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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>示例代码 - Ruin 语言文档</title>
<link rel="stylesheet" href="assets/style.css">
</head>
<body>
<div class="container">
<header>
<h1>📚 示例代码</h1>
<div class="version">实战示例和最佳实践</div>
</header>
<nav>
<ul>
<li><a href="index.html">首页</a></li>
<li><a href="getting-started.html">快速开始</a></li>
<li><a href="syntax.html">语法</a></li>
<li><a href="types.html">类型系统</a></li>
<li><a href="function.html">函数系统</a></li>
<li><a href="builtin.html">内置模块</a></li>
<li><a href="string.html">String 模块</a></li>
<li><a href="object.html">Object 模块</a></li>
<li><a href="this.html">this 关键字</a></li>
<li><a href="fs.html">文件系统</a></li>
<li><a href="http.html">HTTP 模块</a></li>
<li><a href="json.html">JSON 处理</a></li>
<li><a href="system.html">System 模块</a></li>
<li><a href="gui.html">GUI系统</a></li>
<li><a href="window.html">窗口管理</a></li>
<li><a href="canvas.html">Canvas 绘图</a></li>
<li><a href="input.html">输入系统</a></li>
<li><a href="lifecycle.html">生命周期</a></li>
<li><a href="async.html">异步编程</a></li>
<li><a href="gpu.html">GPU计算</a></li>
<li><a href="cv.html">计算机视觉</a></li>
<li><a href="llama.html">Llama AI</a></li>
<li><a href="screen.html">屏幕捕获</a></li>
<li><a href="examples.html" class="active">示例</a></li>
</ul>
</nav>
<main>
<div class="breadcrumb">
<a href="index.html">首页</a> <span>></span> 示例代码
</div>
<section id="intro">
<h2>📖 概述</h2>
<p>以下是 Ruin 语言的实战示例,展示了从简单的 Hello World 到复杂的图像处理和屏幕捕获的完整应用。所有示例都可以在 <code>test/</code> 目录中找到。</p>
<div class="info-box">
<h4>💡 运行示例</h4>
<pre><code>./dist/ruin.exe test/示例文件.ruin</code></pre>
</div>
</section>
<section id="closures">
<h2>🔒 闭包与异步编程</h2>
<p><strong>文件:</strong><code>test/test-closure.ruin</code></p>
<p>展示闭包、高阶函数和异步编程的完整示例。</p>
<pre><code><span class="keyword">import</span> console <span class="keyword">from</span> <span class="string">"console"</span>;
<span class="comment">// 闭包示例</span>
<span class="keyword">let</span> function createCounter = () => function {
<span class="keyword">let</span> number count = <span class="number">0</span>;
<span class="keyword">return</span> () => number {
count = count + <span class="number">1</span>;
<span class="keyword">return</span> count;
};
};
<span class="keyword">let</span> function counter = createCounter();
console.log(counter()); <span class="comment">// 1</span>
console.log(counter()); <span class="comment">// 2</span></code></pre>
<div class="success-box">
<h4>✅ 特点</h4>
<ul>
<li>闭包捕获外部变量</li>
<li>高阶函数返回函数</li>
<li>异步回调支持</li>
</ul>
</div>
</section>
<section id="type-conversion">
<h2>🔄 类型转换</h2>
<p><strong>文件:</strong><code>test/test-convert.ruin</code></p>
<p>展示 Ruin 的类型转换系统。</p>
<pre><code><span class="keyword">import</span> console <span class="keyword">from</span> <span class="string">"console"</span>;
<span class="keyword">import</span> convert <span class="keyword">from</span> <span class="string">"convert"</span>;
<span class="comment">// 字符串转数字</span>
<span class="keyword">let</span> string numStr = <span class="string">"123"</span>;
<span class="keyword">let</span> number num = parseInt(numStr);
console.log(<span class="string">"解析的数字: "</span> + num);
<span class="comment">// 数字转字符串</span>
<span class="keyword">let</span> number value = <span class="number">456</span>;
<span class="keyword">let</span> string valueStr = toString(value);
console.log(<span class="string">"转换的字符串: "</span> + valueStr);
<span class="comment">// 布尔转换</span>
<span class="keyword">let</span> boolean flag = toBool(<span class="string">"true"</span>);
console.log(<span class="string">"布尔值: "</span> + flag);</code></pre>
<div class="success-box">
<h4>✅ 涵盖知识点</h4>
<ul>
<li>parseInt() 字符串转数字</li>
<li>toString() 数字转字符串</li>
<li>toBool() 字符串转布尔</li>
<li>类型安全的转换</li>
</ul>
</div>
</section>
<section id="screen-basic">
<h2>📸 屏幕捕获基础</h2>
<p><strong>文件:</strong><code>test/test-screen-basic.ruin</code></p>
<p>展示 ScreenCapture 模块的所有基础功能。</p>
<h3>测试功能</h3>
<ul>
<li>✅ 平台检测(Windows DXGI / Linux X11)</li>
<li>✅ 显示器信息获取(分辨率、刷新率、位置)</li>
<li>✅ 多显示器列表</li>
<li>✅ 光标位置追踪</li>
<li>✅ 全屏截图保存</li>
<li>✅ 区域截图保存</li>
<li>✅ 屏幕图像捕获(cv.Mat 类型)</li>
<li>✅ 资源管理</li>
</ul>
<h3>关键代码</h3>
<pre><code><span class="keyword">import</span> screen <span class="keyword">from</span> <span class="string">"screen"</span>;
<span class="keyword">import</span> console <span class="keyword">from</span> <span class="string">"console"</span>;
<span class="keyword">import</span> type <span class="keyword">from</span> <span class="string">"type"</span>;
<span class="comment">// 1. 获取平台和显示器信息</span>
<span class="keyword">let</span> string platform = screen.getPlatform();
<span class="keyword">let</span> number displayCount = screen.getDisplayCount();
console.log(<span class="string">"平台: "</span> + platform);
console.log(<span class="string">"显示器数量: "</span> + displayCount);
<span class="comment">// 2. 获取显示器详细信息</span>
<span class="keyword">let</span> object info = screen.getDisplayInfo(<span class="number">0</span>);
console.log(<span class="string">"分辨率: "</span> + info.width + <span class="string">"x"</span> + info.height);
console.log(<span class="string">"刷新率: "</span> + info.refreshRate + <span class="string">" Hz"</span>);
<span class="comment">// 3. 光标位置</span>
<span class="keyword">let</span> object cursor = screen.getCursorPosition();
console.log(<span class="string">"光标位置: ("</span> + cursor.x + <span class="string">", "</span> + cursor.y + <span class="string">")"</span>);
<span class="comment">// 4. 保存截图</span>
screen.saveScreenshot(<span class="string">"test/results/screenshot-full.png"</span>);
screen.saveRegionScreenshot(<span class="string">"test/results/region.png"</span>, <span class="number">100</span>, <span class="number">100</span>, <span class="number">800</span>, <span class="number">600</span>);
<span class="comment">// 5. 捕获图像(返回 cv.Mat)</span>
<span class="keyword">let</span> object img = screen.captureScreen();
<span class="keyword">if</span> (img.__type == type.Mat) {
console.log(<span class="string">"✓ 捕获成功"</span>);
screen.releaseImage(img);
}</code></pre>
<div class="success-box">
<h4>✅ 涵盖知识点</h4>
<ul>
<li>ScreenCapture API 使用</li>
<li>跨平台屏幕捕获</li>
<li>类型检查(type.Mat)</li>
<li>资源管理(releaseImage)</li>
<li>文件保存</li>
</ul>
</div>
</section>
<section id="cv-processing">
<h2>🖼️ OpenCV 图像处理</h2>
<p><strong>文件:</strong><code>test/test-cv-channels.ruin</code></p>
<p>展示 OpenCV 的各种图像处理功能。</p>
<pre><code><span class="keyword">import</span> console <span class="keyword">from</span> <span class="string">"console"</span>;
<span class="keyword">import</span> cv <span class="keyword">from</span> <span class="string">"cv"</span>;
<span class="comment">// 读取图像</span>
<span class="keyword">let</span> object img = cv.imread(<span class="string">"test_image.jpg"</span>);
<span class="comment">// 转换为灰度图</span>
<span class="keyword">let</span> object gray = cv.cvtColor(img, <span class="number">6</span>);
<span class="comment">// 高斯模糊</span>
<span class="keyword">let</span> object blurred = cv.GaussianBlur(gray, <span class="number">15</span>, <span class="number">5.0</span>);
<span class="comment">// 边缘检测</span>
<span class="keyword">let</span> object edges = cv.Canny(blurred, <span class="number">50.0</span>, <span class="number">150.0</span>);
<span class="comment">// 保存结果</span>
