Renders a full-screen background image.
#include <gb/gb.h>
#include "bg_data.c"
#include "bg_data.map"
void main() {
First load the tile patterns in the Background Tile Pattern table. This means that we load all the 8x8 images that make up our picture (131 of them to be exact).
set_bkg_data(0, 131, tiledata);
VBK_REG = 1;
VBK_REG = 0;
Then we set the tile pattern in the background tile table. The variable
tilemap
contains an array of tile numbers that reference to the the tiles
we loaded previously using set_bkg_data
.
Our image is 20
tiles wide and 18
tiles high, thus having a total of 360
tiles. How is that possible when we only loaded 131
tiles?
Well, that is because some in the image are identical. So instead the tile
is only saved once in the tiledata
variable and reused multiple times in
the tilemap
variable.
set_bkg_tiles(0, 0, 20, 18, tilemap);
In order for the background to actually show up we call SHOW_BKG
.
SHOW_BKG;
DISPLAY_ON;
}