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Releases: naavis/haloray

HaloRay 2.2.0

09 Jul 19:56
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Added

  • Created an application icon for HaloRay
  • Added possibility to add preset crystal populations

Changed

  • Disabled "Remove population" button when there is only one population in simulation
  • Added multiple crystal populations by default

HaloRay 2.1.1

08 Jul 15:12
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Fixed

  • Fixed bug where removing the only crystal population caused the UI controls not to work anymore

HaloRay 2.1.0

07 Jul 20:21
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Added

  • Gave main window an initial size hint
  • Support for multiple crystal populations!

Changed

  • Made sidebar scrollable when the window is small enough
  • Made UI show field of view in degrees
  • Limited field of view for stereographic, rectilinear and orthographic projections

Fixed

  • Fixed bug where field of view sometimes did not update correctly when choosing a new projection

HaloRay 2.0.0

02 Jul 18:23
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This is the second major release of HaloRay. Functionality has not changed much, but the OpenGL-rendered Nuklear user interface was replaced with the more maintainable and futureproof Qt library.

Changed

  • Replaced Nuklear UI with Qt

HaloRay 1.1.0

17 Jun 17:54
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Changed

  • Renamed C-axis orientation to simply C-axis tilt

Fixed

  • Fixed bug where uniform C-axis orientation was messing with C-axis rotation

HaloRay 1.0.0

16 Jun 18:21
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First official release of HaloRay!

Current features include the following:

  • Real-time color rendering with OpenGL 4.4 and newer
  • Single ice crystal population
    • Only normal hexagonal crystals, no pyramidal crystals yet
  • Changing camera orientation by dragging
  • Toggle UI visibility by hitting the spacebar
  • Multiple different camera projections
    • Stereographic
    • Rectilinear
    • Equidistant
    • Equal area
    • Orthographic