cv.imwrite(<span class="string">"output.png"</span>, edges);
console.log(<span class="string">"图像处理完成!"</span>);</code></pre>
<div class="success-box">
<h4>✅ 涵盖知识点</h4>
<ul>
<li>图像读取与保存</li>
<li>颜色空间转换</li>
<li>图像滤波(高斯模糊)</li>
<li>边缘检测(Canny)</li>
<li>OpenCV 基础操作</li>
</ul>
</div>
</section>
<section id="comparison">
<h2>📊 示例对比</h2>
<table>
<thead>
<tr>
<th>示例</th>
<th>难度</th>
<th>模块</th>
<th>特点</th>
<th>运行时间</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>test-closure</strong></td>
<td>⭐⭐</td>
<td>console</td>
<td>闭包和高阶函数</td>
<td>< 0.1s</td>
</tr>
<tr>
<td><strong>test-convert</strong></td>
<td>⭐</td>
<td>convert</td>
<td>类型转换</td>
<td>< 0.1s</td>
</tr>
<tr>
<td><strong>test-screen-basic</strong></td>
<td>⭐⭐</td>
<td>screen</td>
<td>屏幕捕获基础</td>
<td>< 1s</td>
</tr>
<tr>
<td><strong>test-cv-channels</strong></td>
<td>⭐⭐</td>
<td>cv</td>
<td>OpenCV 图像处理</td>
<td>< 1s</td>
</tr>
</tbody>
</table>
</section>
<section id="running">
<h2>🚀 运行示例</h2>
<h3>闭包和函数</h3>
<pre><code><span class="comment"># 闭包示例</span>
./dist/ruin.exe test/test-closure.ruin
<span class="comment"># 测试闭包捕获和高阶函数</span></code></pre>
<h3>类型转换</h3>
<pre><code><span class="comment"># 类型转换测试</span>
./dist/ruin.exe test/test-convert.ruin
<span class="comment"># 测试各种类型转换函数</span></code></pre>
<h3>屏幕捕获</h3>
<pre><code><span class="comment"># 基础功能测试</span>
./dist/ruin.exe test/test-screen-basic.ruin
<span class="comment"># 生成文件:</span>
<span class="comment"># test/results/screenshot-full.png</span>
<span class="comment"># test/results/screenshot-region.png</span></code></pre>
<h3>OpenCV 图像处理</h3>
<pre><code><span class="comment"># CV 通道和图像处理</span>
./dist/ruin.exe test/test-cv-channels.ruin
<span class="comment"># 测试 OpenCV 的各种图像处理功能</span></code></pre>
</section>
<section id="learning-path">
<h2>🎓 学习路径</h2>
<div class="info-box">
<h4>推荐学习顺序</h4>
<ol>
<li><strong>test-convert.ruin</strong> - 学习类型转换</li>
<li><strong>test-closure.ruin</strong> - 理解闭包和高阶函数</li>
<li><strong>test-screen-basic.ruin</strong> - 了解屏幕捕获 API</li>
<li><strong>test-cv-channels.ruin</strong> - 掌握 OpenCV 图像处理</li>
</ol>
</div>
<h3>知识点覆盖</h3>
<ul>
<li>✅ 强类型语法</li>
<li>✅ 函数定义与调用</li>
<li>✅ 异步编程(await)</li>
<li>✅ 模块导入(import)</li>
<li>✅ GUI 窗口系统</li>
<li>✅ Canvas 绘图</li>
<li>✅ OpenCV 图像处理</li>
<li>✅ ScreenCapture 屏幕捕获</li>
<li>✅ HTTP 网络请求</li>
<li>✅ 资源管理</li>
<li>✅ 类型系统(type.Mat)</li>
</ul>
</section>
<section id="more-examples">
<h2>💡 更多示例</h2>
<p>查看 <code>test/</code> 目录获取更多示例:</p>
<ul>
<li><code>test/test-callback.ruin</code> - 回调函数示例</li>
<li><code>test/test-import-export.ruin</code> - 模块导入导出</li>
<li><code>test/test-phase1-features.ruin</code> - 第一阶段功能</li>
<li><code>test/test-phase2-features.ruin</code> - 第二阶段功能</li>
<li><code>test/test-input-simple.ruin</code> - 输入系统示例</li>
<li><code>test/test-audio-complete.ruin</code> - 音频功能</li>
</ul>
<p>语法测试示例(<code>test/syntax/</code>):</p>
<ul>
<li><code>01-lexer/</code> - 词法分析器测试(关键字、数字、运算符、字符串)</li>
<li><code>02-parser/</code> - 解析器测试(表达式、语句、类型系统)</li>
<li><code>03-semantic/</code> - 语义分析测试(作用域)</li>
<li><code>04-integration/</code> - 集成测试(异步、闭包、泛型等)</li>
</ul>
<p>完整文档:</p>
<ul>
<li><a href="cv.html">OpenCV 模块文档</a></li>
<li><a href="screen.html">ScreenCapture 模块文档</a></li>
<li><a href="canvas.html">Canvas 绘图文档</a></li>
<li><a href="gui.html">GUI 系统文档</a></li>
</ul>
</section>
<section id="simple-game">
<h2>🎮 简单游戏</h2>
<p>一个完整的可玩游戏示例,包含玩家控制、分数系统和边界检测。</p>
<pre><code><span class="keyword">import</span> console <span class="keyword">from</span> <span class="string">"console"</span>;
<span class="keyword">import</span> input <span class="keyword">from</span> <span class="string">"input"</span>;
