A highly extensible voxel engine written in Luau for Roblox.
[Inspired by Minecraft and Terraria]
- Rendering
- Render a chunk of terrain procedurally using EditableMeshes and EditableImages
- Cull hidden faces
- Generation
- Terrain shape using fractal noise and spline maps
- Multithreading by giving chunks generation stages
- Storing data into u8 buffers
- Download the latest .rbxl file from releases.
- Import file into a new place in Roblox Studio.
- Biomes
- Desert
- Forest
- Jungle
- Tundra
- Caves
- Spaghetti caves
- Cheese caves
Check out the contribution guide for instructions.