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unifieddyes functionality without base-mod/game #8
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From the readme:
IMO we should go somewhat backwards in history, and have |
wouldn't it be easier to maintain, if this mod didn't shadow dyes but just provided api to add and use colours? |
Probably nothing really, open dye system is complicated enough and could cover a lot of possible use cases with good API.
Could possibly include some dyes but not sure if that's really useful. Should include simple and straightforward way to introduce dyes.
If API is planned then it should not provide airbrush, coloring functionality or palettes. It should provide API for these things. If keeping backwards compatibility would mean adding another mod then I think that would be best way to handle mtg for example and every game of course could do whatever they want. |
Continuing discussion from #5
What should the
unifieddyes
mod do on its own (without base-game or mod):I don't have an opinion on this yet as i don't know of any other mod than mtg
dyes
that implements the actual dyesWhat are the other constellations this could be used in?
@wsor4035 @OgelGames
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