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as an addition to this #177 i've added a s+h for DX11DepthStencil which i needed for performance reasons.
i didn't make a PR yet, but you can have a look here: https://github.com/sebllll/dx11-vvvv/blob/9162273b4a49f4284c6738705431adccf918f579/Nodes/VVVV.DX11.Nodes/Nodes/Generics/SampleHoldNodes.cs
if that all looks reasonable to you, you can either grab the code from the link above or i can make a proper PR out of it.
The text was updated successfully, but these errors were encountered:
PR is now here #352
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as an addition to this #177 i've added a s+h for DX11DepthStencil which i needed for performance reasons.
i didn't make a PR yet, but you can have a look here: https://github.com/sebllll/dx11-vvvv/blob/9162273b4a49f4284c6738705431adccf918f579/Nodes/VVVV.DX11.Nodes/Nodes/Generics/SampleHoldNodes.cs
if that all looks reasonable to you, you can either grab the code from the link above or i can make a proper PR out of it.
The text was updated successfully, but these errors were encountered: