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I try to use it in an infinite world depending on the player position i need to add to the scene a "tile" (tile == TerrainManager)
but when i play with offset nothing append the mesh stay at the same place
The text was updated successfully, but these errors were encountered:
Apologies, I haven't touched this project in years and I don't believe I ever got tiling working correctly. I may take a look if I find the time but you may find it best to just learn from my code and write your own implementation
I try to use it in an infinite world depending on the player position i need to add to the scene a "tile" (tile == TerrainManager)
but when i play with offset nothing append the mesh stay at the same place
The text was updated successfully, but these errors were encountered: