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Advance Options for Kill Counter. #36

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StoneLegion opened this issue Oct 4, 2015 · 2 comments
Open

Advance Options for Kill Counter. #36

StoneLegion opened this issue Oct 4, 2015 · 2 comments

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@StoneLegion
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I would love to see advance options for the kill counter. Mainly being able to say disable certain things like spanners or other count.

For me I don't really pay attention as much to spawners and I for sure don't want to look at other :)

@silasary
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silasary commented Oct 6, 2015

And on the other end of the spectrum, I'd love to know how many Power Poles I've run over.

@narc0tiq
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narc0tiq commented Oct 6, 2015

I approve of both ideas, in principle (I am a fan of configurability), but I have some problems in both cases:

  • if removing spawner/other count, do those just not get counted anymore, or do we turn the biter count into a global kill count? The former doesn't seem particularly productive, as we have to count all the things anyway -- just ignore what you're not interested in.
  • if splitting the list per unit type, what do we do to prevent it from growing out of control? Show only the top 3/5? Alternately, do we want to have a button you can click to bring up a "kill details" popup?

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