<span class="keyword">import</span> gui <span class="keyword">from</span> <span class="string">"gui"</span>;
<span class="keyword">import</span> director <span class="keyword">from</span> <span class="string">"director"</span>;
<span class="comment">// 创建窗口</span>
<span class="keyword">let</span> window win = gui.createWindow({
width: <span class="number">800</span>,
height: <span class="number">600</span>,
title: <span class="string">"简单游戏"</span>,
center: <span class="keyword">true</span>
});
<span class="comment">// 创建玩家</span>
<span class="keyword">let</span> sprite player = gui.createSprite({
width: <span class="number">50</span>,
height: <span class="number">50</span>,
backgroundColor: {r: <span class="number">0.2</span>, g: <span class="number">0.8</span>, b: <span class="number">0.2</span>, a: <span class="number">1.0</span>}
});
<span class="keyword">let</span> number playerX = <span class="number">400.0</span>;
<span class="keyword">let</span> number playerY = <span class="number">300.0</span>;
<span class="keyword">let</span> number speed = <span class="number">5.0</span>;
<span class="keyword">let</span> number score = <span class="number">0</span>;
<span class="comment">// 分数显示</span>
<span class="keyword">let</span> label scoreLabel = gui.createLabel(<span class="string">"Score: 0"</span>, {
fontSize: <span class="number">24</span>,
color: {r: <span class="number">1.0</span>, g: <span class="number">1.0</span>, b: <span class="number">1.0</span>, a: <span class="number">1.0</span>}
});
scoreLabel.x = <span class="number">10.0</span>;
scoreLabel.y = <span class="number">10.0</span>;
<span class="comment">// 玩家逻辑</span>
player.start = <span class="keyword">function</span>() {
console.log(<span class="string">"游戏开始!"</span>);
};
player.update = <span class="keyword">function</span>(number delta) {
<span class="comment">// 使用轴输入</span>
<span class="keyword">let</span> number horizontal = input.getAxis(<span class="string">"move_left"</span>, <span class="string">"move_right"</span>);
<span class="keyword">let</span> number vertical = input.getAxis(<span class="string">"move_up"</span>, <span class="string">"move_down"</span>);
playerX = playerX + (horizontal * speed);
playerY = playerY + (vertical * speed);
<span class="comment">// 边界检测</span>
<span class="keyword">if</span> (playerX < <span class="number">0.0</span>) { playerX = <span class="number">0.0</span>; }
<span class="keyword">if</span> (playerX > <span class="number">750.0</span>) { playerX = <span class="number">750.0</span>; }
<span class="keyword">if</span> (playerY < <span class="number">0.0</span>) { playerY = <span class="number">0.0</span>; }
<span class="keyword">if</span> (playerY > <span class="number">550.0</span>) { playerY = <span class="number">550.0</span>; }
player.x = playerX;
player.y = playerY;
<span class="comment">// 空格增加分数</span>
<span class="keyword">if</span> (input.isActionJustPressed(<span class="string">"jump"</span>)) {
score = score + <span class="number">10</span>;
scoreLabel.text = <span class="string">"Score: "</span> + score;
console.log(<span class="string">"得分: "</span> + score);
}
};
<span class="comment">// 添加到场景</span>
director.getScene().canvas.addChild(player);
director.getScene().canvas.addChild(scoreLabel);
win.show();</code></pre>
</section>
<section id="button-example">
<h2>🔘 按钮交互示例</h2>
<pre><code><span class="keyword">import</span> console <span class="keyword">from</span> <span class="string">"console"</span>;
<span class="keyword">import</span> gui <span class="keyword">from</span> <span class="string">"gui"</span>;
<span class="keyword">import</span> director <span class="keyword">from</span> <span class="string">"director"</span>;
