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S+H for DX11DepthStencil #351

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sebllll opened this issue Dec 12, 2018 · 1 comment
Open

S+H for DX11DepthStencil #351

sebllll opened this issue Dec 12, 2018 · 1 comment

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@sebllll
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sebllll commented Dec 12, 2018

as an addition to this #177 i've added a s+h for DX11DepthStencil which i needed for performance reasons.

i didn't make a PR yet, but you can have a look here: https://github.com/sebllll/dx11-vvvv/blob/9162273b4a49f4284c6738705431adccf918f579/Nodes/VVVV.DX11.Nodes/Nodes/Generics/SampleHoldNodes.cs

if that all looks reasonable to you, you can either grab the code from the link above or i can make a proper PR out of it.

@sebllll
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sebllll commented Dec 12, 2018

PR is now here #352

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