:
Generator_random_uniform(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_random_normal: public Generator {
Generator_random_uniform uniform;
public:
Generator_random_normal(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_random_exponential: public Generator {
Generator_random_uniform uniform;
public:
Generator_random_exponential(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_random_poisson: public Generator {
Generator_random_uniform uniform;
double L;
public:
Generator_random_poisson(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_file: public Generator {
FILE *input;
public:
Generator_file(const char *file);
virtual ~Generator_file();
virtual double generate(const Generator_variables *variables);
};
class Generator_wave_pulse: public Generator {
int high;
int low;
int counter;
public:
Generator_wave_pulse(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_wave_sine: public Generator {
double length;
int counter;
public:
Generator_wave_sine(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_wave_cosine: public Generator {
double length;
int counter;
public:
Generator_wave_cosine(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_wave_triangle: public Generator {
double length;
int counter;
public:
Generator_wave_triangle(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_sum: public Generator {
double sum;
public:
Generator_sum(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_multiply: public Generator {
public:
Generator_multiply(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_add: public Generator {
public:
Generator_add(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_modulo: public Generator {
public:
Generator_modulo(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_equal: public Generator {
public:
Generator_equal(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_max: public Generator {
public:
Generator_max(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_min: public Generator {
public:
Generator_min(const vector<Generator *> *input);
virtual double generate(const Generator_variables *variables);
};
class Generator_generator {
public:
Generator_generator();
~Generator_generator();
Generator *generate(char *code) const;
};
#endif