<span class="keyword">let</span> window win = gui.createWindow({
width: <span class="number">400</span>,
height: <span class="number">300</span>,
title: <span class="string">"按钮示例"</span>
});
<span class="keyword">let</span> label counter = gui.createLabel(<span class="string">"点击次数: 0"</span>, {
fontSize: <span class="number">24</span>
});
counter.x = <span class="number">100.0</span>;
counter.y = <span class="number">80.0</span>;
<span class="keyword">let</span> number clickCount = <span class="number">0</span>;
<span class="keyword">let</span> button btn = gui.createButton(<span class="string">"点击我"</span>, {
width: <span class="number">120</span>,
height: <span class="number">40</span>
});
btn.x = <span class="number">140.0</span>;
btn.y = <span class="number">150.0</span>;
btn.on(<span class="string">"click"</span>, <span class="keyword">function</span>() {
clickCount = clickCount + <span class="number">1</span>;
counter.text = <span class="string">"点击次数: "</span> + clickCount;
console.log(<span class="string">"点击了 "</span> + clickCount + <span class="string">" 次"</span>);
});
director.getScene().canvas.addChild(counter);
director.getScene().canvas.addChild(btn);
win.show();</code></pre>
</section>
<section id="layout-example">
<h2>📐 布局示例</h2>
<pre><code><span class="keyword">import</span> gui <span class="keyword">from</span> <span class="string">"gui"</span>;
<span class="keyword">import</span> director <span class="keyword">from</span> <span class="string">"director"</span>;
<span class="keyword">let</span> window win = gui.createWindow({
width: <span class="number">600</span>,
height: <span class="number">400</span>,
title: <span class="string">"布局示例"</span>
});
<span class="comment">// 垂直布局容器</span>
<span class="keyword">let</span> container vbox = gui.createContainer({
layout: <span class="string">"vertical"</span>,
padding: <span class="number">20</span>,
spacing: <span class="number">15</span>
});
<span class="comment">// 添加多个元素</span>
<span class="keyword">let</span> label title = gui.createLabel(<span class="string">"标题"</span>, {fontSize: <span class="number">28</span>});
<span class="keyword">let</span> label subtitle = gui.createLabel(<span class="string">"副标题"</span>, {fontSize: <span class="number">18</span>});
<span class="keyword">let</span> button btn1 = gui.createButton(<span class="string">"按钮 1"</span>);
<span class="keyword">let</span> button btn2 = gui.createButton(<span class="string">"按钮 2"</span>);
vbox.addChild(title);
vbox.addChild(subtitle);
vbox.addChild(btn1);
vbox.addChild(btn2);
director.getScene().canvas.addChild(vbox);
win.show();</code></pre>
</section>
<section id="tips">
<h2>💡 实用技巧</h2>
<h3>1. 组件不显示?</h3>
<div class="warning-box">
<p>确保:</p>
<ul>
<li>✅ 已添加到场景树:<code>director.getScene().canvas.addChild(component)</code></li>
<li>✅ 组件是活跃的:<code>component.active === true</code></li>
<li>✅ 组件是可见的:<code>component.visible === true</code></li>
<li>✅ 位置在窗口范围内</li>
</ul>
</div>
<h3>2. 输入不响应?</h3>
<div class="warning-box">
<p>确保:</p>
<ul>
<li>✅ 导入了 input 模块:<code>import input from "input"</code></li>
<li>✅ 在 <code>update</code> 回调中检测输入</li>
<li>✅ 窗口已显示(<code>win.show()</code>)</li>
</ul>
</div>
<h3>3. 窗口立即关闭?</h3>
<div class="success-box">
<p>确保程序没有立即结束。如果使用组件的 <code>update</code> 回调,窗口会持续运行。</p>
</div>
</section>
<section id="test-files">
<h2>📂 测试文件统计</h2>
<p>当前项目包含 <strong>56个</strong>通过测试的文件:</p>
<ul>
<li><code>test/</code> 根目录: 30 个功能测试</li>
<li><code>test/syntax/</code>: 19 个语法测试</li>
<li><code>test/comprehensive/</code>: 7 个综合测试</li>
</ul>
<p>所有测试文件都经过验证,确保可以正常运行。</p>
</section>
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