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PlaygroundHub.cs
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using System;
using System.Threading.Tasks;
using System.Threading.Channels;
using Microsoft.AspNetCore.SignalR;
namespace TestServer
{
public class PlaygroundHub : Hub
{
private static Random _random = new Random();
public override Task OnConnectedAsync()
{
return Clients.Caller.SendAsync("AddMessage", @"¯\_(ツ)_/¯", "Welcome!");
}
public Task Broadcast(string user, string message)
{
return Clients.All.SendAsync("AddMessage", user, message);
}
public int Add(int n1, int n2)
{
return n1 + n2;
}
public ChannelReader<int> StreamNumbers(int from, int to)
{
var channel = Channel.CreateUnbounded<int>();
Task.Run(async () =>
{
for (; from <= to; from++)
{
await channel.Writer.WriteAsync(from);
await Task.Delay(_random.Next(100));
}
channel.Writer.TryComplete();
});
return channel.Reader;
}
}
}