You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
@Gvinfinity Quick correction, so long as there is more than one minigame selected, the selection algorithm will never play the same minigame twice. It can, however, play minigame A, minigame B and then go back to minigame A, but that's just kind of the nature of randomness.
I think there's room to create a selection algorithm that feels more random. Maybe a minigame weight system that determines the chance of each minigame being selected, with each weight increasing the longer a minigame is not selected?
I think the RNG algorithm choice depends on the objective the game tries to accomplish. Should it be allowed to present a minigame more than 3 times in an interval of 7 minigames? Or should it only show a minigame after all the others have appeared? You could make a cooldown for games even.
Does the decision of the algorithm depends on a collective decision or an individual decision by its dev?
Currently the RNG makes it possible for the same game to appear multiple times in a row, shuffling a vector with all the games should improve this.
The text was updated successfully, but these errors were encountered: