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tests.js
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tests.js
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import { TicTacToe, NA, P1, P2 } from './lib/TicTacToe.js';
const t = new TicTacToe({ gridLength: 3 });
const fbf = new TicTacToe({ gridLength: 4, winCount: 3 });
let failedTests = 0;
const fbfWinners = [NA, P1, P2, P1, P2, P1, P2, P1, P2];
const fbfBoardStates = [
[P2, NA, NA, P2, NA, P1, NA, NA, NA, NA, P2, NA, P1, NA, NA, P1],
[NA, NA, P1, NA, NA, P1, NA, NA, P1, NA, NA, NA, NA, NA, NA, NA],
[NA, NA, NA, NA, NA, NA, NA, P2, NA, NA, P2, NA, NA, P2, NA, NA],
[NA, P1, NA, NA, NA, NA, P1, NA, NA, NA, NA, P1, NA, NA, NA, NA],
[NA, NA, NA, NA, P2, NA, NA, NA, NA, P2, NA, NA, NA, NA, P2, NA],
[NA, NA, NA, NA, NA, NA, P1, NA, NA, P1, NA, NA, P1, NA, NA, NA],
[NA, NA, NA, NA, NA, P2, NA, NA, NA, NA, P2, NA, NA, NA, NA, P2],
[NA, NA, NA, P1, NA, NA, P1, NA, NA, P1, NA, NA, NA, NA, NA, NA],
[P2, NA, NA, NA, NA, P2, NA, NA, NA, NA, P2, NA, NA, NA, NA, NA],
];
console.log('============ 4x4 - piece 3 win state tests ============ ');
failedTests += fbf.testEvaluation(fbfBoardStates, fbfWinners);
const winners = [NA, P1, P1, P1, P1, P1, P1, P2, P2, P2, P2, P2, P2, P1, P1, P2, P2, NA];
const winBoardStates = [
[NA, NA, NA, NA, NA, NA, NA, NA, NA], // no winner
[P1, P1, P1, NA, NA, NA, NA, NA, NA], // row 1
[NA, NA, NA, P1, P1, P1, NA, NA, NA], // row 2
[NA, NA, NA, NA, NA, NA, P1, P1, P1], // row 3
[P1, NA, NA, P1, NA, NA, P1, NA, NA], // col 1
[NA, P1, NA, NA, P1, NA, NA, P1, NA], // col 2
[NA, NA, P1, NA, NA, P1, NA, NA, P1], // col 3
[P2, P2, P2, NA, NA, NA, NA, NA, NA], // row 1 - player2
[NA, NA, NA, P2, P2, P2, NA, NA, NA], // row 2 - player2
[NA, NA, NA, NA, NA, NA, P2, P2, P2], // row 3 - player2
[P2, NA, NA, P2, NA, NA, P2, NA, NA], // col 1 - player2
[NA, P2, NA, NA, P2, NA, NA, P2, NA], // col 2 - player2
[NA, NA, P2, NA, NA, P2, NA, NA, P2], // col 3 - player2
[P1, NA, NA, NA, P1, NA, NA, NA, P1], // diag \
[NA, NA, P1, NA, P1, NA, P1, NA, NA], // diag /
[P2, NA, NA, NA, P2, NA, NA, NA, P2], // diag \ - player2
[NA, NA, P2, NA, P2, NA, P2, NA, NA], // diag / - player2
[P2, P1, P2, P1, P2, NA, NA, P1, NA], // no winner
];
console.log('============ 3x3 win state tests ============ ');
failedTests += t.testEvaluation(winBoardStates, winners);
const correctMoves = [
[
{ idx_i: 0, idx_j: 0 },
{ idx_i: 0, idx_j: 1 },
{ idx_i: 0, idx_j: 2 },
{ idx_i: 1, idx_j: 0 },
{ idx_i: 1, idx_j: 1 },
{ idx_i: 1, idx_j: 2 },
{ idx_i: 2, idx_j: 0 },
{ idx_i: 2, idx_j: 1 },
{ idx_i: 2, idx_j: 2 },
],
[
{ idx_i: 0, idx_j: 0 },
{ idx_i: 0, idx_j: 1 },
{ idx_i: 0, idx_j: 2 },
{ idx_i: 1, idx_j: 0 },
{ idx_i: 1, idx_j: 2 },
{ idx_i: 2, idx_j: 0 },
{ idx_i: 2, idx_j: 1 },
{ idx_i: 2, idx_j: 2 },
],
[
{ idx_i: 0, idx_j: 1 },
{ idx_i: 0, idx_j: 2 },
{ idx_i: 1, idx_j: 0 },
{ idx_i: 1, idx_j: 1 },
{ idx_i: 1, idx_j: 2 },
{ idx_i: 2, idx_j: 0 },
{ idx_i: 2, idx_j: 1 },
{ idx_i: 2, idx_j: 2 },
],
[
{ idx_i: 0, idx_j: 0 },
{ idx_i: 0, idx_j: 1 },
{ idx_i: 2, idx_j: 1 },
],
[],
[
{ idx_i: 0, idx_j: 1 },
{ idx_i: 1, idx_j: 1 },
],
];
const moveBoardStates = [
[NA, NA, NA, NA, NA, NA, NA, NA, NA],
[NA, NA, NA, NA, P1, NA, NA, NA, NA],
[P2, NA, NA, NA, NA, NA, NA, NA, NA],
[NA, NA, P1, P2, P1, P1, P2, NA, P2],
[P2, P1, P1, P1, P2, P2, P2, P1, P1],
[P1, NA, P1, P2, NA, P2, P1, P2, P1],
];
console.log('============ 3x3 move generation test ============ ');
failedTests += t.testGenerateMoves(moveBoardStates, correctMoves);
if (failedTests > 0) {
console.log(`\nFAILED : ${failedTests}`);
} else {
console.log('\nPASSED : ALL');
}
process.exit(failedTests);