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colors.go
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colors.go
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package gamut
import (
"image/color"
colorful "github.com/lucasb-eyer/go-colorful"
)
// A Color is a color including its name and reference URL
type Color struct {
Name string
Color color.Color
Reference string
}
// Colors is a slice of colors
type Colors []Color
// Hex returns the color encoded by a hex-string, e.g. "#ABCDEF".
func Hex(s string) color.Color {
c, _ := colorful.Hex(s)
return c
}
// ToHex returns the hex encoding of a color, e.g. "#ABCDEF".
func ToHex(c color.Color) string {
cc, _ := colorful.MakeColor(c)
return cc.Hex()
}
// HueOffset returns color with a different hue angle
func HueOffset(c color.Color, degrees int) color.Color {
col, _ := colorful.MakeColor(c)
h, s, v := col.Hsv()
h += float64(degrees)
if h < 0 {
h += 360
} else if h >= 360 {
h -= 360
}
return colorful.Hsv(h, s, v).Clamped()
}
// Tetradic returns the tetradic values for any given color
func Tetradic(c1 color.Color, c2 color.Color) []color.Color {
var cc []color.Color
cc = append(cc, Complementary(c1))
cc = append(cc, Complementary(c2))
return cc
}
// Triadic returns the triadic values for any given color
func Triadic(c color.Color) []color.Color {
var cc []color.Color
cc = append(cc, HueOffset(c, -120))
cc = append(cc, HueOffset(c, 120))
return cc
}
// Quadratic returns the quadratic values for any given color
func Quadratic(c color.Color) []color.Color {
var cc []color.Color
cc = append(cc, HueOffset(c, -90))
cc = append(cc, Complementary(c))
cc = append(cc, HueOffset(c, 90))
return cc
}
// Analogous returns the analogous values for any given color
func Analogous(c color.Color) []color.Color {
var cc []color.Color
cc = append(cc, HueOffset(c, -30))
cc = append(cc, HueOffset(c, 30))
return cc
}
// SplitComplementary returns the split complementary values for any given color
func SplitComplementary(c color.Color) []color.Color {
return Analogous(Complementary(c))
}
// Complementary returns the complementary value for any given color
func Complementary(c color.Color) color.Color {
return HueOffset(c, 180)
}
// Contrast returns the color with the most contrast (hence either black or white)
func Contrast(c color.Color) color.Color {
col, _ := colorful.MakeColor(c)
wf := colorful.Color{R: 1, G: 1, B: 1}
bf := colorful.Color{R: 0, G: 0, B: 0}
_, _, l := col.Hcl()
if l < 0.5 {
return wf
}
return bf
}
// Monochromatic returns the specified amount of monochromatic colors based on
// a given color's hues
func Monochromatic(c color.Color, count int) []color.Color {
col, _ := colorful.MakeColor(c)
h, s, _ := col.Hsl()
dl := 1.0 / float64(count+1)
var cc []color.Color
for i := 1; i <= count; i++ {
cc = append(cc, colorful.Hsl(h, s, dl*float64(i)).Clamped())
}
return cc
}
// Blends returns a slice of interpolated colors, blended between two colors
func Blends(c1, c2 color.Color, count int) []color.Color {
col1, _ := colorful.MakeColor(c1)
col2, _ := colorful.MakeColor(c2)
dl := 1.0 / float64(count+1)
var cc []color.Color
for i := 1; i <= count; i++ {
cc = append(cc, col1.BlendLab(col2, dl*float64(i)).Clamped())
}
return cc
}
// Shades returns the specified amount of a color's shades
func Shades(c color.Color, count int) []color.Color {
col, _ := colorful.MakeColor(c)
return Blends(col, colorful.Color{R: 0.0, G: 0.0, B: 0.0}, count)
}
// Tints returns the specified amount of a color's tints
func Tints(c color.Color, count int) []color.Color {
col, _ := colorful.MakeColor(c)
return Blends(col, colorful.Color{R: 1.0, G: 1.0, B: 1.0}, count)
}
// Tones returns the specified amount of a color's tone
func Tones(c color.Color, count int) []color.Color {
col, _ := colorful.MakeColor(c)
return Blends(col, colorful.Color{R: 0.5, G: 0.5, B: 0.5}, count)
}
// Cool returns whether a color is considered to have a cool temperature
func Cool(c color.Color) bool {
col, _ := colorful.MakeColor(c)
h, _, _ := col.Hsv()
return 90 <= h && h < 270
}
// Warm returns whether a color is considered to have a warm temperature
func Warm(c color.Color) bool {
return !Cool(c)
}
// Lighter returns a lighter version of the specified color
func Lighter(c color.Color, percent float64) color.Color {
col, _ := colorful.MakeColor(c)
h, cv, l := col.Hcl()
return colorful.Hcl(h, cv, l+(l*percent)).Clamped()
}
// Darker returns a darker version of the specified color
func Darker(c color.Color, percent float64) color.Color {
col, _ := colorful.MakeColor(c)
h, cv, l := col.Hcl()
return colorful.Hcl(h, cv, l-(l*percent)).Clamped()
}