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We had quite the discussion in #156 about how we could get the displayed time to depletion to match real time rather than game time. The conclusion was that it's impossible for determinism reasons, but there are some interesting bits of code and discussion about how to actually do it.
@Zer0Key and @wchristian if you want to continue the discussion, could you bring relevant parts to here?
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We had quite the discussion in #156 about how we could get the displayed time to depletion to match real time rather than game time. The conclusion was that it's impossible for determinism reasons, but there are some interesting bits of code and discussion about how to actually do it.
@Zer0Key and @wchristian if you want to continue the discussion, could you bring relevant parts to here?
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