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Remote sensors with player-specific lines #58

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narc0tiq opened this issue May 11, 2016 · 0 comments
Open

Remote sensors with player-specific lines #58

narc0tiq opened this issue May 11, 2016 · 0 comments
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@narc0tiq
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(via https://forums.factorio.com/viewtopic.php?p=158391#p158391)

It would be good to have the ability to set the sensor line (in remote.call("EvoGUI", "update_remote_sensor", ...)) to a table keyed by player index or name. Then, when the sensor's get_line got called, we would return the appropriate value, or a default if no specific entry existed.

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