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trying to do this so dont have to hardcoded texture support for games, was using this for mcl before giving up
if not minetest.get_modpath("default") then minetest.register_on_mods_loaded(function() local top_chest_tex for name, def in pairs(minetest.registered_nodes) do if string.match((name:split(":")[2] or ""), "chest") and def.tiles and not def.mesh then top_chest_tex = def.tiles[1] end end if top_chest_tex then minetest.override_item("bridges:bridge_auto", {tiles = {top_chest_tex}}) end end) end
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trying to do this so dont have to hardcoded texture support for games, was using this for mcl before giving up
The text was updated successfully, but these errors were encountered: