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border.c
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border.c
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/*
BORDER.C
Tile Source File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 8
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
/* Start of tile array. */
const unsigned char border[] =
{
0x00,0x00,0x1F,0x1F,0x20,0x20,0x4F,0x4F,
0x50,0x50,0x50,0x50,0x50,0x50,0x50,0x50,
0x50,0x50,0x50,0x50,0x50,0x50,0x50,0x50,
0x4F,0x4F,0x20,0x20,0x1F,0x1F,0x00,0x00,
0x00,0x00,0xF8,0xF8,0x04,0x04,0xF2,0xF2,
0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
0xF2,0xF2,0x04,0x04,0xF8,0xF8,0x00,0x00,
0x00,0x00,0xFF,0xFF,0x00,0x00,0xFF,0xFF,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0xFF,0xFF,0x00,0x00,0xFF,0xFF,0x00,0x00,
0x50,0x50,0x50,0x50,0x50,0x50,0x50,0x50,
0x50,0x50,0x50,0x50,0x50,0x50,0x50,0x50,
0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,0x0A,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
/* End of BORDER.C */